示例#1
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// Creates a new <see cref="ComputeContextPropertyList"/> which contains a single item
        /// specifying a <see cref="ComputePlatform"/>.
        /// </summary>
        ///
        /// <param name="platform"> A <see cref="ComputePlatform"/>. </param>
        ////////////////////////////////////////////////////////////////////////////////////////////////////

        public ComputeContextPropertyList(ComputePlatform platform)
        {
            properties = new List <ComputeContextProperty>
            {
                new ComputeContextProperty(ComputeContextPropertyName.Platform, platform.Handle.Value)
            };
        }
示例#2
0
 public InfoPerDevice(Cloo.ComputePlatform inPlatform, Cloo.ComputeDevice inDevice, BlockedMatMulThread inThreadObject)
 {
     platform     = inPlatform;
     device       = inDevice;
     threadObject = inThreadObject;
     thread       = null;
 }
示例#3
0
        public ComputeContext(ICollection <ComputeDevice> devices, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr notifyDataPtr)
        {
            int handleCount;

            CLDeviceHandle[] deviceHandles = ComputeTools.ExtractHandles(devices, out handleCount);
            IntPtr[]         propertyArray = (properties != null) ? properties.ToIntPtrArray() : null;
            callback = notify;

            ComputeErrorCode error = ComputeErrorCode.Success;

            Handle = CL10.CreateContext(propertyArray, handleCount, deviceHandles, notify, notifyDataPtr, out error);
            ComputeException.ThrowOnError(error);

            SetID(Handle.Value);

            this.properties = properties;
            ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);

            this.platform = ComputePlatform.GetByHandle(platformProperty.Value);
            this.devices  = GetDevices();

#if DEBUG
            Trace.WriteLine("Create " + this + " in Thread(" + Thread.CurrentThread.ManagedThreadId + ").", "Information");
#endif
        }
示例#4
0
        /*
                long i = get_global_id(0);
                long j = get_global_id(1);

                long p = get_global_size(0);
                long r = get_global_size(1);

                output_Z[i+p*j] = isPrimeNumber(input_Z[i+p*j]);

                i+2*j+2*2*k
                j i k   value

                0 0 0  0
         *      0 1 0  1
         *      1 0 0  2
         *      1 1 0  3
         *      0 0 1  4
         *      0 1 1  5
         *      1 0 1  6
         *      1 1 1  7
        */
        private static void BasicInfo(ComputePlatform platform)
        {
            Console.WriteLine("");
            Console.WriteLine("Platform Information:");
            Console.WriteLine("-----------------------------------------");
            Console.WriteLine("Name: " + platform.Name);
            Console.WriteLine("Profile: " + platform.Profile);
            Console.WriteLine("Vendor: " + platform.Vendor);
            Console.WriteLine("Version: " + platform.Version);
            Console.WriteLine("Extensions:");
            foreach (string extension in platform.Extensions)
                Console.WriteLine(" + " + extension);

            Console.WriteLine("Devices:");

            if (platform.Devices.Count == 0)
            {
                Console.WriteLine("No OpenCL devices are availble!");
            }
            else
            {
                for (int i = 0; i < platform.Devices.Count; i++)
                    Console.WriteLine(" + " + platform.Devices[i].Name.Trim());
            }

            Console.WriteLine("");
        }
示例#5
0
        internal ComputeDevice(ComputePlatform platform, CLDeviceHandle handle)
        {
            Handle = handle;
            SetID(Handle.Value);

            addressBits            = GetInfo <uint>(ComputeDeviceInfo.AddressBits);
            available              = GetBoolInfo(ComputeDeviceInfo.Available);
            compilerAvailable      = GetBoolInfo(ComputeDeviceInfo.CompilerAvailable);
            driverVersion          = GetStringInfo(ComputeDeviceInfo.DriverVersion);
            endianLittle           = GetBoolInfo(ComputeDeviceInfo.EndianLittle);
            errorCorrectionSupport = GetBoolInfo(ComputeDeviceInfo.ErrorCorrectionSupport);
            executionCapabilities  = (ComputeDeviceExecutionCapabilities)GetInfo <long>(ComputeDeviceInfo.ExecutionCapabilities);

            string extensionString = GetStringInfo(ComputeDeviceInfo.Extensions);

            extensions = new ReadOnlyCollection <string>(extensionString.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries));

