示例#1
0
        private void 发送文件ToolStripMenuItem_Click(object sender, EventArgs e)//发送文件
        {
            System.Windows.Forms.OpenFileDialog fd = new OpenFileDialog();
            fd.Multiselect = true;
            fd.Filter      = "所有文件|*.*";
            if (fd.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                if (fd.FileName.Length > 0)
                {
                    FileTransferControl FileTransferCon = new FileTransferControl();
                    FileTransferCon.ReceiveOrSend = true;
                    FileTransferCon.MySelefInfo   = Program.MainEntity;
                    FileTransferCon.FrieInfo      = this.me;

                    //发送传输文件消息
                    FileTransferCon.FilePath = fd.FileName;
                    int    IndexNum   = fd.FileName.LastIndexOf('\\', 0);
                    string FileName   = fd.FileName.Substring(IndexNum + 1);
                    long   FileLenth  = new FileInfo(fd.FileName).Length; //获取文件的大小
                    string NewMessage = FileName + "," + FileLenth.ToString();
                    FileTransferCon.FileName = FileName;
                    FileTransferCon.FileSize = int.Parse(FileLenth.ToString());
                    IPEndPoint Localpoint = new IPEndPoint(IPAddress.Parse(this.Tag.ToString()), 8002);
                    HandleMethod.UdpBrodcastSend("FileAplly", NewMessage, Localpoint);

                    FileTransferCon.Parent = panelControl7;
                    FileTransferCon.Dock   = System.Windows.Forms.DockStyle.Fill;
                }
            }
        }
示例#2
0
        private void MainUI_Load(object sender, EventArgs e)
        {
            //首先获取本机信息,定制终端点,个人信息等保存到MainEntity
            Program.MainEntity.IPAdress = Dns.GetHostAddresses("")
                                          .Where(ip => ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
                                          .First().ToString();
            Program.MainEntity.Poin = "8002";//默认端口8002
            //获得主机名
            string HostName = Dns.GetHostName();

            //获取当前用户的设置
            if (File.Exists(System.Environment.CurrentDirectory + @"\MainEntityData.xml"))
            {
                HandleMethod.ReadXmlConf(HostName);
            }
            else
            {
                string FilePath = System.Environment.CurrentDirectory + @"\MainEntityData.xml";
                HandleMethod.CreateEntityXMLFile(FilePath, HostName, Program.MainEntity.IPAdress, HostName, HostName, "男/女", "", "", "在线", "撰写属于自己的个性签名");
                HandleMethod.ReadXmlConf(HostName);
            }
            this.lbl_NikeName.Text  = Program.MainEntity.NickName;
            this.lbl_Signature.Text = Program.MainEntity.Sigenature;
            //往好友列表中增加自己
            Program.FriendList.Add(Program.MainEntity);
            this.treeList1.DataSource = null;
            this.treeList1.DataSource = Program.FriendList;
            this.treeList1.Refresh();
            //广播自己上线  消息协议:[Login/out/Message],[IP:Port],[主机名或IP],[消息体]
            HandleMethod.UdpBrodcastSend("Login", "", null);
            //启动新线程监视端口接收消息
            BackGrounMonitor = new Thread(UdpBrodcastReseive);
            BackGrounMonitor.IsBackground = true;
            BackGrounMonitor.Start();
        }
示例#3
0
        private void btn_Send_Click(object sender, EventArgs e)
        {
            IPEndPoint Localpoint = new IPEndPoint(IPAddress.Parse(this.Tag.ToString()), 8002);

            HandleMethod.UdpBrodcastSend("Message", this.rec_SendMessage.Text, Localpoint);
            this.rec_ChatMessage.Text += "我:    " + DateTime.Now.ToString() + @"
";
            this.rec_ChatMessage.Text += this.rec_SendMessage.Text + @"
";
            this.rec_SendMessage.Text  = "";
        }
示例#4
0
 private void btn_Save_Click(object sender, EventArgs e)//保存
 {
     //if (DevExpress.XtraEditors.XtraMessageBox.Show("确定要保存吗?", "SystemMessage", MessageBoxButtons.OK) == DialogResult.Cancel)
     //    return;
     try
     {
         string FilePath = System.Environment.CurrentDirectory + @"\MainEntityData.xml";
         Program.MainEntity.NickName   = this.txt_NickName.Text;
         Program.MainEntity.Sex        = this.lup_Sex.Text;
         Program.MainEntity.Sigenature = this.txt_Sigenature.Text;
         Program.MainEntity.Department = this.txt_Department.Text;
         Program.MainEntity.Picture    = this.pte_Picture.ToolTip;
         HandleMethod.ModifyEntityXMLFile(FilePath, Program.MainEntity, "M");
         this.DialogResult = DialogResult.OK;
         this.Close();
     }
     catch (Exception ex)
     {
         DevExpress.XtraEditors.XtraMessageBox.Show("保存过程出现错误:" + ex.Message);
     }
 }
示例#5
0
        private void btn_Refuse_Click(object sender, EventArgs e)//拒绝接收
        {
            IPEndPoint Friendpoint = new IPEndPoint(IPAddress.Parse(FrieInfo.IPAdress), 8002);

