private void onTemporaryHeadStatusUpdated(PresenceData presenceData) { HeadStatusView component = base.gameObject.GetComponent <HeadStatusView>(); if (component != null) { component.LoadParticlePrefab(presenceData.TemporaryHeadStatusType); } }
public static void TestParticlesTrophyD() { GameObject gameObject = GameObject.Find("Penguin"); if (gameObject != null) { HeadStatusView component = gameObject.GetComponent <HeadStatusView>(); component.LoadParticlePrefab(TemporaryHeadStatusType.TrophyD); Service.Get <INetworkServicesManager>().PlayerStateService.SetTemporaryHeadStatus(4); } }