            globalMemoryCachelineSize = GetInfo <uint>(ComputeDeviceInfo.GlobalMemoryCachelineSize);
            globalMemoryCacheSize     = (long)GetInfo <ulong>(ComputeDeviceInfo.GlobalMemoryCacheSize);
            globalMemoryCacheType     = (ComputeDeviceMemoryCacheType)GetInfo <long>(ComputeDeviceInfo.GlobalMemoryCacheType);
            globalMemorySize          = (long)GetInfo <ulong>(ComputeDeviceInfo.GlobalMemorySize);
            image2DMaxHeight          = (long)GetInfo <IntPtr>(ComputeDeviceInfo.Image2DMaxHeight);
            image2DMaxWidth           = (long)GetInfo <IntPtr>(ComputeDeviceInfo.Image2DMaxWidth);
            image3DMaxDepth           = (long)GetInfo <IntPtr>(ComputeDeviceInfo.Image3DMaxDepth);
            image3DMaxHeight          = (long)GetInfo <IntPtr>(ComputeDeviceInfo.Image3DMaxHeight);
            image3DMaxWidth           = (long)GetInfo <IntPtr>(ComputeDeviceInfo.Image3DMaxWidth);
            imageSupport          = GetBoolInfo(ComputeDeviceInfo.ImageSupport);
            localMemorySize       = (long)GetInfo <ulong>(ComputeDeviceInfo.LocalMemorySize);
            localMemoryType       = (ComputeDeviceLocalMemoryType)GetInfo <long>(ComputeDeviceInfo.LocalMemoryType);
            maxClockFrequency     = GetInfo <uint>(ComputeDeviceInfo.MaxClockFrequency);
            maxComputeUnits       = GetInfo <uint>(ComputeDeviceInfo.MaxComputeUnits);
            maxConstantArguments  = GetInfo <uint>(ComputeDeviceInfo.MaxConstantArguments);
            maxConstantBufferSize = (long)GetInfo <ulong>(ComputeDeviceInfo.MaxConstantBufferSize);
            maxMemAllocSize       = (long)GetInfo <ulong>(ComputeDeviceInfo.MaxMemoryAllocationSize);
            maxParameterSize      = (long)GetInfo <IntPtr>(ComputeDeviceInfo.MaxParameterSize);
            maxReadImageArgs      = GetInfo <uint>(ComputeDeviceInfo.MaxReadImageArguments);
            maxSamplers           = GetInfo <uint>(ComputeDeviceInfo.MaxSamplers);
            maxWorkGroupSize      = (long)GetInfo <IntPtr>(ComputeDeviceInfo.MaxWorkGroupSize);
            maxWorkItemDimensions = GetInfo <uint>(ComputeDeviceInfo.MaxWorkItemDimensions);
            maxWorkItemSizes      = new ReadOnlyCollection <long>(ComputeTools.ConvertArray(GetArrayInfo <CLDeviceHandle, ComputeDeviceInfo, IntPtr>(Handle, ComputeDeviceInfo.MaxWorkItemSizes, CL10.GetDeviceInfo)));
            maxWriteImageArgs     = GetInfo <uint>(ComputeDeviceInfo.MaxWriteImageArguments);
            memBaseAddrAlign      = GetInfo <uint>(ComputeDeviceInfo.MemoryBaseAddressAlignment);
            minDataTypeAlignSize  = GetInfo <uint>(ComputeDeviceInfo.MinDataTypeAlignmentSize);
            name                      = GetStringInfo(ComputeDeviceInfo.Name);
            this.platform             = platform;
            preferredVectorWidthChar  = GetInfo <uint>(ComputeDeviceInfo.PreferredVectorWidthChar);
            preferredVectorWidthFloat = GetInfo <uint>(ComputeDeviceInfo.PreferredVectorWidthFloat);
            preferredVectorWidthInt   = GetInfo <uint>(ComputeDeviceInfo.PreferredVectorWidthInt);
            preferredVectorWidthLong  = GetInfo <uint>(ComputeDeviceInfo.PreferredVectorWidthLong);
            preferredVectorWidthShort = GetInfo <uint>(ComputeDeviceInfo.PreferredVectorWidthShort);
            profile                   = GetStringInfo(ComputeDeviceInfo.Profile);
            profilingTimerResolution  = (long)GetInfo <IntPtr>(ComputeDeviceInfo.ProfilingTimerResolution);
            queueProperties           = (ComputeCommandQueueFlags)GetInfo <long>(ComputeDeviceInfo.CommandQueueProperties);
            singleCapabilities        = (ComputeDeviceSingleCapabilities)GetInfo <long>(ComputeDeviceInfo.SingleFPConfig);
            type                      = (ComputeDeviceTypes)GetInfo <long>(ComputeDeviceInfo.Type);
            vendor                    = GetStringInfo(ComputeDeviceInfo.Vendor);
            vendorId                  = GetInfo <uint>(ComputeDeviceInfo.VendorId);
            version                   = GetStringInfo(ComputeDeviceInfo.Version);
        }
示例#6
0
        public virtual void Initialize() {
            platform = ComputePlatform.Platforms[0];
            device = platform.Devices[0];

            properties = new ComputeContextPropertyList(platform);
            context = new ComputeContext(new[] { device }, properties, null, IntPtr.Zero);
            program = new ComputeProgram(context, KernelSrc);
        }
示例#7
0
        public static IGpuHelper CreateHelper(ComputePlatform platform, ComputeDevice device, FPType fptype)
        {
            ComputeContextPropertyList properties = new ComputeContextPropertyList(platform);
            var context = new ComputeContext(new[] { device }, properties, null, IntPtr.Zero);

            if (fptype == FPType.Single)
            {
                return new GpuHelper<float>(context, fptype);
            }
            else
            {
                return new GpuHelper<double>(context, fptype);
            }
        }
        /// <summary>
        /// Construct an OpenCL platform.
        /// </summary>
        ///
        /// <param name="platform">The OpenCL platform.</param>
        public EncogCLPlatform(ComputePlatform platform)
        {

            this.platform = platform;
            this.devices = new List<EncogCLDevice>();
            ComputeContextPropertyList cpl = new ComputeContextPropertyList(platform);
            this.context = new ComputeContext(ComputeDeviceTypes.Default, cpl, null, IntPtr.Zero);
            this.Name = platform.Name;
            this.Vender = platform.Vendor;
            this.Enabled = true;

            foreach (ComputeDevice device in context.Devices)
            {
                EncogCLDevice adapter = new EncogCLDevice(this, device);
                this.devices.Add(adapter);
            }

