/// <summary>Raised after the game returns to the title screen.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnReturnedToTitle(object sender, ReturnedToTitleEventArgs e) { Conditions.Reset(); IsBloodMoon = false; ExpireTime = 0; CropList.Clear(); }
private void ResetMod(object sender, EventArgs e) { Conditions.Reset(); ExpireTime = 0; CropList.Clear(); DebugOutput.Clear(); StaminaMngr.Reset(); TicksOutside = 0; TicksTotal = 0; }
/// <summary>Raised after the game returns to the title screen.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnReturnedToTitle(object sender, ReturnedToTitleEventArgs e) { Conditions.Reset(); IsBloodMoon = false; WeatherProcessing.Reset(); }