private void SetConcentration(C.SetConcentration p) { if (Stage != GameStage.Game) { return; } Player.ConcentrateInterrupted = p.Interrupted; }
private void SetConcentration(C.SetConcentration p)//ArcherSpells - Elemental system { if (Stage != GameStage.Game) { return; } Player.ConcentrateInterrupted = p.Interrupted; }