        }
示例#9
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// Creates a new <see cref="ComputeContext"/> on all the <see cref="ComputeDevice"/>s that match
        /// the specified <see cref="ComputeDeviceTypes"/>.
        /// </summary>
        ///
        /// <param name="deviceType">   A bit-field that identifies the type of
        ///                             <see cref="ComputeDevice"/> to associate with the
        ///                             <see cref="ComputeContext"/>. </param>
        /// <param name="properties">   A <see cref="ComputeContextPropertyList"/> of the
        ///                             <see cref="ComputeContext"/>. </param>
        /// <param name="notify">       A delegate instance that refers to a notification routine. This
        ///                             routine is a callback function that will be used by the OpenCL
        ///                             implementation to report information on errors that occur in the
        ///                             <see cref="ComputeContext"/>. The callback function may be called
        ///                             asynchronously by the OpenCL implementation. It is the
        ///                             application's responsibility to ensure that the callback function
        ///                             is thread-safe and that the delegate instance doesn't get
        ///                             collected by the Garbage Collector until
        ///                             <see cref="ComputeContext"/> is disposed. If
        ///                             <paramref name="notify"/> is <c>null</c>, no callback function is
        ///                             registered. </param>
        /// <param name="userDataPtr">  Optional user data that will be passed to
        ///                             <paramref name="notify"/>. </param>
        ////////////////////////////////////////////////////////////////////////////////////////////////////

        public ComputeContext(ComputeDeviceTypes deviceType, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr userDataPtr)
        {
            IntPtr[] propertyArray = properties?.ToIntPtrArray();
            callback = notify;

            Handle = CL12.CreateContextFromType(propertyArray, deviceType, notify, userDataPtr, out var error);
            ComputeException.ThrowOnError(error);

            SetID(Handle.Value);

            this.properties = properties;
            ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);

            platform = ComputePlatform.GetByHandle(platformProperty.Value);
            devices  = GetDevices();

            RILogManager.Default?.SendTrace("Create " + this + " in Thread(" + Thread.CurrentThread.ManagedThreadId + ").", "Information");
        }
示例#10
0
        /// <summary>
        /// Creates a new <see cref="ComputeContext"/> on all the <see cref="ComputeDevice"/>s that match the specified <see cref="ComputeDeviceTypes"/>.
        /// </summary>
        /// <param name="deviceType"> A bit-field that identifies the type of <see cref="ComputeDevice"/> to associate with the <see cref="ComputeContext"/>. </param>
        /// <param name="properties"> A <see cref="ComputeContextPropertyList"/> of the <see cref="ComputeContext"/>. </param>
        /// <param name="notify"> A delegate instance that refers to a notification routine. This routine is a callback function that will be used by the OpenCL implementation to report information on errors that occur in the <see cref="ComputeContext"/>. The callback function may be called asynchronously by the OpenCL implementation. It is the application's responsibility to ensure that the callback function is thread-safe and that the delegate instance doesn't get collected by the Garbage Collector until <see cref="ComputeContext"/> is disposed. If <paramref name="notify"/> is <c>null</c>, no callback function is registered. </param>
        /// <param name="userDataPtr"> Optional user data that will be passed to <paramref name="notify"/>. </param>
        public ComputeContext(ComputeDeviceTypes deviceType, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr userDataPtr)
        {
            IntPtr[] propertyArray = (properties != null) ? properties.ToIntPtrArray() : null;
            callback = notify;

            ComputeErrorCode error = ComputeErrorCode.Success;

            Handle = CLInterface.CL12.CreateContextFromType(propertyArray, deviceType, notify, userDataPtr, out error);
            ComputeException.ThrowOnError(error);

            SetID(Handle.Value);

            this.properties = properties;
            ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);

            this.platform = ComputePlatform.GetByHandle(platformProperty.Value);
            this.devices  = GetDevices();
        }
示例#11
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// Creates a new <see cref="ComputeContext"/> on a collection of <see cref="ComputeDevice"/>s.
        /// </summary>
        ///
        /// <param name="devices">          A collection of <see cref="ComputeDevice"/>s to associate
        ///                                 with the <see cref="ComputeContext"/>. </param>
        /// <param name="properties">       A <see cref="ComputeContextPropertyList"/> of the
        ///                                 <see cref="ComputeContext"/>. </param>
        /// <param name="notify">           A delegate instance that refers to a notification routine.
        ///                                 This routine is a callback function that will be used by the
        ///                                 OpenCL implementation to report information on errors that occur
        ///                                 in the <see cref="ComputeContext"/>. The callback function may be
        ///                                 called asynchronously by the OpenCL implementation. It is the
        ///                                 application's responsibility to ensure that the callback function
        ///                                 is thread-safe and that the delegate instance doesn't get
        ///                                 collected by the Garbage Collector until
        ///                                 <see cref="ComputeContext"/> is disposed. If
        ///                                 <paramref name="notify"/> is <c>null</c>, no callback function is
        ///                                 registered. </param>
        /// <param name="notifyDataPtr">    Optional user data that will be passed to
        ///                                 <paramref name="notify"/>. </param>
        ////////////////////////////////////////////////////////////////////////////////////////////////////

        public ComputeContext(ICollection <ComputeDevice> devices, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr notifyDataPtr)
        {
            CLDeviceHandle[] deviceHandles = ComputeTools.ExtractHandles(devices, out var handleCount);
            IntPtr[]         propertyArray = properties?.ToIntPtrArray();
            callback = notify;

            Handle = CL12.CreateContext(propertyArray, handleCount, deviceHandles, notify, notifyDataPtr, out var error);
            ComputeException.ThrowOnError(error);

            SetID(Handle.Value);

            this.properties = properties;
            ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);

            platform     = ComputePlatform.GetByHandle(platformProperty.Value);
            this.devices = GetDevices();

