示例#1
0
        private void executeSpawedAction(SpawnedAction spawnedAction)
        {
            if (spawnedAction.Reward != null)
            {
                Service.Get <EventDispatcher>().DispatchEvent(new RewardServiceEvents.MyRewardEarned(RewardSource.QUICK_NOTIFICATION, "", spawnedAction.Reward));
            }
            switch (spawnedAction.Action)
            {
            case SpawnedAction.SPAWNED_ACTION.StartQuest:
                if (spawnedAction.Quest != null)
                {
                    Service.Get <TutorialManager>().EndTutorial();
                    Service.Get <EventDispatcher>().DispatchEvent(new QuestEvents.StartQuest(spawnedAction.Quest));
                }
                break;

            case SpawnedAction.SPAWNED_ACTION.ReplayQuest:
                if (spawnedAction.Quest != null)
                {
                    Service.Get <TutorialManager>().EndTutorial();
                    Service.Get <EventDispatcher>().DispatchEvent(new QuestEvents.ReplayQuest(spawnedAction.Quest));
                }
                break;
            }
        }
示例#2
0
 private SpawnPlayerParams(Vector3 position, Quaternion rotation, ZoneDefinition zone, string sceneName, SpawnedAction spawnedAction, bool nudgePlayer, bool getOutOfSwimming, Reward pendingReward)
 {
     Position         = position;
     Rotation         = rotation;
     Zone             = zone;
     SceneName        = sceneName;
     SpawnedAction    = spawnedAction;
     NudgePlayer      = nudgePlayer;
     GetOutOfSwimming = getOutOfSwimming;
     PendingReward    = pendingReward;
 }
示例#3
0
 public SpawnPlayerParamsBuilder SpawnedAction(SpawnedAction spawnedAction)
 {
     this.spawnedAction = spawnedAction;
     return(this);
 }
示例#4
0
        public void SpawnPlayer(SpawnPlayerParams spawnPlayerParams)
        {
            if (spawnPlayerParams.Zone != null || !string.IsNullOrEmpty(spawnPlayerParams.SceneName))
            {
                bool                  flag                  = false;
                PresenceData          component             = dataEntityCollection.GetComponent <PresenceData>(dataEntityCollection.LocalPlayerHandle);
                ZoneTransitionService zoneTransitionService = Service.Get <ZoneTransitionService>();
                if (spawnPlayerParams.Zone != null)
                {
                    ZoneDefinition zoneBySceneName = zoneTransitionService.GetZoneBySceneName(component.Room);
                    flag = zoneBySceneName != null && string.Equals(spawnPlayerParams.Zone.ZoneName, zoneBySceneName.ZoneName);
                }
                else if (!string.IsNullOrEmpty(spawnPlayerParams.SceneName))
                {
                    flag = ((!zoneTransitionService.IsInIgloo) ? string.Equals(component.Room, spawnPlayerParams.SceneName) : string.Equals(zoneTransitionService.CurrentZone.SceneName, spawnPlayerParams.SceneName));
                }
                if (!flag)
                {
                    if (!dataEntityCollection.TryGetComponent <SpawnData>(dataEntityCollection.LocalPlayerHandle, out var component2))
                    {
                        component2 = dataEntityCollection.AddComponent <SpawnData>(dataEntityCollection.LocalPlayerHandle);
                    }
                    if (spawnPlayerParams.SpawnedAction != null)
                    {
                        component2.SpawnedAction = spawnPlayerParams.SpawnedAction;
                    }
                    component2.Position      = spawnPlayerParams.Position;
                    component2.Rotation      = spawnPlayerParams.Rotation;
                    component2.PendingReward = spawnPlayerParams.PendingReward;
                    if (spawnPlayerParams.Zone != null)
                    {
                        zoneTransitionService.LoadZone(spawnPlayerParams.Zone, "Loading");
                    }
                    else
                    {
                        zoneTransitionService.LoadZone(spawnPlayerParams.SceneName, "Loading");
                    }
                    return;
                }
            }
            if (spawnPlayerParams.PendingReward != null)
            {
                Service.Get <EventDispatcher>().DispatchEvent(new RewardServiceEvents.MyRewardEarned(RewardSource.QUICK_NOTIFICATION, "", spawnPlayerParams.PendingReward));
            }
            if (Vector3.Distance(base.transform.position, spawnPlayerParams.Position) <= 3f)
            {
                if (spawnPlayerParams.SpawnedAction != null)
                {
                    executeSpawedAction(spawnPlayerParams.SpawnedAction);
                }
                return;
            }
            LocomotionTracker component3 = base.gameObject.GetComponent <LocomotionTracker>();

