private void Awake() { renderer = GetComponent <LineRenderer>(); renderer.enabled = false; instance = this; }
public override void End() { UnitMovementIndicator.Hide(); }
public override void HoverEnter(Coords tile) { UnitMovementIndicator.Show(pos, tile); }
public override void Start(Coords hoverTile) { unit.StopIdle(); UnitMovementIndicator.Show(pos, hoverTile); }