            RILogManager.Default?.SendTrace("Create " + this + " in Thread(" + Thread.CurrentThread.ManagedThreadId + ").", "Information");
        }
示例#12
0
        /// <summary>
        /// Creates a new <see cref="ComputeContext"/> on all the <see cref="ComputeDevice"/>s that match the specified <see cref="ComputeDeviceTypes"/>.
        /// </summary>
        /// <param name="deviceType"> A bit-field that identifies the type of <see cref="ComputeDevice"/> to associate with the <see cref="ComputeContext"/>. </param>
        /// <param name="properties"> A <see cref="ComputeContextPropertyList"/> of the <see cref="ComputeContext"/>. </param>
        /// <param name="notify"> A delegate instance that refers to a notification routine. This routine is a callback function that will be used by the OpenCL implementation to report information on errors that occur in the <see cref="ComputeContext"/>. The callback function may be called asynchronously by the OpenCL implementation. It is the application's responsibility to ensure that the callback function is thread-safe and that the delegate instance doesn't get collected by the Garbage Collector until <see cref="ComputeContext"/> is disposed. If <paramref name="notify"/> is <c>null</c>, no callback function is registered. </param>
        /// <param name="userDataPtr"> Optional user data that will be passed to <paramref name="notify"/>. </param>
        public ComputeContext(ComputeDeviceTypes deviceType, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr userDataPtr)
        {
            IntPtr[] propertyArray = (properties != null) ? properties.ToIntPtrArray() : null;
            callback = notify;

            ComputeErrorCode error = ComputeErrorCode.Success;

            Handle = CL12.CreateContextFromType(propertyArray, deviceType, notify, userDataPtr, out error);
            ComputeException.ThrowOnError(error);

            SetID(Handle.Value);

            this.properties = properties;
            ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);

            this.platform = ComputePlatform.GetByHandle(platformProperty.Value);
            this.devices  = GetDevices();

            Trace.WriteLine("Create " + this + " in Thread(" + Thread.CurrentThread.ManagedThreadId + ").", "Information");
        }
示例#13
0
        public ConfigForm()
        {
            InitializeComponent();

            deviceCheckList.CheckOnClick = true;
            deviceCheckList.SelectedIndexChanged += new EventHandler(deviceCheckList_SelectedIndexChanged);

            Platform = ComputePlatform.Platforms[0];
            platformComboBox.SelectedIndexChanged += new EventHandler(platformComboBox_SelectedIndexChanged);

            object[] availablePlatforms = new object[ComputePlatform.Platforms.Count];
            for (int i = 0; i < availablePlatforms.Length; i++) 
                availablePlatforms[i] = ComputePlatform.Platforms[i].Name;
            platformComboBox.Items.AddRange(availablePlatforms);
            platformComboBox.SelectedIndex = 0;

            StoreState();

            Shown += new EventHandler(SettingsForm_Shown);
        }
示例#14
0
        /// <summary>
        /// Creates a new <see cref="ComputeContext"/> on a collection of <see cref="ComputeDevice"/>s.
        /// </summary>
        /// <param name="devices"> A collection of <see cref="ComputeDevice"/>s to associate with the <see cref="ComputeContext"/>. </param>
        /// <param name="properties"> A <see cref="ComputeContextPropertyList"/> of the <see cref="ComputeContext"/>. </param>
        /// <param name="notify"> A delegate instance that refers to a notification routine. This routine is a callback function that will be used by the OpenCL implementation to report information on errors that occur in the <see cref="ComputeContext"/>. The callback function may be called asynchronously by the OpenCL implementation. It is the application's responsibility to ensure that the callback function is thread-safe and that the delegate instance doesn't get collected by the Garbage Collector until <see cref="ComputeContext"/> is disposed. If <paramref name="notify"/> is <c>null</c>, no callback function is registered. </param>
        /// <param name="notifyDataPtr"> Optional user data that will be passed to <paramref name="notify"/>. </param>
        public ComputeContext(ICollection <ComputeDevice> devices, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr notifyDataPtr)
        {
            int handleCount;

            CLDeviceHandle[] deviceHandles = ComputeTools.ExtractHandles(devices, out handleCount);
            IntPtr[]         propertyArray = (properties != null) ? properties.ToIntPtrArray() : null;
            callback = notify;

            ComputeErrorCode error = ComputeErrorCode.Success;

            Handle = CLInterface.CL12.CreateContext(propertyArray, handleCount, deviceHandles, notify, notifyDataPtr, out error);
            ComputeException.ThrowOnError(error);

            SetID(Handle.Value);

            this.properties = properties;
            ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);

            this.platform = ComputePlatform.GetByHandle(platformProperty.Value);
            this.devices  = GetDevices();
        }
示例#15
0
        /// <summary>
        /// Creates a new <see cref="ComputeContext"/> on a collection of <see cref="ComputeDevice"/>s.
        /// </summary>
        /// <param name="devices"> A collection of <see cref="ComputeDevice"/>s to associate with the <see cref="ComputeContext"/>. </param>
        /// <param name="properties"> A <see cref="ComputeContextPropertyList"/> of the <see cref="ComputeContext"/>. </param>
        /// <param name="notify"> A delegate instance that refers to a notification routine. This routine is a callback function that will be used by the OpenCL implementation to report information on errors that occur in the <see cref="ComputeContext"/>. The callback function may be called asynchronously by the OpenCL implementation. It is the application's responsibility to ensure that the callback function is thread-safe and that the delegate instance doesn't get collected by the Garbage Collector until <see cref="ComputeContext"/> is disposed. If <paramref name="notify"/> is <c>null</c>, no callback function is registered. </param>
        /// <param name="notifyDataPtr"> Optional user data that will be passed to <paramref name="notify"/>. </param>
        public ComputeContext(ICollection<ComputeDevice> devices, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr notifyDataPtr)
        {
            int handleCount;
            CLDeviceHandle[] deviceHandles = ComputeTools.ExtractHandles(devices, out handleCount);
            IntPtr[] propertyArray = (properties != null) ? properties.ToIntPtrArray() : null;
            callback = notify;

            ComputeErrorCode error = ComputeErrorCode.Success;
            Handle = CL10.CreateContext(propertyArray, handleCount, deviceHandles, notify, notifyDataPtr, out error);
            ComputeException.ThrowOnError(error);
            