            if (component3.IsCurrentControllerOfType <SlideController>())
            {
                component3.SetCurrentController <RunController>();
            }
            else if (spawnPlayerParams.GetOutOfSwimming && component3.IsCurrentControllerOfType <SwimController>())
            {
                Animator component4 = base.gameObject.GetComponent <Animator>();
                component4.SetTrigger(AnimationHashes.Params.SwimToWalk);
                component3.SetCurrentController <RunController>();
            }
            Vector3 zero = Vector3.zero;

            if (spawnPlayerParams.NudgePlayer && component3.IsCurrentControllerOfType <RunController>())
            {
                zero.y = 0.5f;
            }
            base.transform.position = spawnPlayerParams.Position + zero;
            ClubPenguin.Core.SceneRefs.Get <BaseCamera>().Snap();
            if (spawnPlayerParams.NudgePlayer)
            {
                actionOnSpawned = spawnPlayerParams.SpawnedAction;
                CoroutineRunner.Start(LocomotionUtils.nudgePlayer(component3, onNudgePlayerDone), component3.gameObject, "MoveAfterJump");
            }
            else if (spawnPlayerParams.SpawnedAction != null)
            {
                executeSpawedAction(spawnPlayerParams.SpawnedAction);
            }
        }
示例#5
0
        private void spawnLocalPlayerInZone()
        {
            if (Service.Get <ZoneTransitionService>().CurrentZone.AlwaysSpawnPlayerAtDefaultLocation)
            {
                spawnNearDefaultLocation();
                return;
            }
            actionOnSpawned = null;
            Quaternion   rotation = Quaternion.identity;
            PositionData component3;

            if (playerDataHandle.Handle == dataEntityCollection.LocalPlayerHandle)
            {
                Vector3   vector = Vector3.zero;
                bool      flag   = false;
                SpawnData component2;
                if (dataEntityCollection.TryGetComponent <PausedStateData>(dataEntityCollection.LocalPlayerHandle, out var component))
                {
                    if (component.ShouldSkipResume)
                    {
                        component.ShouldSkipResume = false;
                    }
                    else
                    {
                        vector = component.Position;
                        flag   = true;
                    }
                }
                else if (dataEntityCollection.TryGetComponent <SpawnData>(dataEntityCollection.LocalPlayerHandle, out component2))
                {
                    vector                 = component2.Position;
                    rotation               = component2.Rotation;
                    actionOnSpawned        = component2.SpawnedAction;
                    actionOnSpawned.Reward = component2.PendingReward;
                    flag = true;
                    dataEntityCollection.RemoveComponent <SpawnData>(dataEntityCollection.LocalPlayerHandle);
                }
                if (flag && dataEntityCollection.TryGetComponent <PositionData>(dataEntityCollection.LocalPlayerHandle, out component3))
                {
                    component3.Position     = vector;
                    localPlayerSpawnPostion = vector;
                    base.transform.SetPositionAndRotation(vector, rotation);
                    if (actionOnSpawned != null && (actionOnSpawned.Action != 0 || actionOnSpawned.Reward != null))
                    {
                        eventDispatcher.AddListener <HudEvents.HudInitComplete>(onHudInitCompleted);
                    }
                    return;
                }
            }
            if (isSpawnNearPlayer())
            {
                Service.Get <EventDispatcher>().AddListener <FriendsServiceEvents.FriendLocationInRoomReceived>(onFriendLocationReceived);
                Service.Get <EventDispatcher>().AddListener <FriendsServiceEvents.FriendNotInRoom>(onFriendNotInRoom);
                Service.Get <INetworkServicesManager>().FriendsService.GetFriendLocationInRoom(dataEntityCollection.GetComponent <SpawnAtPlayerData>(playerDataHandle.Handle).PlayerSWID);
                return;
            }
            bool flag2 = false;

            component3 = dataEntityCollection.GetComponent <PositionData>(playerDataHandle.Handle);
            if (!flag2 && component3 != null && component3.Position != Vector3.zero)
            {
                LocomotionActionEvent action = default(LocomotionActionEvent);
                action.Type      = LocomotionAction.Move;
                action.Position  = component3.Position;
                action.Direction = Vector3.zero;
                Service.Get <INetworkServicesManager>().PlayerActionService.LocomotionAction(action);
                flag2 = true;
            }
            if (!flag2)
            {
                spawnAtSceneLocation();
            }
        }