private void StopDancingMode(bool isLocalPlayer, InteractionZoneEvents.InteractionZoneEvent evt)
 {
     if (isLocalPlayer)
     {
         RestoreDefaultPlayerUIControls();
     }
     RemovePlaymakerFSM(evt.Collider.gameObject);
     StopPlayerDancing(evt.Collider.gameObject);
 }
示例#2
0
        protected override bool OnPlayerTriggerInteractionZone(InteractionZoneEvents.InteractionZoneEvent evt)
        {
            switch (evt.StateChange)
            {
            case ZoneInteractionStateChange.ExitZone:
                OnPenguinExitInteractionZone(evt);
                break;

            default:
                throw new ArgumentOutOfRangeException();

            case ZoneInteractionStateChange.EnterZone:
                break;
            }
            return(false);
        }
        protected override bool OnPlayerTriggerInteractionZone(InteractionZoneEvents.InteractionZoneEvent evt)
        {
            switch (evt.StateChange)
            {
            case ZoneInteractionStateChange.EnterZone:
                StartDancingMode(evt);
                break;

            case ZoneInteractionStateChange.ExitZone:
                StopDancingMode(evt.Collider.gameObject);
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            return(false);
        }
示例#4
0
        protected override bool OnPlayerTriggerInteractionZone(InteractionZoneEvents.InteractionZoneEvent evt)
        {
            if (evt.Collider.gameObject.CompareTag("Player"))
            {
                switch (evt.StateChange)
                {
                case ZoneInteractionStateChange.EnterZone:
                    Service.Get <QuestService>().SendEvent("EnteredInteractionZone");
                    break;

                case ZoneInteractionStateChange.ExitZone:
                    Service.Get <QuestService>().SendEvent("LeftInteractionZone");
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
            }
            return(false);
        }
 private void StartDancingMode(bool isLocalPlayer, InteractionZoneEvents.InteractionZoneEvent evt)
 {
     AttachPlaymakerFSM(evt.Collider.gameObject);
 }
示例#6
0
 private void OnPenguinExitInteractionZone(InteractionZoneEvents.InteractionZoneEvent evt)
 {
 }
 protected abstract bool OnPlayerTriggerInteractionZone(InteractionZoneEvents.InteractionZoneEvent evt);
 private void StartDancingMode(InteractionZoneEvents.InteractionZoneEvent evt)
 {
     PenguinsDancing.Add(evt.Collider.gameObject);
 }
 protected override bool OnPlayerTriggerInteractionZone(InteractionZoneEvents.InteractionZoneEvent evt)
 {
     return(false);
 }