            SetID(Handle.Value);
            
            this.properties = properties;
            ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);
            this.platform = ComputePlatform.GetByHandle(platformProperty.Value);
            this.devices = GetDevices();

            Trace.WriteLine("Create " + this + " in Thread(" + Thread.CurrentThread.ManagedThreadId + ").", "Information");
        }
示例#16
0
        // initialize renderer: takes in command line parameters passed by template code
        public void Init(int rt, bool gpu, int platformIdx)
        {
            // pass command line parameters
            runningTime = rt;
            useGPU = gpu;
            gpuPlatform = platformIdx;
            // initialize accumulator
            accumulator = new Vector3[screen.width * screen.height];
            ClearAccumulator();
            // setup scene
            scene = new Scene();
            // setup camera
            camera = new Camera(screen.width, screen.height);
            rngQueue = new ConcurrentQueue<Random>();

            xtiles = (int)Math.Ceiling((float)screen.width / TILESIZE);
            ytiles = (int)Math.Ceiling((float)screen.height / TILESIZE);

#if DEBUG
            RTTools.factorials[0] = Vector<float>.One;
            for (int i = 1; i < RTTools.TERMS * 2; i++)
                RTTools.factorials[i] = RTTools.factorials[i - 1] * i;
            //for (int i = 0; i < RTTools.TERMS; i++)
            //    RTTools.atanStuff[i] = (new Vector<float>((float)Math.Pow(2, 2 * i)) * (RTTools.factorials[i] * RTTools.factorials[i])) / RTTools.factorials[2 * i + 1];
#endif

#region OpenCL related things

            randNums = new float[screen.width * screen.height + 25];

            var streamReader = new StreamReader("../../assets/GPUCode.cl");
            string clSource = streamReader.ReadToEnd();
            streamReader.Close();

            platform = ComputePlatform.Platforms[gpuPlatform];
            context = new ComputeContext(ComputeDeviceTypes.Gpu,
                new ComputeContextPropertyList(platform), null, IntPtr.Zero);

            program = new ComputeProgram(context, clSource);
            try
            {
                program.Build(null, null, null, IntPtr.Zero);
                kernel = program.CreateKernel("Test");
            }
            catch
            {
                Console.Write("error in kernel code:\n");
                Console.Write(program.GetBuildLog(context.Devices[0]) + "\n");
                Debugger.Break();
            }

            eventList = new ComputeEventList();
            commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);
#endregion
        }
示例#17
0
        /// <summary>
        /// Creates a new <see cref="ComputeContext"/> on all the <see cref="ComputeDevice"/>s that match the specified <see cref="ComputeDeviceTypes"/>.
        /// </summary>
        /// <param name="deviceType"> A bit-field that identifies the type of <see cref="ComputeDevice"/> to associate with the <see cref="ComputeContext"/>. </param>
        /// <param name="properties"> A <see cref="ComputeContextPropertyList"/> of the <see cref="ComputeContext"/>. </param>
        /// <param name="notify"> A delegate instance that refers to a notification routine. This routine is a callback function that will be used by the OpenCL implementation to report information on errors that occur in the <see cref="ComputeContext"/>. The callback function may be called asynchronously by the OpenCL implementation. It is the application's responsibility to ensure that the callback function is thread-safe and that the delegate instance doesn't get collected by the Garbage Collector until <see cref="ComputeContext"/> is disposed. If <paramref name="notify"/> is <c>null</c>, no callback function is registered. </param>
        /// <param name="userDataPtr"> Optional user data that will be passed to <paramref name="notify"/>. </param>
        public ComputeContext(ComputeDeviceTypes deviceType, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr userDataPtr)
        {
            unsafe
            {
                IntPtr[] propertyArray = (properties != null) ? properties.ToIntPtrArray() : null;
                callback = notify;

                ComputeErrorCode error = ComputeErrorCode.Success;
                Handle = CL10.CreateContextFromType(propertyArray, deviceType, notify, userDataPtr, &error);
                ComputeException.ThrowOnError(error);

                this.properties = properties;
                ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);
                this.platform = ComputePlatform.GetByHandle(platformProperty.Value);
                this.devices = GetDevices();
            }

            resourceTable.Add(GetHashCode(), this);
            Trace.WriteLine("Created " + this + " in Thread(" + Thread.CurrentThread.ManagedThreadId + ").");
        }
示例#18
0
 void comboBoxPlatform_SelectedIndexChanged(object sender, EventArgs e)
 {
     devices.Clear();
     platform = ComputePlatform.Platforms[comboBoxPlatform.SelectedIndex];
     object[] availableDevices = new object[platform.Devices.Count];
     for (int i = 0; i < availableDevices.Length; i++)
         availableDevices[i] = platform.Devices[i].Name;
     checkedListDevices.Items.Clear();
     checkedListDevices.Items.AddRange(availableDevices);
     checkedListDevices.SetItemChecked(0, true);
 }
示例#19
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="platform">compute platform</param>
 /// <param name="handle">device handle</param>
 public ClooDevice(ComputePlatform platform, System.IntPtr handle)
     : base(platform, handle)
 {
 }
示例#20
0
文件: game.cs 项目: Aerometiz/Conc-3
        public void InitGPU(int platformIdx)
        {
            platform = ComputePlatform.Platforms[platformIdx];
            context = new ComputeContext(ComputeDeviceTypes.Gpu, new ComputeContextPropertyList(platform), null, IntPtr.Zero);
            StreamReader streamReader = new StreamReader("../../program.cl");
            string clSource = streamReader.ReadToEnd();
            streamReader.Close();
            ComputeProgram program = new ComputeProgram(context, clSource);
            program.Build(null, null, null, IntPtr.Zero);

