public override void Init() { base.Init(); Manager.FadeInSong(Assets.GameSong, true, 0.2f); AddCurtain(); OpenCurtain(); AddPlayers(); MainClock = new Clock(20, 20, 90); MainClock.Paused = true; AddEntity(MainClock); Score = new ScoreSign(MainGame.Width - 190, 25); Score.Value = 0; AddEntity(Score); Coroutines.Start(LoadNumbersFromFile()); AddInput(); var posPause = new Vector2(MainGame.Width - 230, (MainGame.Height) - 300); var pause = new MenuButton(Assets.ButtonPause, (int)posPause.X, (int)posPause.Y, delegate() { paused = true; }); AddEntity(pause); if (!Configuration.GRABBING_ENABLED) { AddEntity(new Scissors(120, MainGame.Height - 350, Scissors.ScissorPosition.Left)); AddEntity(new Scissors(MainGame.Width - 120, MainGame.Height - 350, Scissors.ScissorPosition.Right)); } }
public override void Init() { base.Init(); Settings.USE_ADDITION = false; Settings.USE_SUBTRACTION = false; Settings.USE_MULTIPLICATION = true; Manager.FadeInSong(Assets.GameSong, true, 0.2f); AddCurtain(); OpenCurtain(); PlayerOne = new Player(Context, SkeletonPlayerAssignment.FirstSkeleton); hand = new TutorialHand(PlayerOne, Microsoft.Kinect.JointType.HandRight); PlayerOne.RightHand = hand; AddEntity(hand); hand.Position = new Vector2(500, 300); MainClock = new Clock(20, 20, 90); MainClock.Paused = true; AddEntity(MainClock); Score = new ScoreSign(MainGame.Width - 190, 25); Score.Value = 0; AddEntity(Score); Coroutines.Start(LoadNumbersFromFile()); AddInput(); if (!Configuration.GRABBING_ENABLED) { AddEntity(new Scissors(120, MainGame.Height - 350, Scissors.ScissorPosition.Left)); AddEntity(new Scissors(MainGame.Width - 120, MainGame.Height - 350, Scissors.ScissorPosition.Right)); } }