public void Dequip() { Mobile player = World.Player; if (player != null) { if (player.Ghost) { Engine.AddTextMessage("You are dead."); } else if ((Gumps.Drag != null) && (Gumps.Drag.GetType() == typeof(GDraggedItem))) { Engine.AddTextMessage("You are already dragging an item."); } else { Item item = player.FindEquip(Layer.TwoHanded); if (item == null) { item = player.FindEquip(Layer.OneHanded); } if (item == null) { Engine.AddTextMessage("You are not holding anything."); } else { Network.Send(new PPickupItem(item, item.Amount)); Network.Send(new PDropItem(item.Serial, -1, -1, 0, player.Serial)); } } } }
public static AbilityInfo GetAbilityFor(Mobile m, bool primary) { if (m != null) { ArrayList list; Item item = m.FindEquip(Layer.TwoHanded); if (item != null) { int num = item.ID & 0x3fff; list = (ArrayList)m_Table[num]; if ((list != null) && (list.Count > 0)) { return((AbilityInfo)list[primary ? 0 : (list.Count - 1)]); } } item = m.FindEquip(Layer.OneHanded); if (item != null) { int num2 = item.ID & 0x3fff; list = (ArrayList)m_Table[num2]; if ((list != null) && (list.Count > 0)) { return((AbilityInfo)list[primary ? 0 : (list.Count - 1)]); } } } return(m_Abilities[primary ? 4 : 10]); }
public void Dismount() { Mobile player = World.Player; if ((player != null) && (player.FindEquip(Layer.Mount) != null)) { player.Use(); } }
public void Remount() { Mobile player = World.Player; if ((player != null) && (player.FindEquip(Layer.Mount) == null)) { MountTable mountTable = Engine.m_Animations.MountTable; foreach (Mobile mobile2 in World.Mobiles.Values) { if ((player.InSquareRange(mobile2.XReal, mobile2.YReal, 1) && !mobile2.Bonded) && mountTable.IsMount(mobile2.Body)) { if ((mobile2.Name == null) || (mobile2.Name.Length == 0)) { mobile2.QueryStats(); } else if (mobile2.IsPet) { mobile2.Use(); break; } } } } }
public static AbilityInfo GetAbilityFor(Mobile m, bool primary) { if (m != null) { ArrayList list; Item item = m.FindEquip(Layer.TwoHanded); if (item != null) { int num = item.ID & 0x3fff; list = (ArrayList) m_Table[num]; if ((list != null) && (list.Count > 0)) { return (AbilityInfo) list[primary ? 0 : (list.Count - 1)]; } } item = m.FindEquip(Layer.OneHanded); if (item != null) { int num2 = item.ID & 0x3fff; list = (ArrayList) m_Table[num2]; if ((list != null) && (list.Count > 0)) { return (AbilityInfo) list[primary ? 0 : (list.Count - 1)]; } } } return m_Abilities[primary ? 4 : 10]; }