            ComputeKernel kernelInit = program.CreateKernel("init");
            ComputeKernel kernelUpdate = program.CreateKernel("update");

            var flags = ComputeMemoryFlags.ReadWrite | ComputeMemoryFlags.UseHostPointer;

            int aantalPixels = screen.height * screen.width;

            rays = new GPURay[aantalPixels];
            pixels = new Vector3[aantalPixels];
            setGPUCameraToCamera();
            GPUCamera[] gpuCamArray = { gpuCamera };

            ComputeBuffer<GPURay> bufferRays = new ComputeBuffer<GPURay>(context, flags, rays);
            ComputeBuffer<Vector3> bufferPixels = new ComputeBuffer<Vector3>(context, flags, pixels);
            ComputeBuffer<GPUCamera> bufferCamera = new ComputeBuffer<GPUCamera>(context, flags, gpuCamArray);

            kernelUpdate.SetMemoryArgument(0, bufferRays);
            kernelUpdate.SetMemoryArgument(1, bufferPixels);
            kernelUpdate.SetMemoryArgument(2, bufferCamera);

            ComputeCommandQueue queue = new ComputeCommandQueue(context, context.Devices[0], 0);

        }
示例#21
0
        private void PlatformCombox_SelectedIndexChanged(object sender, EventArgs e)
        {
            var comboBox = sender as ComboBox;
            if (comboBox == null)
                return;

            _selectedComputePlatform = (ComputePlatform) comboBox.SelectedItem;

            DeviceCombox.DataSource = _selectedComputePlatform.Devices.ToList();
            DeviceCombox.DisplayMember = "Name";

            Console.WriteLine("Selected platform : " + _selectedComputePlatform.Name);
        }
示例#22
0
        private void DeviceCombox_SelectedIndexChanged(object sender, EventArgs e)
        {
            var comboBox = sender as ComboBox;
            if (comboBox == null)
                return;

            var selectedDevice = (ComputeDevice) comboBox.SelectedItem;

            Console.WriteLine("Selected device : " + selectedDevice.Name);

            _selectedComputePlatform = (ComputePlatform)PlatformCombox.SelectedItem;
            _selectedComputeDevice = (ComputeDevice)DeviceCombox.SelectedItem;
        }
示例#23
0
        public BuddhaCloo()
        {
            clPlatform = ComputePlatform.Platforms[0];
            clProperties = new ComputeContextPropertyList(clPlatform);
            clContext = new ComputeContext(clPlatform.Devices, clProperties, null, IntPtr.Zero);
            clCommands = new ComputeCommandQueue(clContext, clContext.Devices[0], ComputeCommandQueueFlags.None);
            clEvents = new ComputeEventList();
            clProgram = new ComputeProgram(clContext, new string[] { kernelSource });

            R = new Random();
            seed1 = (uint)R.Next();
            seed2 = (uint)R.Next();
            seed3 = (uint)R.Next();
            seed4 = (uint)R.Next();

            /* //Default buddhabrot parameters
             * realMin = -1.5f;
             * realMax = 0.75f;
             * imaginaryMin = -1.5f;
             * imaginaryMax = 1.5f;
             */

            /*
            realMin = -1.05f;
            realMax = -0.9f;
            imaginaryMin = -0.3f;
            imaginaryMax = -0.225f;

            minIter = 20000;
            maxIter = 200000;
            escapeOrbit = 4.0f;

            minColor.R = 20000;
            maxColor.R = 60000;

            minColor.G = 60000;
            maxColor.G = 100000;

            minColor.B = 100000;
            maxColor.B = 200000;
            */

            realMin = -1.22f;
            realMax = -1.0f;
            imaginaryMin = 0.16f;
            imaginaryMax = 0.32f;
            //realMin = -1.5f;
            //realMax = 0.75f;
            //imaginaryMin = -1.5f;
            //imaginaryMax = 1.5f;

            minIter =20;
            maxIter = 1600;
            escapeOrbit = 4.0f;

            minColor.R = 20;
            maxColor.R = 400;

            minColor.G = 400;
            maxColor.G = 800;

            minColor.B = 800;
            maxColor.B = 1600;

            width = 1000;
            height = 700;

            h_outputBuffer = new ColorVectorRGBA[width * height];
            gc_outputBuffer = GCHandle.Alloc(h_outputBuffer, GCHandleType.Pinned);
        }
示例#24
0
        /// <summary>
        /// Creates a new <c>ComputeContext</c> on all the <c>ComputeDevice</c>s that match the specified <c>ComputeDeviceTypes</c>.
        /// </summary>
        /// <param name="deviceType"> A bit-field that identifies the type of <c>ComputeDevice</c> to associate with the <c>ComputeContext</c>. </param>
        /// <param name="properties"> A <c>ComputeContextPropertyList</c> of the <c>ComputeContext</c>. </param>
        /// <param name="notify"> A delegate instance that refers to a notification routine. This routine is a callback function that will be used by the OpenCL implementation to report information on errors that occur in the <c>ComputeContext</c>. The callback function may be called asynchronously by the OpenCL implementation. It is the application's responsibility to ensure that the callback function is thread-safe and that the delegate instance doesn't get collected by the Garbage Collector until <c>ComputeContext</c> is disposed. If <paramref name="notify"/> is <c>null</c>, no callback function is registered. </param>
        /// <param name="userDataPtr"> Optional user data that will be passed to <paramref name="notify"/>. </param>
        public ComputeContext(ComputeDeviceTypes deviceType, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr userDataPtr)
        {
            unsafe
            {
                IntPtr[] propertyArray = (properties != null) ? properties.ToIntPtrArray() : null;
                callback = notify;

