public static Rect[] CalculateAtlasLayout(List <ViewPart> parts, out int curSize) { Rect[] array = new Rect[parts.Count]; for (int i = 0; i < parts.Count; i++) { ViewPart viewPart = parts[i]; float y = viewPart.GetTextureSize().y; y = ((y > 0f) ? y : 16f); ref Rect reference = ref array[i]; reference = new Rect(0f, 0f, y, y); }
public abstract void ApplyToViewPart(ViewPart partView);