public static PlayerRoomLayout FromPlaceableObjects(List <PlaceableObject> placeableObjects) { List <CompoundRoomItem> list = new List <CompoundRoomItem>(placeableObjects.Count); while (placeableObjects.Count > 0) { PlaceableObject placeableObject = placeableObjects[0]; placeableObjects.Remove(placeableObject); if (placeableObject.PieceNumber == 1) { List <PlaceableObject> list2 = new List <PlaceableObject>(); list2.Add(placeableObject); while (placeableObject.Next != null) { list2.Add(placeableObject.Next); placeableObjects.Remove(placeableObject.Next); placeableObject = placeableObject.Next; } list.Add(CompoundRoomItem.FromPlaceableObjects(list2)); } } PlayerRoomLayout playerRoomLayout = new PlayerRoomLayout(); playerRoomLayout._compoundRoomItems = list; return(playerRoomLayout); }
public static CompoundRoomItem FromPlaceableObjects(List <PlaceableObject> placeableObjects) { List <RoomItem> list = new List <RoomItem>(placeableObjects.Count); CompoundRoomItem compoundRoomItem = new CompoundRoomItem(); foreach (PlaceableObject placeableObject in placeableObjects) { if (!string.IsNullOrEmpty(placeableObject.FurnitureTemplateID)) { compoundRoomItem.furnitureTemplateId = placeableObject.FurnitureTemplateID; } list.Add(RoomItem.FromPlaceableObject(placeableObject)); } compoundRoomItem.roomItems = list; return(compoundRoomItem); }
protected bool Equals(CompoundRoomItem other) { return(object.Equals(_roomItems, other._roomItems)); }