            if (this.btn_Refuse.Text == "拒绝")
            {
                //发回拒绝的消息
                HandleMethod.UdpBrodcastSend("FileRefuse", "拒绝接收文件", Friendpoint);
                this.Dispose();
            }
            else if (this.btn_Refuse.Text == "取消")
            {
                //发回取消消息
                HandleMethod.UdpBrodcastSend("FileCancle", "取消发送文件", Friendpoint);
                this.Dispose();
            }
            else if (this.btn_Refuse.Text == "文件位置")
            {
                OpenFileDialog opd = new OpenFileDialog();
                opd.FileName = this.FilePath;
                opd.ShowDialog();
            }
        }
示例#6
0
        private void ReadyConnect()//准备连接,并告诉对方本地IP与端口,让其联接
        {
            if (!IsAV)
            {
                Initialize();
                ////此处方法需修改
                //byte[] msg = IMLibrary.TextEncoder.textToBytes(this.SendID);
                //byte[] buf = new byte[msg.Length + 2];
                //buf[0] = 255;//合法用户标识
                //buf[1] = 20;//消息类型
                //Buffer.BlockCopy(msg, 0, buf, 2, msg.Length);
                //this.VideoEntity.ReadyStrat(buf, this.FriendIP, this.FriendPort);

                IPEndPoint Localpoint = new IPEndPoint(IPAddress.Parse(this.FrienInfo.IPAdress), 8002);
                HandleMethod.UdpBrodcastSend("VideoApply", "请求视频聊天!", Localpoint);
            }
            else
            {
                this.VideoEntity.AVChanel.Close();
                this.VideoEntity.Chanel.Close();
            }
            IsAV = !IsAV;
            //UDP打洞
        }
示例#7
0
 /// <summary>
 /// 客户端退出时广播自己下线通知
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void MainUI_FormClosing(object sender, FormClosingEventArgs e)//退出广播自己下线
 {
     HandleMethod.UdpBrodcastSend("Out", "", null);
 }
示例#8
0
        /// <summary>
        /// 消息处理方法
        /// </summary>
        /// <param name="ByteArray">收到的消息体</param>
        private void HandleReceiveByte(byte[] ByteArray)//消息处理
        {
            var ReceiveMessage = (MessageEntity)null;

            try
            {
                ReceiveMessage = (MessageEntity)IMLibrary.Serializers.ByteToObj(ByteArray);
                if (string.IsNullOrEmpty(ReceiveMessage.Flag))
                {
                    return;
                }
                if (string.IsNullOrEmpty(ReceiveMessage.Adress))
                {
                    return;
                }
            }
            catch (Exception ex)
            {
            }
            switch (ReceiveMessage.Flag)
            {
            case "Login":
                //如果有此IP则忽略,否则增加好友列表并给此IP发送消息
                var FriendList = from item in Program.FriendList where item.IPAdress == ReceiveMessage.Adress select item;
                if (FriendList.Count() < 1)
                {
                    Program.FriendList.Add(ReceiveMessage.MyInformation);
                    HandleMethod.UdpBrodcastSend("Login", "", new IPEndPoint(IPAddress.Parse(ReceiveMessage.Adress), 8002));
                    this.treeList1.DataSource = null;
                    this.treeList1.DataSource = Program.FriendList;
                    this.treeList1.Refresh();
                }
                break;

