/// <summary>
        /// Reads input data from keyboard and gamepad, and stores
        /// it into the specified tank object.
        /// </summary>
        void ReadTankInputs(Tank tank, PlayerIndex playerIndex)
        {
            // Read the gamepad.
            GamePadState gamePad = GamePad.GetState(playerIndex);

            Vector2 tankInput   = gamePad.ThumbSticks.Left;
            Vector2 turretInput = gamePad.ThumbSticks.Right;

            // Read the keyboard.
            KeyboardState keyboard = Keyboard.GetState(playerIndex);

            if (keyboard.IsKeyDown(Keys.Left))
            {
                tankInput.X = -1;
            }
            else if (keyboard.IsKeyDown(Keys.Right))
            {
                tankInput.X = 1;
            }

            if (keyboard.IsKeyDown(Keys.Up))
            {
                tankInput.Y = 1;
            }
            else if (keyboard.IsKeyDown(Keys.Down))
            {
                tankInput.Y = -1;
            }

            if (keyboard.IsKeyDown(Keys.A))
            {
                turretInput.X = -1;
            }
            else if (keyboard.IsKeyDown(Keys.D))
            {
                turretInput.X = 1;
            }

            if (keyboard.IsKeyDown(Keys.W))
            {
                turretInput.Y = 1;
            }
            else if (keyboard.IsKeyDown(Keys.S))
            {
                turretInput.Y = -1;
            }

            // Normalize the input vectors.
            if (tankInput.Length() > 1)
            {
                tankInput.Normalize();
            }

            if (turretInput.Length() > 1)
            {
                turretInput.Normalize();
            }

            // Store these input values into the tank object.
            tank.TankInput   = tankInput;
            tank.TurretInput = turretInput;
        }
        /// <summary>
        /// Reads input data from keyboard and gamepad, and stores
        /// it into the specified tank object.
        /// </summary>
        void ReadTankInputs(Tank tank, PlayerIndex playerIndex)
        {
            // Read the gamepad.
            GamePadState gamePad = GamePad.GetState(playerIndex);

            Vector2 tankInput = gamePad.ThumbSticks.Left;
            Vector2 turretInput = gamePad.ThumbSticks.Right;

            // Read the keyboard.
            KeyboardState keyboard = Keyboard.GetState(playerIndex);

            if (keyboard.IsKeyDown(Keys.Left))
                tankInput.X = -1;
            else if (keyboard.IsKeyDown(Keys.Right))
                tankInput.X = 1;

            if (keyboard.IsKeyDown(Keys.Up))
                tankInput.Y = 1;
            else if (keyboard.IsKeyDown(Keys.Down))
                tankInput.Y = -1;

            if (keyboard.IsKeyDown(Keys.A))
                turretInput.X = -1;
            else if (keyboard.IsKeyDown(Keys.D))
                turretInput.X = 1;

            if (keyboard.IsKeyDown(Keys.W))
                turretInput.Y = 1;
            else if (keyboard.IsKeyDown(Keys.S))
                turretInput.Y = -1;

            // Normalize the input vectors.
            if (tankInput.Length() > 1)
                tankInput.Normalize();

            if (turretInput.Length() > 1)
                turretInput.Normalize();

            // Store these input values into the tank object.
            tank.TankInput = tankInput;
            tank.TurretInput = turretInput;
        }