// ======================================================================== // =============================== UPDATES ================================ // ======================================================================== //private void RenderPlayers() //{ // for (int i = 0; i < GameState.Players.Count; i++) // { // var player = GameState.Players[i]; // if (!player.IsDead) // { // Vector2f playerBarPos = new Vector2f(player.Position.X, player.Position.Y - 40); // player.PlayerBar.Position = playerBarPos; // player.UpdateSpeed(); // player.TranslateFromSpeed(); // player.Update(); // UpdatePickupables(player); // GameWindow.Draw(player); // GameWindow.Draw(player.PlayerBar); // if (player.Weapon != null) // { // GameWindow.Draw(player.Weapon); // DrawProjectiles(player); // if (player.Weapon.LaserSight != null) GameWindow.Draw(player.Weapon.LaserSprite); // } // } // } //} //private void RenderPlayers() //{ // var iter = GameState.PlayerRep.GetIterator(); // while(iter.HasNext()) // { // Player player = (Player)iter.Next(); // if(!player.IsDead) // { // Vector2f playerBarPos = new Vector2f(player.Position.X, player.Position.Y - 40); // player.PlayerBar.Position = playerBarPos; // player.UpdateSpeed(); // player.TranslateFromSpeed(); // player.Update(); // UpdatePickupables(player); // GameWindow.Draw(player); // GameWindow.Draw(player.PlayerBar); // if (player.Weapon != null) // { // GameWindow.Draw(player.Weapon); // DrawProjectiles(player); // if (player.Weapon.LaserSight != null) GameWindow.Draw(player.Weapon.LaserSprite); // } // } // } //} private void RenderPlayers() { var iter = GameState.PlayerRep.GetIterator(500, MainPlayer); while (iter.HasNext()) { Player player = (Player)iter.Next(); if (!player.IsDead) { GameWindow.Draw(player); GameWindow.Draw(player.PlayerBar); if (player.Weapon != null) { GameWindow.Draw(player.Weapon); DrawProjectiles(player); if (player.Weapon.LaserSight != null) { GameWindow.Draw(player.Weapon.LaserSprite); } } } } iter = GameState.PlayerRep.GetIterator(); while (iter.HasNext()) { Player player = (Player)iter.Next(); Vector2f playerBarPos = new Vector2f(player.Position.X, player.Position.Y - 40); player.PlayerBar.Position = playerBarPos; if (!container.Show) { player.UpdateSpeed(); } player.TranslateFromSpeed(); player.Update(); UpdatePickupables(player); } }