private void OnDestroy() { dispatcher.RemoveListener <DanceBattleEvents.TurnInputSent>(onTurnInputSent); DanceBattleLobbyMmoItemObserver lobbyObserver = LobbyObserver; lobbyObserver.LobbyStartedAction = (Action <long>)Delegate.Remove(lobbyObserver.LobbyStartedAction, new Action <long>(onLobbyStarted)); DanceBattleLobbyMmoItemObserver lobbyObserver2 = LobbyObserver; lobbyObserver2.LobbyEndedAction = (System.Action)Delegate.Remove(lobbyObserver2.LobbyEndedAction, new System.Action(onLobbyEnded)); DanceBattleLobbyMmoItemObserver lobbyObserver3 = LobbyObserver; lobbyObserver3.LobbyPlayersUpdatedAction = (Action <PartyGamePlayerCollection>)Delegate.Remove(lobbyObserver3.LobbyPlayersUpdatedAction, new Action <PartyGamePlayerCollection>(onLobbyPlayersUpdated)); DanceBattleMmoItemObserver gameObserver = GameObserver; gameObserver.GameStartedAction = (System.Action)Delegate.Remove(gameObserver.GameStartedAction, new System.Action(onGameStarted)); DanceBattleMmoItemObserver gameObserver2 = GameObserver; gameObserver2.GameEndedAction = (System.Action)Delegate.Remove(gameObserver2.GameEndedAction, new System.Action(onGameEnded)); DanceBattleMmoItemObserver gameObserver3 = GameObserver; gameObserver3.TurnDataUpdatedAction = (Action <DanceBattleTurnData>)Delegate.Remove(gameObserver3.TurnDataUpdatedAction, new Action <DanceBattleTurnData>(onTurnStarted)); DanceBattleMmoItemObserver gameObserver4 = GameObserver; gameObserver4.ScoresUpdatedAction = (Action <DanceBattleScoreData>)Delegate.Remove(gameObserver4.ScoresUpdatedAction, new Action <DanceBattleScoreData>(onScoresUpdated)); }
private void Start() { DanceBattleMmoItemObserver mmoItemObserver = MmoItemObserver; mmoItemObserver.TurnOutcomeMoveDataUpdatedAction = (Action <DanceBattleTurnOutcomeMoveData>)Delegate.Combine(mmoItemObserver.TurnOutcomeMoveDataUpdatedAction, new Action <DanceBattleTurnOutcomeMoveData>(onTurnDataOutcomeMoveDataUpdated)); DanceBattleMmoItemObserver mmoItemObserver2 = MmoItemObserver; mmoItemObserver2.GameEndedAction = (Action)Delegate.Combine(mmoItemObserver2.GameEndedAction, new Action(onGameEnded)); currentPenguinPlayers = new List <DanceBattleTurnOutcomePenguinPlayer>(); }
private void OnDestroy() { if (MmoItemObserver != null) { DanceBattleMmoItemObserver mmoItemObserver = MmoItemObserver; mmoItemObserver.TurnOutcomeMoveDataUpdatedAction = (Action <DanceBattleTurnOutcomeMoveData>)Delegate.Remove(mmoItemObserver.TurnOutcomeMoveDataUpdatedAction, new Action <DanceBattleTurnOutcomeMoveData>(onTurnDataOutcomeMoveDataUpdated)); DanceBattleMmoItemObserver mmoItemObserver2 = MmoItemObserver; mmoItemObserver2.GameEndedAction = (Action)Delegate.Remove(mmoItemObserver2.GameEndedAction, new Action(onGameEnded)); } onGameEnded(); }
private void Start() { PreLobbyTimer.Format = formatTimer; LobbyTimer.Format = formatTimer; dataEntityCollection = Service.Get <CPDataEntityCollection>(); dispatcher = Service.Get <EventDispatcher>(); localPlayerSessionId = dataEntityCollection.LocalPlayerSessionId; localizer = Service.Get <Localizer>(); moveIconList = new List <DanceBattleMoveIcon>(); getDefinitions(); DanceBattleLobbyMmoItemObserver lobbyObserver = LobbyObserver; lobbyObserver.LobbyStartedAction = (Action <long>)Delegate.Combine(lobbyObserver.LobbyStartedAction, new Action <long>(onLobbyStarted)); DanceBattleLobbyMmoItemObserver lobbyObserver2 = LobbyObserver; lobbyObserver2.LobbyEndedAction = (System.Action)Delegate.Combine(lobbyObserver2.LobbyEndedAction, new System.Action(onLobbyEnded)); DanceBattleLobbyMmoItemObserver lobbyObserver3 = LobbyObserver; lobbyObserver3.LobbyPlayersUpdatedAction = (Action <PartyGamePlayerCollection>)Delegate.Combine(lobbyObserver3.LobbyPlayersUpdatedAction, new Action <PartyGamePlayerCollection>(onLobbyPlayersUpdated)); DanceBattleMmoItemObserver gameObserver = GameObserver; gameObserver.GameStartedAction = (System.Action)Delegate.Combine(gameObserver.GameStartedAction, new System.Action(onGameStarted)); DanceBattleMmoItemObserver gameObserver2 = GameObserver; gameObserver2.GameEndedAction = (System.Action)Delegate.Combine(gameObserver2.GameEndedAction, new System.Action(onGameEnded)); DanceBattleMmoItemObserver gameObserver3 = GameObserver; gameObserver3.TurnDataUpdatedAction = (Action <DanceBattleTurnData>)Delegate.Combine(gameObserver3.TurnDataUpdatedAction, new Action <DanceBattleTurnData>(onTurnStarted)); DanceBattleMmoItemObserver gameObserver4 = GameObserver; gameObserver4.ScoresUpdatedAction = (Action <DanceBattleScoreData>)Delegate.Combine(gameObserver4.ScoresUpdatedAction, new Action <DanceBattleScoreData>(onScoresUpdated)); DanceBattleAnimationEventHandler animEventHandler = AnimEventHandler; animEventHandler.OnStartTurnSequence = (System.Action)Delegate.Combine(animEventHandler.OnStartTurnSequence, new System.Action(startTurnSequence)); dispatcher.AddListener <DanceBattleEvents.TurnInputSent>(onTurnInputSent); setState(DanceBattleVisualsState.Off); if (!DisableWhenNoGameServer.IsGameServerAvailable()) { Screens[7].SetActive(value: false); } musicTargetObject = GameObject.Find(MusicTargetObjectPath); Content.LoadAsync(onMoveIconLoaded, MoveIconKey); }