private void onObjectAdded(RectTransform item, int index) { CustomizationButton component = item.GetComponent <CustomizationButton>(); DecalDefinition decalDefinition = displayedDecals[index]; component.gameObject.name = decalDefinition.AssetName + "_button"; RectTransform rectTransform = component.transform as RectTransform; rectTransform.anchoredPosition = Vector2.zero; rectTransform.anchorMin = Vector2.zero; rectTransform.anchorMax = Vector2.one; rectTransform.sizeDelta = Vector2.zero; rectTransform.localScale = Vector3.one; bool canDrag = isLocalPlayerMember; if (!isLocalPlayerMember) { canDrag = !decalDefinition.IsMemberOnly; } if (Service.Get <CatalogServiceProxy>().IsCatalogThemeActive()) { canDrag = true; } Texture2DContentKey decalPath = EquipmentPathUtil.GetDecalPath(decalDefinition.AssetName); component.Init(decalPath, BreadcrumbType, decalDefinition.Id, canDrag); AccessibilitySettings component2 = component.GetComponent <AccessibilitySettings>(); if (component2 != null) { component2.CustomToken = decalDefinition.AssetName; } }
protected override void createItem(FabricDefinition itemDefinition, GameObject item, ItemGroup.LockedState lockedState) { CustomizationButton component = item.GetComponent <CustomizationButton>(); bool canDrag = lockedState == ItemGroup.LockedState.Unlocked; Texture2DContentKey fabricPath = EquipmentPathUtil.GetFabricPath(itemDefinition.AssetName); component.Init(fabricPath, BreadcrumbType, itemDefinition.Id, canDrag); }