示例#1
0
        /// <summary>
        /// Reads the <see cref="OwnHomeDataMessage"/> from the specified <see cref="MessageReader"/>.
        /// </summary>
        /// <param name="reader">
        /// <see cref="MessageReader"/> that will be used to read the <see cref="OwnHomeDataMessage"/>.
        /// </param>
        public override void ReadMessage(MessageReader reader)
        {
            LastVisit = TimeSpan.FromSeconds(reader.ReadInt32());
            Unknown1 = reader.ReadInt32(); // -1
            Timestamp = DateTimeConverter.FromUnixTimestamp(reader.ReadInt32());

            OwnAvatarData = new AvatarData();
            OwnAvatarData.Read(reader);
        }
示例#2
0
        private static void HandleLoginRequestMessage(CoCServer server, CoCRemoteClient client, Message message)
        {
            var encryptionMessage = new EncryptionMessage()
            {
                ServerRandom = Crypto7.GenerateNonce(),
                ScramblerVersion = 1
            };

            var lrMessage = message as LoginRequestMessage;
            var lsMessage = new LoginSuccessMessage()
            {
                FacebookID = null,
                GameCenterID = null,
                MajorVersion = 7,
                MinorVersion = 200,
                RevisionVersion = 19,
                ServerEnvironment = "prod",
                LoginCount = 0,
                PlayTime = new TimeSpan(0, 0, 0), //TODO: Implement saving of playtime.
                Unknown1 = 0,
                FacebookAppID = "297484437009394", //TODO: Implement this into CoCSharp itself.
                DateLastPlayed = DateTime.Now, //TODO: Implement saving of date last played.
                DateJoined = DateTime.Now, //TODO: Implement saving of date joined.
                Unknown2 = 0,
                GooglePlusID = null,
                CountryCode = "EU"
            };

            var avatar = (Avatar)null;
            if (lrMessage.UserID == 0 && lrMessage.UserToken == null) // new account
            {
                avatar = server.AvatarManager.CreateNewAvatar();
                Console.WriteLine("Created new avatar with Token {0}, ID {1}", avatar.Token, avatar.ID);

                lsMessage.UserID = avatar.ID;
                lsMessage.UserID1 = avatar.ID;
                lsMessage.UserToken = avatar.Token;
            }
            else
            {
                if (!server.AvatarManager.LoadedAvatar.TryGetValue(lrMessage.UserToken, out avatar)) // unknown token and id
                {
                    avatar = server.AvatarManager.CreateNewAvatar(lrMessage.UserToken, lrMessage.UserID);
                    Console.WriteLine("Unknown avatar, Created new avatar with Token {0}, ID {1}", avatar.Token, avatar.ID);
                }
                else Console.WriteLine("Avatar with Token {0}, ID {1} logged in.", avatar.Token, avatar.ID);

                lsMessage.UserID = avatar.ID;
                lsMessage.UserID1 = avatar.ID;
                lsMessage.UserToken = avatar.Token;
            }

            server.AvatarManager.SaveAvatar(avatar);
            client.Avatar = avatar;

            var avatarData = new AvatarData(avatar)
            {
                TownHallLevel = 5,
                AllianceCastleLevel = 1,
                AllianceCastleTotalCapacity = 10,
                AllianceCastleUsedCapacity = 0,

                ResourcesCapacity = new ResourceCapacitySlot[] 
                {
                    new ResourceCapacitySlot(3000001, 1000),
                    new ResourceCapacitySlot(3000002, 1000)
                },

                ResourcesAmount = new ResourceAmountSlot[] 
                {
                    new ResourceAmountSlot(3000001, 100),
                    new ResourceAmountSlot(3000002, 200)
                }
            };

            var ohdMessage = new OwnHomeDataMessage()
            {
                LastVisit = TimeSpan.FromSeconds(100),
                Unknown1 = -1,
                Timestamp = DateTime.UtcNow,
                OwnAvatarData = avatarData
            };

            client.NetworkManager.SendMessage(encryptionMessage);
            client.NetworkManager.SendMessage(lsMessage); // LoginSuccessMessage
            client.NetworkManager.SendMessage(ohdMessage); // OwnHomeDataMessage
        }