private bool onDanceBattleStartEvent(DanceBattleEvents.DanceBattleStart evt) { danceBattleVisualsController = evt.DanceBattleVisualsController; danceBattleVisualsController.setPlayerIsInGame(isPlayerInGame: true); changeCameraController(evt.DanceBattleVisualsController.ScreenCamera, evt.DanceBattleVisualsController.ScreenCameraTarget, hideControls: true); CoroutineRunner.Start(changeCameraControllerWithDelay(7f, evt.DanceBattleVisualsController.DanceCamera, evt.DanceBattleVisualsController.DanceCameraTarget, hideControls: false), this, "ChangeDanceBattleCamera"); return(false); }
public ResultsDisplayEnd(DanceBattleVisualsController danceBattleVisualsController) { DanceBattleVisualsController = danceBattleVisualsController; }
public DanceBattleStart(DanceBattleVisualsController danceBattleVisualsController) { DanceBattleVisualsController = danceBattleVisualsController; }
public SequenceDisplayEnd(DanceBattleVisualsController danceBattleVisualsController) { DanceBattleVisualsController = danceBattleVisualsController; }
public TurnEnd(DanceBattleVisualsController danceBattleVisualsController, DanceBattleTurnData turnData, DanceBattleScoreData scoreData) { DanceBattleVisualsController = danceBattleVisualsController; TurnData = turnData; ScoreData = scoreData; }
public TurnStart(DanceBattleVisualsController danceBattleVisualsController, DanceBattleTurnData turnData) { DanceBattleVisualsController = danceBattleVisualsController; TurnData = turnData; }
public SequenceDisplayStart(DanceBattleVisualsController danceBattleVisualsController, DanceBattleTurnData turnData) { DanceBattleVisualsController = danceBattleVisualsController; TurnData = turnData; }