            case "Out":
                //如果有此IP则删除好友,否则忽略
                FriendList = from item in Program.FriendList where item.IPAdress == ReceiveMessage.Adress select item;
                if (FriendList.Count() > 0)
                {
                    foreach (var item in Program.FriendList)
                    {
                        if (item.IPAdress == ReceiveMessage.Adress)
                        {
                            Program.FriendList.Remove(item);
                            this.treeList1.DataSource = null;
                            this.treeList1.DataSource = Program.FriendList;
                            this.treeList1.Refresh();
                            break;
                        }
                    }
                }
                break;

            case "Message":
                this.HandleMessage(ReceiveMessage);
                break;

            case "VideoApply":    //视频申请
                this.HandleVideoApply(ReceiveMessage);
                break;

            case "VideoStart":    //视频开始
                HandleVideoStart(ReceiveMessage);
                break;

            case "VideoStop":    //视频结束
                HandleVideoStop(ReceiveMessage);
                break;

            case "FileAplly":    //文件传输申请
                HandleFileApply("FileAplly", ReceiveMessage);
                break;

            case "AgreeReceive":    //同意接受
                HandleFileApply("AgreeReceive", ReceiveMessage);
                break;

            case "FileRefuse":    //接收拒绝
                HandleFileRefuse(ReceiveMessage, true);
                break;

            case "FileCancle":    //取消传输
                HandleFileRefuse(ReceiveMessage, false);
                break;

            default:
                break;
            }
        }
示例#9
0
        /// <summary>
        /// 消息处理方法
        /// </summary>
        /// <param name="ByteArray">收到的消息体</param>
        private void HandleReceiveByte(byte[] ByteArray)//消息处理
        {
            var ReceiveMessage = (MessageEntity)null;

            try
            {
                ReceiveMessage = (MessageEntity)IMLibrary.Serializers.ByteToObj(ByteArray);
                if (string.IsNullOrEmpty(ReceiveMessage.Flag))
                {
                    return;
                }
                if (string.IsNullOrEmpty(ReceiveMessage.Adress))
                {
                    return;
                }
            }
            catch (Exception ex)
            {
            }
            switch (ReceiveMessage.Flag)
            {
            case "Login":
                //如果有此IP则忽略,否则增加好友列表并给此IP发送消息
                var FriendList = from item in Program.FriendList where item.IPAdress == ReceiveMessage.Adress select item;
                if (FriendList.Count() < 1)
                {
                    Program.FriendList.Add(ReceiveMessage.MyInformation);
                    HandleMethod.UdpBrodcastSend("Login", "", new IPEndPoint(IPAddress.Parse(ReceiveMessage.Adress), 8002));
                    this.treeList1.DataSource = null;
                    this.treeList1.DataSource = Program.FriendList;
                    this.treeList1.Refresh();
                }
                break;

            case "Out":
                //如果有此IP则删除好友,否则忽略
                FriendList = from item in Program.FriendList where item.IPAdress == ReceiveMessage.Adress select item;
                if (FriendList.Count() > 0)
                {
                    foreach (var item in Program.FriendList)
                    {
                        if (item.IPAdress == ReceiveMessage.Adress)
                        {
                            Program.FriendList.Remove(item);
                            this.treeList1.DataSource = null;
                            this.treeList1.DataSource = Program.FriendList;
                            this.treeList1.Refresh();
                            break;
                        }
                    }
                }
                break;

            case "Message":
                //查找好友列表中IP,如果存在,则头像闪烁并记录消息
                FriendList = from item in Program.FriendList where item.IPAdress == ReceiveMessage.Adress select item;
                if (FriendList.Count() > 0)
                {
                    AccessMethod AccMethod = new AccessMethod();
                    var          Frm       = AccMethod.findForm(ReceiveMessage.Adress);
                    if (Frm != null)
                    {
                        //消息加入对话窗体控件显示窗体
                        TalkWinFrm frm = (TalkWinFrm)Frm;
                        frm.FreshChatMessage(ReceiveMessage);
                    }
                    else
                    {
                        TalkWinFrm NewFrm = new TalkWinFrm(ReceiveMessage);
                        //NewFrm.Name = ReceiveMessage.CumputerName;
                        //NewFrm.Tag = ReceiveMessage.Adress;
                        ////消息加入对话窗体控件展示
                        //NewFrm.Text = "和" + ReceiveMessage.MyInformation.TrueName + "聊天中...";
                        NewFrm.Show();
                    }
                }
                else
                {
                    Program.FriendList.Add(ReceiveMessage.MyInformation);
                }
                break;

            default:
                break;
            }
        }