void RefreshAll() { DrawLine lineDrawer = transform.GetComponent <DrawLine>(); if (lineDrawer != null) { lineDrawer.refresh = true; } for (int i = 0; i < allPoints.Count; i++) { DrawLineIndividual line = allPoints[i].transform.GetComponent <DrawLineIndividual>(); if (line != null) { line.refresh = true; } } }
void OnSceneGUI() { DrawLineIndividual t = target as DrawLineIndividual; if (t == null) { return; } if (t.ConnectedPoints.Count == 0) { t.ConnectedPoints.AddRange(t.transform.GetComponent <Point>().neighbors); } for (int i = 0; i < t.ConnectedPoints.Count; i++) { Neighbor currentNeighbor = t.ConnectedPoints[i]; if (currentNeighbor.target == null) { continue; } Vector3 start = t.transform.position; Vector3 goal = currentNeighbor.target.transform.position; switch (currentNeighbor.cType) { case ConnectionType.leap: Handles.color = Color.red; break; case ConnectionType.inBetween: Handles.color = Color.green; break; } Handles.DrawLine(start, goal); t.refresh = false; } }
void OnSceneGUI() { DrawLineIndividual t = target as DrawLineIndividual; if (t == null) { return; } if (t.ConnectedPoints.Count == 0) { t.ConnectedPoints.AddRange(t.transform.GetComponent <Point>().neighbours); } for (int i = 0; i < t.ConnectedPoints.Count; i++) { if (t.ConnectedPoints[i].target == null) { continue; } Vector3 pos1 = t.transform.position; Vector3 pos2 = t.ConnectedPoints[i].target.transform.position; switch (t.ConnectedPoints[i].cType) { case ConnectionType.direct: Handles.color = Color.red; break; case ConnectionType.inBetween: Handles.color = Color.green; break; } Handles.DrawLine(pos1, pos2); t.refresh = false; } }
void OnSceneGUI() { DrawLineIndividual t = target as DrawLineIndividual; if (t.point == null) { Debug.LogError("No point"); return; } foreach (var connectedPoint in t.point.neighbours) { if (connectedPoint.target == null) { continue; } var pos1 = t.transform.position; var pos2 = connectedPoint.target.transform.position; DrawConnectionLine(pos1, pos2, connectedPoint.cType); } }