private void btn_Login_Click(object sender, EventArgs e) { Data msgToSend = new Data(); msgToSend.cmdCommand = Command.Login; msgToSend.strName = strName; DialogResult = DialogResult.OK; byte[] b = msgToSend.ToByte(); //Send the message to the server clientSocket?.BeginSend(b, 0, b.Length, SocketFlags.None, new AsyncCallback(OnSend), null); //clientSocket?.BeginReceive(byteData, 0, byteData.Length, SocketFlags.None, new AsyncCallback(OnReceive), null); DialogResult = DialogResult.OK; Close(); }
private static void Send(Socket client, String data) { byte[] byteData = Encoding.ASCII.GetBytes(data); client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client); }
public void Send(string message) { byte[] data = Encoding.ASCII.GetBytes(message); _buffer = data; _socket.BeginSend(_buffer, 0, _buffer.Length, 0, new AsyncCallback(SendCallback), null); }
public void SendToServer(string data) { buff = Encoding.ASCII.GetBytes(data); serverSocket.BeginSend(buff, 0, buff.Length, SocketFlags.None, new AsyncCallback(SendCallback), serverSocket); }
private void LoginButton_Click(object sender, RoutedEventArgs e) { byte[] data = Encoding.ASCII.GetBytes("login " + UsernameIn.Text + " " + PasswordIn.Text); ClientSocket.BeginSend(data, 0, data.Length, SocketFlags.None, null, null); }
public void Send() { buff = Encoding.ASCII.GetBytes(txtChat.Text); clientSocket.BeginSend(buff, 0, buff.Length, SocketFlags.None, new AsyncCallback(SendCallback), clientSocket); }
void SendData(string content) { var data = Encoding.ASCII.GetBytes(content); client.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(SendCallBack), client); }
private void btnSend_Click(object sender, EventArgs e) { data = Encoding.ASCII.GetBytes(txtMS.Text); ClientSock.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(SendData), ClientSock); txtMS.Text = ""; }
private void button2_Click(object sender, EventArgs e) { var msg = Encoding.Unicode.GetBytes(textBoxMsg.Text); serverSocket.BeginSend(msg, 0, msg.Length, SocketFlags.None, null, null); }