                ComputeErrorCode error = ComputeErrorCode.Success;
                Handle = CL10.CreateContextFromType(propertyArray, deviceType, notify, userDataPtr, &error);
                ComputeException.ThrowOnError(error);

                this.properties = properties;
                ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);
                this.platform = ComputePlatform.GetByHandle(platformProperty.Value);
                this.devices = GetDevices();
            }
        }
示例#25
0
文件: game.cs 项目: PyotrRomanov/RHS
        bool useGPU = true; // GPU code enabled (from commandline)

        #endregion Fields

        #region Methods

        // initialize renderer: takes in command line parameters passed by template code
        public void Init( int rt, bool gpu, int platformIdx )
        {
            // pass command line parameters
            runningTime = rt;
            useGPU = gpu;
            gpuPlatform = platformIdx;
            // initialize accumulator
            accumulator = new Vector3[screen.width * screen.height];
            ClearAccumulator();
            // setup scene
            scene = new Scene();
            // setup camera
            camera = new Camera( screen.width, screen.height );

            // Generate randoms
            Console.Write("Generating randoms....\t");

            randoms = new float[1000];
            Random r = RTTools.GetRNG();
            for (int i = 0; i < 1000; i++)
            randoms[i] = (float)r.NextDouble();

            int variable = r.Next();

            Console.WriteLine("Done!");

            // initialize required opencl things if gpu is used
            if (useGPU)
            {
            StreamReader streamReader = new StreamReader("../../kernel.cl");
            string clSource = streamReader.ReadToEnd();
            streamReader.Close();

            platform = ComputePlatform.Platforms[0];
            context = new ComputeContext(ComputeDeviceTypes.Gpu, new ComputeContextPropertyList(platform), null, IntPtr.Zero);
            queue = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None);

            program = new ComputeProgram(context, clSource);
            try
            {
                program.Build(null, null, null, IntPtr.Zero);
                kernel = program.CreateKernel("Main");

                sceneBuffer = new ComputeBuffer<Vector4>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.UseHostPointer, scene.toCL());
                rndBuffer = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.UseHostPointer, randoms);
                cameraBuffer = new ComputeBuffer<Vector3>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.UseHostPointer, camera.toCL());
                outputBuffer = new ComputeBuffer<int>(context, ComputeMemoryFlags.WriteOnly | ComputeMemoryFlags.UseHostPointer, screen.pixels);
                skydome = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.UseHostPointer, scene.Skydome);

                kernel.SetMemoryArgument(0, outputBuffer);
                kernel.SetValueArgument(1, screen.width);
                kernel.SetValueArgument(2, screen.height);
                kernel.SetMemoryArgument(3, sceneBuffer);
                kernel.SetValueArgument(4, scene.toCL().Length);
                kernel.SetMemoryArgument(5, skydome);
                kernel.SetMemoryArgument(6, cameraBuffer);
                kernel.SetMemoryArgument(7, rndBuffer);

            }
            catch (ComputeException e) {
                Console.WriteLine("Error in kernel code: {0}", program.GetBuildLog(context.Devices[0]));
                Console.ReadLine();
                useGPU = false;
            }
            }
            else {
            return;
            }
        }
示例#26
0
        private void StoreState()
        {
            platformBackup = platformComboBox.SelectedIndex;

            devicesBackup = new bool[deviceCheckList.Items.Count];
            for (int i = 0; i < devicesBackup.Length; i++)
            {
                devicesBackup[i] = false;
                if (deviceCheckList.GetItemChecked(i))
                    devicesBackup[i] = true;
            }

            optionsBackup = optionsTextBox.Text;

            Platform = ComputePlatform.Platforms[platformComboBox.SelectedIndex];
            Devices = new ComputeDevice[deviceCheckList.CheckedItems.Count];
            int k = 0;
            for (int i = 0; k < Devices.Length && i < Platform.Devices.Count; i++)
                if (deviceCheckList.GetItemChecked(i))
                    Devices[k++] = Platform.Devices[i];

            Options = optionsTextBox.Text;
        }
示例#27
0
        /// <summary>
        /// Creates a new <c>ComputeContext</c> on a collection of <c>ComputeDevice</c>s.
        /// </summary>
        /// <param name="devices"> A collection of <c>ComputeDevice</c>s to associate with the <c>ComputeContext</c>. </param>
        /// <param name="properties"> A <c>ComputeContextPropertyList</c> of the <c>ComputeContext</c>. </param>
        /// <param name="notify"> A callback function that can be registered by the application. This callback function will be used by the OpenCL implementation to report information on errors that occur in the <c>ComputeContext</c>. This callback function may be called asynchronously by the OpenCL implementation. It is the application's responsibility to ensure that the callback function is thread-safe. If <paramref name="notify"/> is <c>null</c>, no callback function is registered. </param>
        /// <param name="notifyDataPtr"> Optional user data that will be passed to <paramref name="notify"/>. </param>
        public ComputeContext(ICollection<ComputeDevice> devices, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr notifyDataPtr)
        {
            unsafe
            {
                IntPtr[] deviceHandles = Tools.ExtractHandles(devices);
                IntPtr[] propertiesList = (properties != null) ? properties.ToIntPtrArray() : null;
                IntPtr notifyFuncPtr = (notify != null) ? Marshal.GetFunctionPointerForDelegate(notify) : IntPtr.Zero;

