public static EcsEntity RLNewLevelObject(this EcsWorld world, CollectingItemPreset preset, Vector2 pos) { var go = VExt.NewGameObject(preset.GameObject, pos); var e = world.NewEntityWithGameObject(go, false); var c = e.Set <CollectItemComponent>(); c.Spell = preset.Spell; return(e); }
public static EcsEntity RLNewLevelObject(this EcsWorld world, LevelTilePreset preset, Vector2 pos) { var go = VExt.NewGameObject(preset.GameObject, pos); var e = world.NewEntityWithGameObject(go, false); if (preset.Obstacle) { e.Set <ObstacleComponent>(); } if (preset.ExitPoint) { e.Set <ExitPointComponent>(); } return(e); }
public static EcsEntity RLNewLevelObject(this EcsWorld world, PlayerPreset preset, Vector2 pos) { var go = VExt.NewGameObject(preset.GameObject, pos); var e = world.NewEntityWithGameObject(go, false); e.Set <PlayerComponent>(); var data = e.Set <NPCDataSheetComponent>(); data.Stats = Service <NPCDataSheet> .Get().NPCStats; data.PrimaryWeapon = Service <NPCDataSheet> .Get().PriamaryWeapon; data.SecondaryWeapon = Service <NPCDataSheet> .Get().SecondaryWeapon; data.StatusEffects = new List <StatusEffect>(); return(e); }