private void onTap_DebuggingPoseImageDictionaryUpdate() { Debug.Log("Testing_TouchScreenManager: Tap received! Testing Pose Image Dictionary update!"); var poseImageDictionaryTestScript = GameObject.FindObjectOfType <Testing_PoseImageDictionary>(); PoseVoxel voxel = poseVoxelSet.ToPoseVoxel(new Pose(Camera.main)); Texture2D tex = Texture2D.whiteTexture; poseImageDictionaryTestScript.Add(voxel, tex); }
public bool AddedIsSameAsStored(Pose pose) { // Get the current pose // Turn it into a Voxel // Return it if (poseVoxelSet.AddFor(pose)) { PoseVoxel voxel = poseVoxelSet.ToPoseVoxel(pose); PoseVoxel storedVoxel = poseVoxelSet[pose]; return(voxel.Equals(storedVoxel)); } return(false); }