public void ClearAnimation() { animation = null; frame = 0; speed = 20.0f; progress = 0; }
public void SetAnimation(StanceAnimation newAnimation) { if (animation == null || animation.Type != newAnimation.Type) { animation = newAnimation; this.SetStance(newAnimation[0].stance); frame = 0; speed = newAnimation[0].speed; startYoff = yoffset; endYoff = newAnimation[0].yoffset; } }