static void Main(string[] args) { /************ Create node object ************/ RegisterType type = RegisterType.TaskManager; byte parallelThreads = 5; string[] problems = { "DVRP"}; NetworkNode node = new NetworkNode(type, parallelThreads, problems); //NetworkNode node = new NetworkNode(); /************ Setup connection ************/ string inputLine = ""; foreach (string arg in args) inputLine += arg + " "; InputParser inputParser = new InputParser(inputLine); inputParser.ParseInput(); IPAddress address = inputParser.Address; int port = inputParser.Port; SmartConsole.PrintLine("I'm a " + node.Type, SmartConsole.DebugLevel.Advanced); NetworkClient client = new NetworkClient(address, port); /************ Setup Logic modules ************/ // system tracker SystemTracker systemTracker = new SystemTracker(node); MessageHandler messageHandler = new MessageHandler(systemTracker, client); MessageProcessor messageProcessor = new MessageProcessor(messageHandler, client, node); node.MessageProcessor = messageProcessor; /************ Init all threads ************/ for (int i = 0; i < parallelThreads; i++) { node.TaskThreads[i] = new TaskThread(i, problems[0], messageProcessor, (int)node.Id); } /************ Register ************/ client.Connect(); SmartConsole.PrintLine("Sending Register message", SmartConsole.DebugLevel.Advanced); messageProcessor.Communicate(node.ToRegisterMessage()); KeepAliveTimer keepAliveTimer = new KeepAliveTimer(messageProcessor, systemTracker); /************ Start Logic modules ************/ keepAliveTimer.Start(); Object mutex = new Object(); // TODO Thread pool waiting lock (mutex) { Monitor.Wait(mutex); } }
private static void registerToServer(NetworkClient client, NetworkNode node) { Console.Write(" >> Press enter to connect to server... \n"); Console.ReadLine(); Console.Write(" >> Client connecting to server... " + client.Address + ":" + client.Port + "\n"); Console.Write(" >> \n\n"); client.Connect(); RegisterMessage registerMessage = node.ToRegisterMessage(); Console.Write(" >> Sending Register message... \n\n"); client.Send(registerMessage); Console.Write(" >> Waiting for response... \n\n"); Message response = client.Receive(); Console.Write(" >> The response is: \n\n" + response.ToString() + "\n\n"); }
public void InitiateBackup(IPAddress myAddress, int myPort, IPAddress masterAddress, int masterPort) { SmartConsole.PrintHeader("Starting backup server"); SmartConsole.PrintLine("Address: " + myAddress.ToString() + ":" + myPort, SmartConsole.DebugLevel.Advanced); // Create overall system tracker SystemTracker systemTracker = new SystemTracker(); // Create list of all clients ClientTracker clientTracker = new ClientTracker(); // Task Tracker TaskTracker taskTracker = new TaskTracker(); // Start network connection NetworkServer server = new NetworkServer(myAddress, myPort); // Create messageHandler MessageHandler messageHandler = new MessageHandler(systemTracker, clientTracker, taskTracker, server); // Start message queue MessageQueue messageQueue = new MessageQueue(server); // Start Message processor CommunicationServer.MessageCommunication.MessageProcessor messageProcessor = new CommunicationServer.MessageCommunication.MessageProcessor(messageQueue, messageHandler); // blockade to block untill server is switched to primary mode Object backupBlockade = new Object(); server.Open(); messageQueue.Start(); messageProcessor.Start(); /********************* REGISTER AS NORMAL CLIENT *********************/ RegisterType type = RegisterType.CommunicationServer; NetworkNode node = new NetworkNode(type); systemTracker.Node = node; NetworkClient client = new NetworkClient(masterAddress, masterPort); client.Connect(); SmartConsole.PrintLine("Sending Register message...", SmartConsole.DebugLevel.Advanced); CommunicationServer.MessageCommunication.KeepAliveTimer keepAliveTimer = new CommunicationServer.MessageCommunication.KeepAliveTimer(messageHandler, client, server, systemTracker, node, clientTracker, backupBlockade); keepAliveTimer.Communicate(node.ToRegisterMessage()); /********************* START COMMUNICATING WITH PRIMARY SERVER *********************/ SmartConsole.PrintLine("Backup Server starting work", SmartConsole.DebugLevel.Advanced); keepAliveTimer.Start(); // This will hold untill server is switched to primary mode lock (backupBlockade) { Monitor.Wait(backupBlockade); } /********************* SWITCH TO PRIMARY SERVER *********************/ SmartConsole.PrintHeader("SWITCHING TO PRIMARY"); Server.primaryMode = true; client.Disconnect(); clientTracker.RefreshTimeout(); // Start measuring timeout clientTracker.StartTimeout(); // Start console manager ConsoleManager consoleManager = new ConsoleManager(server); consoleManager.Start(); }