示例#1
0
        public List <TileBlock> FindTileSet(TileBlock tile)
        {
            List <TileBlock> tileset = new List <TileBlock>();
            int r, c;

            for (int i = 0; i < tiles.GetLength(0); i++)
            {
                for (int j = 0; j < tiles.GetLength(1); j++)
                {
                    if (tiles[i, j] == tile)
                    {
                        r = i;
                        c = j;
                        for (int sc = c; sc >= 0; sc--)
                        {
                            if (sc > 0)
                            {
                                if (tiles[r, sc - 1] == null)
                                {
                                    for (int b = sc; b < tiles.GetLength(1); b++)
                                    {
                                        if (tiles[r, b] != null)
                                        {
                                            if (b > 0)
                                            {
                                                tiles[r, b].leftblock = tiles[r, b - 1];
                                            }
                                            tileset.Add(tiles[r, b]);
                                        }
                                        else
                                        {
                                            return(tileset);
                                        }
                                    }
                                    return(tileset);
                                }
                            }
                            else if (sc == 0)
                            {
                                for (int b = sc; b < tiles.GetLength(1); b++)
                                {
                                    if (tiles[r, b] != null)
                                    {
                                        if (b > 0)
                                        {
                                            tiles[r, b].leftblock = tiles[r, b - 1];
                                        }
                                        tileset.Add(tiles[r, b]);
                                    }
                                    else
                                    {
                                        return(tileset);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(tileset);
        }
示例#2
0
        public void GroupAsNumber()//TODO 같은 숫자의 타일끼리 모아서 정렬
        {
            //색깔별로 리스트에 넣고 각각 정렬하고 하나의 리스트tileAcenList에 합침

            List <TileBlock> tileAcenList   = new List <TileBlock>();
            List <TileBlock> tileBlackList  = new List <TileBlock>();
            List <TileBlock> tileRedList    = new List <TileBlock>();
            List <TileBlock> tileBlueList   = new List <TileBlock>();
            List <TileBlock> tileYellowList = new List <TileBlock>();


            for (int i = 0; i < tiles.GetLength(0); i++)//tiles의 숫자타일들을 각 색깔list에 추가
            {
                for (int j = 0; j < tiles.GetLength(1); j++)
                {
                    TileBlock block = tiles[i, j];
                    if (block != null)
                    {
                        if (block.Tile is NumberTile)
                        {
                            if (((NumberTile)block.Tile).Color == TileColor.BLACK)
                            {
                                tileBlackList.Add(block);
                            }
                            else if (((NumberTile)block.Tile).Color == TileColor.RED)
                            {
                                tileRedList.Add(block);
                            }
                            else if (((NumberTile)block.Tile).Color == TileColor.BLUE)
                            {
                                tileBlueList.Add(block);
                            }
                            else if (((NumberTile)block.Tile).Color == TileColor.YELLOW)
                            {
                                tileYellowList.Add(block);
                            }
                        }
                    }
                }
            }

            //숫자기준으로 오름차순으로 정렬
            tileBlackList.Sort((TileBlock block1, TileBlock block2) =>
            {
                return(((NumberTile)block1.Tile).Number.CompareTo(((NumberTile)block2.Tile).Number));
            });
            tileRedList.Sort((TileBlock block1, TileBlock block2) =>
            {
                return(((NumberTile)block1.Tile).Number.CompareTo(((NumberTile)block2.Tile).Number));
            });
            tileBlueList.Sort((TileBlock block1, TileBlock block2) =>
            {
                return(((NumberTile)block1.Tile).Number.CompareTo(((NumberTile)block2.Tile).Number));
            });
            tileYellowList.Sort((TileBlock block1, TileBlock block2) =>
            {
                return(((NumberTile)block1.Tile).Number.CompareTo(((NumberTile)block2.Tile).Number));
            });

            foreach (TileBlock i in tileBlackList)
            {
                tileAcenList.Add(i);
            }
            foreach (TileBlock i in tileRedList)
            {
                tileAcenList.Add(i);
            }
            foreach (TileBlock i in tileBlueList)
            {
                tileAcenList.Add(i);
            }
            foreach (TileBlock i in tileYellowList)
            {
                tileAcenList.Add(i);
            }

            for (int i = 0; i < tiles.GetLength(0); i++)//tiles의 조커들 list 마지막에 추가
            {
                for (int j = 0; j < tiles.GetLength(1); j++)
                {
                    TileBlock block = tiles[i, j];
                    if (block != null)
                    {
                        if (block.Tile is JokerTile)
                        {
                            tileAcenList.Add(block);
                        }
                    }
                }
            }

            int m = 0;
            int n = 0;

            foreach (TileBlock block in tileAcenList)
            {
                tiles[m, n]          = block;
                tiles[m, n].Location = new Point(n * TileSize.Width, m * TileSize.Height);

                n++;
                if (n >= tiles.GetLength(1))
                {
                    n = 0;
                    m++;
                    if (m >= tiles.GetLength(0))
                    {
                        break;
                    }
                }
            }
        }