protected void deleteCard_Click(object sender, EventArgs e) { string splitText = categoryList.SelectedValue; string[] splitText1 = splitText.Split('-'); populateCategoryTitles(splitText1[1], splitText1[2]); string splitTheText = cardList.SelectedValue; string[] splitTheText1 = splitTheText.Split('-'); CloudTable myCardCloudTable = GetTable("CardTable"); // Create a retrieve operation that takes a category entity. TableOperation retrieveOperation = TableOperation.Retrieve <CardEntity>(splitText1[1] + splitText1[2], splitTheText1[1]); // Execute the operation. TableResult retrievedResult = myCardCloudTable.Execute(retrieveOperation); // Assign the result to a CardEntity object. CardEntity updateEntity = (CardEntity)retrievedResult.Result; CloudBlobContainer myBlobContainer = GetImagesBlobContainer(); CloudBlockBlob myBlobIdentity = myBlobContainer.GetBlockBlobReference(splitText1[1] + splitText1[2] + "-" + splitTheText1[1]); myBlobIdentity.Delete(); // Create the Replace TableOperation. TableOperation deleteOperation = TableOperation.Delete(updateEntity); // Execute the operation. myCardCloudTable.Execute(deleteOperation); // Clear the screen ClearTextBoxes(); blobImage.Visible = false; cardList.Items.Clear(); ListAllCards(splitText1[1] + splitText1[2]); Label13.Visible = true; Label13.Text = "Card Deleted"; }
private string PopulateTheScreeen() { //Starts by retrieving session data for the category, player one's hand and player two's hand List <string> theCategory = Session["gameCategory"] as List <string>; List <int> playerOneHand = Session["playerOneHand"] as List <int>; List <int> playerTwoHand = Session["playerTwoHand"] as List <int>; //Creates card entities to get azure table data for the first number in each player's hand CardEntity playerOneData = GetCardData(playerOneHand[0]); CardEntity playerTwoData = GetCardData(playerTwoHand[0]); //Then populates the page based on the data retrieved cardNamePlayerOne.Text = Convert.ToString(playerOneData.Name); playerOneButtonOne.Text = theCategory[1] + " | " + Convert.ToString(playerOneData.AttributeOne); playerOneButtonTwo.Text = theCategory[2] + " | " + Convert.ToString(playerOneData.AttributeTwo); playerOneButtonThree.Text = theCategory[3] + " | " + Convert.ToString(playerOneData.AttributeThree); playerOneButtonFour.Text = theCategory[4] + " | " + Convert.ToString(playerOneData.AttributeFour); playerOneButtonFive.Text = theCategory[5] + " | " + Convert.ToString(playerOneData.AttributeFive); //Next converts PartitionKey and RowKey into one variable to correspond with a named blob. string imageOneID = Convert.ToString(playerOneData.PartitionKey) + "-" + Convert.ToString(playerOneData.RowKey); //Then calls the method to obtain the blob image and put it into the image holder PopulateBlob1(imageOneID); //Finally creates a list of the five attributed ready to compare against player Two. List <int> playerOneCard = new List <int> { Convert.ToInt16(playerOneData.AttributeOne), Convert.ToInt16(playerOneData.AttributeTwo), Convert.ToInt16(playerOneData.AttributeThree), Convert.ToInt16(playerOneData.AttributeFour), Convert.ToInt16(playerOneData.AttributeFive) }; Session.Add("playerOneCard", playerOneCard); //Then does all the same again for player two's data. cardNamePlayerTwo.Text = Convert.ToString(playerTwoData.Name); playerTwoButtonOne.Text = theCategory[1] + " | " + Convert.ToString(playerTwoData.AttributeOne); playerTwoButtonTwo.Text = theCategory[2] + " | " + Convert.ToString(playerTwoData.AttributeTwo); playerTwoButtonThree.Text = theCategory[3] + " | " + Convert.ToString(playerTwoData.AttributeThree); playerTwoButtonFour.Text = theCategory[4] + " | " + Convert.ToString(playerTwoData.AttributeFour); playerTwoButtonFive.Text = theCategory[5] + " | " + Convert.ToString(playerTwoData.AttributeFive); string imageTwoID = Convert.ToString(playerTwoData.PartitionKey) + "-" + Convert.ToString(playerTwoData.RowKey); PopulateBlob2(imageTwoID); List <int> playerTwoCard = new List <int> { Convert.ToInt16(playerTwoData.AttributeOne), Convert.ToInt16(playerTwoData.AttributeTwo), Convert.ToInt16(playerTwoData.AttributeThree), Convert.ToInt16(playerTwoData.AttributeFour), Convert.ToInt16(playerTwoData.AttributeFive) }; Session.Add("playerTwoCard", playerTwoCard); //It then makes the non-player's cards invisible //First checking Player One string turn = Session["whoseTurn"] as string; if (turn == "playerOne") { Image2.Visible = false; cardNamePlayerTwo.Visible = false; playerTwoButtonOne.Visible = false; playerTwoButtonTwo.Visible = false; playerTwoButtonThree.Visible = false; playerTwoButtonFour.Visible = false; playerTwoButtonFive.Visible = false; } else { } //Then checking if it is Player Two if (turn == "playerTwo") { Image1.Visible = false; cardNamePlayerOne.Visible = false; playerOneButtonOne.Visible = false; playerOneButtonTwo.Visible = false; playerOneButtonThree.Visible = false; playerOneButtonFour.Visible = false; playerOneButtonFive.Visible = false; } else { } //It clears then updates the output box ListBox1.Items.Clear(); ListBox2.Items.Clear(); //This puts the 'cards' in each players hand into the listboxes, so we can check it is working foreach (int t in playerOneHand) { ListBox1.Items.Add(Convert.ToString(t)); } foreach (int t in playerTwoHand) { ListBox2.Items.Add(Convert.ToString(t)); } return(string.Empty); }