public BoneAnimator(Actor attach, BoneSet set, Stance initStance, float originX, float originY) { bones = set; currentStance = initStance; previousStance = currentStance; origin = new Vector2(originX, originY); progress = 0.0f; depth = 0.5f; speed = 20.0f; yoffset = 0.0f; entityAttach = attach; foreach (Bone b in bones) { b.Animator = this; } }
public Stance(BoneSet boneSet) { bones = boneSet; }