public CoverManager(IActorLoader actor_loader, GetDefaultSurface get_default_surface, int texture_size) : base() { this.actor_loader = actor_loader; this.texture_size = texture_size; behaviour = new FlowBehaviour(this); texture_holder = new TextureHolder(texture_size, get_default_surface); }
private int target_index = 0; // curent targetted cover index #endregion Fields #region Constructors public CoverManager(IActorLoader actor_loader, GetDefaultSurface get_default_surface, int texture_size) : base() { this.actor_loader = actor_loader; this.texture_size = texture_size; behaviour = new FlowBehaviour (this); texture_holder = new TextureHolder (texture_size, get_default_surface); }