示例#1
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 private bool onDanceBattleStartEvent(DanceBattleEvents.DanceBattleStart evt)
 {
     danceBattleVisualsController = evt.DanceBattleVisualsController;
     danceBattleVisualsController.setPlayerIsInGame(isPlayerInGame: true);
     changeCameraController(evt.DanceBattleVisualsController.ScreenCamera, evt.DanceBattleVisualsController.ScreenCameraTarget, hideControls: true);
     CoroutineRunner.Start(changeCameraControllerWithDelay(7f, evt.DanceBattleVisualsController.DanceCamera, evt.DanceBattleVisualsController.DanceCameraTarget, hideControls: false), this, "ChangeDanceBattleCamera");
     return(false);
 }
示例#2
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 public ResultsDisplayEnd(DanceBattleVisualsController danceBattleVisualsController)
 {
     DanceBattleVisualsController = danceBattleVisualsController;
 }
示例#3
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 public DanceBattleStart(DanceBattleVisualsController danceBattleVisualsController)
 {
     DanceBattleVisualsController = danceBattleVisualsController;
 }
示例#4
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 public SequenceDisplayEnd(DanceBattleVisualsController danceBattleVisualsController)
 {
     DanceBattleVisualsController = danceBattleVisualsController;
 }
示例#5
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 public TurnEnd(DanceBattleVisualsController danceBattleVisualsController, DanceBattleTurnData turnData, DanceBattleScoreData scoreData)
 {
     DanceBattleVisualsController = danceBattleVisualsController;
     TurnData  = turnData;
     ScoreData = scoreData;
 }
示例#6
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 public TurnStart(DanceBattleVisualsController danceBattleVisualsController, DanceBattleTurnData turnData)
 {
     DanceBattleVisualsController = danceBattleVisualsController;
     TurnData = turnData;
 }
示例#7
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 public SequenceDisplayStart(DanceBattleVisualsController danceBattleVisualsController, DanceBattleTurnData turnData)
 {
     DanceBattleVisualsController = danceBattleVisualsController;
     TurnData = turnData;
 }