                ComputeErrorCode error = ComputeErrorCode.Success;
                fixed (IntPtr* propertiesPtr = propertiesList)
                fixed (IntPtr* deviceHandlesPtr = deviceHandles)
                    Handle = CL10.CreateContext(
                        propertiesPtr,
                        devices.Count,
                        deviceHandlesPtr,
                        notifyFuncPtr,
                        notifyDataPtr,
                        &error);
                ComputeException.ThrowOnError(error);

                this.properties = properties;
                ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);
                this.platform = ComputePlatform.GetByHandle(platformProperty.Value);
                this.devices = GetDevices();
            }
        }
示例#28
0
        /// <summary>
        /// Creates a new <c>ComputeContext</c> on a collection of <c>ComputeDevice</c>s.
        /// </summary>
        /// <param name="devices"> A collection of <c>ComputeDevice</c>s to associate with the <c>ComputeContext</c>. </param>
        /// <param name="properties"> A <c>ComputeContextPropertyList</c> of the <c>ComputeContext</c>. </param>
        /// <param name="notify"> A delegate instance that refers to a notification routine. This routine is a callback function that will be used by the OpenCL implementation to report information on errors that occur in the <c>ComputeContext</c>. The callback function may be called asynchronously by the OpenCL implementation. It is the application's responsibility to ensure that the callback function is thread-safe and that the delegate instance doesn't get collected by the Garbage Collector until <c>ComputeContext</c> is disposed. If <paramref name="notify"/> is <c>null</c>, no callback function is registered. </param>
        /// <param name="notifyDataPtr"> Optional user data that will be passed to <paramref name="notify"/>. </param>
        public ComputeContext(ICollection<ComputeDevice> devices, ComputeContextPropertyList properties, ComputeContextNotifier notify, IntPtr notifyDataPtr)
        {
            unsafe
            {
                IntPtr[] deviceHandles = Tools.ExtractHandles(devices);
                IntPtr[] propertyArray = (properties != null) ? properties.ToIntPtrArray() : null;
                callback = notify;

                ComputeErrorCode error = ComputeErrorCode.Success;
                Handle = CL10.CreateContext(propertyArray, devices.Count, deviceHandles, notify, notifyDataPtr, &error);
                ComputeException.ThrowOnError(error);

                this.properties = properties;
                ComputeContextProperty platformProperty = properties.GetByName(ComputeContextPropertyName.Platform);
                this.platform = ComputePlatform.GetByHandle(platformProperty.Value);
                this.devices = GetDevices();
            }
        }
示例#29
0
        /// <summary>
        /// OpenCLでの計算プログラムを作成する
        /// </summary>
        /// <param name="maxDt">初期時間刻み</param>
        /// <param name="a">振幅</param>
        /// <param name="omega">角速度</param>
        public ComputerCL(double maxDt, double a, double omega)
            : base(maxDt, a, omega)
        {
            // プラットフォームとデバイス群を取得
            this.Platform = ComputePlatform.Platforms[0];
            this.Devices = this.Platform.Devices;

            // コンテキストを作成
            var context = new ComputeContext(this.Devices, new ComputeContextPropertyList(this.Platform), null, IntPtr.Zero);

            // キューを作成
            this.queue = new ComputeCommandQueue(context, this.Devices[0], ComputeCommandQueueFlags.None);

            // プログラムを作成
            var program = new ComputeProgram(context, Properties.Resources.SinAcceleration);

            // ビルドしてみて
            try
            {
                program.Build(this.Devices, null, null, IntPtr.Zero);
            }
            // 失敗したら
            catch(BuildProgramFailureComputeException ex)
            {
                // 例外を投げる
                throw new BuildCLException(program.Source[0], program.GetBuildLog(this.Devices[0]));
            }

            // カーネルを作成
            this.sinAccelerationKernel = program.CreateKernel("SinAcceleration");

            // 準備処理は何もしない
            this.prepare = () => { };

            // 粒子が追加された時に
            base.ParticleAdded += (sender, e) =>
            {
                // 準備処理の時の処理を実装
                this.prepare = () =>
                {
                    // 粒子数を設定
                    this.particleCount = this.inputParticles.Count;

                    // バッファーを作成
                    this.bufferX = new ComputeBuffer<Vector4>(context, ComputeMemoryFlags.ReadWrite, this.particleCount);
                    this.bufferU = new ComputeBuffer<Vector4>(context, ComputeMemoryFlags.ReadWrite, this.particleCount);
                    this.bufferA = new ComputeBuffer<Vector4>(context, ComputeMemoryFlags.ReadWrite, this.particleCount);
                    this.bufferD = new ComputeBuffer<float>(context, ComputeMemoryFlags.ReadOnly, this.particleCount);

                    // 入力データを確保
                    var particlesX = new Vector4[this.particleCount];
                    var particlesU = new Vector4[this.particleCount];
                    var particlesA = new Vector4[this.particleCount];
                    this.particlesD = new float[this.particleCount];
                    this.particlesMaterial = new Material[this.particleCount];
                    this.particlesType = new ParticleType[this.particleCount];

                    // 全粒子について
                    int i = 0;
                    foreach(var particle in this.inputParticles)
                    {
                        // データをコピー
                        particlesX[i] = new Vector4((Vector3)particle.X, 0);
                        particlesU[i] = new Vector4((Vector3)particle.U, 0);
                        particlesA[i] = new Vector4((Vector3)particle.A, 0);
                        this.particlesD[i] = (float)particle.D;
                        this.particlesMaterial[i] = particle.Material;
                        this.particlesType[i] = particle.Type;

                        i++;
                    }

                    // バッファーへ転送
                    this.queue.WriteToBuffer(particlesX, this.bufferX, false, null);
                    this.queue.WriteToBuffer(particlesU, this.bufferU, false, null);
                    this.queue.WriteToBuffer(particlesA, this.bufferA, false, null);
                    this.queue.WriteToBuffer(this.particlesD, this.bufferD, false, null);

                    // 入力粒子群を空にする
                    this.inputParticles.Clear();

                    // 準備処理は空
                    this.prepare = () => { };

                    // ここまで完了を待機
                    queue.Finish();
                };
            };
        }