public float GetNormalizedScoreForResponder(FrameData frameData, PerformanceResponder performanceResponder, float maxNormalizedScore) { if (performanceResponder.GetPerformanceResponderType() != getExpectedResponseType()) { throw new ArgumentException(string.Concat("Expected PerformanceResponseType of ", getExpectedResponseType(), ", but got PerformanceResponder of type ", performanceResponder.GetPerformanceResponderType())); } return(evaluateScore(frameData, performanceResponder, maxNormalizedScore)); }
public void RemoveResponder(PerformanceResponder performanceResponder) { PerformanceResponderType performanceResponderType = performanceResponder.GetPerformanceResponderType(); if (performanceResponderTypeToResponders.ContainsKey(performanceResponderType)) { performanceResponderTypeToResponders[performanceResponderType].Remove(performanceResponder); } }
public float AddResponder(PerformanceResponder performanceResponder) { PerformanceResponderType performanceResponderType = performanceResponder.GetPerformanceResponderType(); if (!performanceResponderTypeToResponders.ContainsKey(performanceResponderType)) { List <PerformanceResponder> list = new List <PerformanceResponder>(); list.Add(performanceResponder); performanceResponderTypeToResponders.Add(performanceResponderType, list); } else if (!performanceResponderTypeToResponders[performanceResponderType].Contains(performanceResponder)) { performanceResponderTypeToResponders[performanceResponderType].Add(performanceResponder); } return(1f); }
protected override float evaluateScore(FrameData frameData, PerformanceResponder performanceResponder, float maxNormalizedScore) { float num = 0f; float magnitude = (Camera.main.transform.position - performanceResponder.TransformRef.position).magnitude; if (magnitude <= 5f) { return(maxNormalizedScore); } if (magnitude >= 10f) { return(0.5f); } float num2 = maxNormalizedScore - 0.5f; float num3 = (magnitude - 5f) / 5f; return(maxNormalizedScore - num3 * num2); }
protected abstract float evaluateScore(FrameData frameData, PerformanceResponder performanceResponder, float maxNormalizedScore);