public void Grab(Balloon balloon) { balloon.AttachTo(this); this.DraggingBalloon = balloon; Assets.BalloonGrab.Play(); }
public void EndGame(Player winner) { Manager.FadeInSong(Assets.WinSong, false, 0.8f); Actions.AddAction(new EndEquationInput(Input), true); foreach (DragableNumber num in Entities.Where(ent => ent.CollisionType == "number")) { Actions.AddAction(new TweenPositionTo(num, new Vector2(1300, -200), 1f, Linear.EaseIn), false); } for (int i = 0; i < 4; i++) { var hand = i < 2 ? winner.LeftHand : winner.RightHand; var balloon = new Balloon(100 * i, 0, 11); AddEntity(balloon); balloon.AttachTo(hand); } var posMenu = new Vector2(300, (MainGame.Height / 2) - 250); var menu = new MenuItem(Assets.SignMenu, -100, -300, delegate() { Manager.SwitchScreen(new MenuScreen(Context)); }); menu.Actions.AddAction(new TweenPositionTo(menu, posMenu, 2f, Back.EaseOut), true); AddEntity(menu); var posRestart = new Vector2(MainGame.Width - 600, (MainGame.Height / 2) - 250); var restart = new MenuItem(Assets.MenuSignRestart, MainGame.Width + 100, -300, delegate() { Manager.SwitchScreen(new VersusPlayerScreen(Context)); }); restart.Actions.AddAction(new TweenPositionTo(restart, posRestart, 2f, Back.EaseOut), true); AddEntity(restart); }
private void AttachWinnerBalloon(Player player) { for (int i = 0; i < 2; i++) { var hand = i < 1 ? player.LeftHand : player.RightHand; var balloon = new Balloon(100, 0, 11); AddEntity(balloon); balloon.AttachTo(hand); } }
private void AddRandomBalloons(EquationInput input) { var rand = new Random(); var ball1 = new Balloon(input.X, input.Y, rand.Next(0, 11)); var ball2 = new Balloon(input.X, input.Y, rand.Next(0, 11)); AddEntity(ball1); AddEntity(ball2); ball1.AttachTo(Input.FirstEquationSlot); Input.FirstEquationSlot.Balloon = ball1; ball1.BalloonBody.CollidesWith = Category.None; ball2.AttachTo(Input.SecondEquationSlot); Input.SecondEquationSlot.Balloon = ball2; ball2.BalloonBody.CollidesWith = Category.None; }
private void AddBalloons(EquationInput input) { var rand = new Random(); var ball1 = new Balloon((int)input.X, (int)input.Y, 5); var ball2 = new Balloon((int)input.X, (int)input.Y, 6); AddEntity(ball1); AddEntity(ball2); ball1.AttachTo(Input.FirstEquationSlot); Input.FirstEquationSlot.Balloon = ball1; ball2.AttachTo(Input.SecondEquationSlot); Input.SecondEquationSlot.Balloon = ball2; }
public bool TryAttach(Balloon balloon) { PlayerHand hand = (PlayerHand)balloon.AttachedEntity; if ((Reassignable || Balloon == null) && (Player == null || hand.Player == Player)) { if (Balloon != null) { Balloon.Loose(); } balloon.AttachTo(this); Balloon = balloon; Balloon.BalloonBody.CollidesWith = Category.None; hand.DraggingBalloon = null; Assets.BalloonDrop.Play(); //MakeUncollidableUntilHandLeaves(); return true; } return false; }
private void AddBalloonsSubtraction(EquationInput input) { var rand = new Random(); int Number1 = rand.Next(11, 100); int Number2 = rand.Next(10, Number1 - 1); var ball1 = new Balloon((int)input.X, (int)input.Y, GetIntArray(Number1)[0]); var ball2 = new Balloon((int)input.X, (int)input.Y, GetIntArray(Number2)[0]); var ball3 = new Balloon((int)input.X, (int)input.Y, GetIntArray(Number1)[1]); var ball4 = new Balloon((int)input.X, (int)input.Y, GetIntArray(Number2)[1]); AddEntity(ball1); AddEntity(ball2); AddEntity(ball3); AddEntity(ball4); ball1.AttachTo(Input.FirstEquationSlot); Input.FirstEquationSlot.Balloon = ball1; ball1.BalloonBody.CollidesWith = Category.None; ball2.AttachTo(Input.SecondEquationSlot); Input.SecondEquationSlot.Balloon = ball2; ball2.BalloonBody.CollidesWith = Category.None; ball3.AttachTo(Input.ThirdEquationSlot); Input.ThirdEquationSlot.Balloon = ball3; ball3.BalloonBody.CollidesWith = Category.None; ball4.AttachTo(Input.FourthEquationSlot); Input.FourthEquationSlot.Balloon = ball4; ball4.BalloonBody.CollidesWith = Category.None; }