示例#1
0
    /// <summary>
    /// 获得玩家的心法ID list
    /// </summary>
    /// <returns></returns>
    List <uint> GetHeartSkillIdList()
    {
        //int lvLimit = GameTableManager.Instance.GetClientGlobalConst<int>("HeartSkill", "HeartSkillUnlockLv");
        int lvLimit = GameTableManager.Instance.GetGlobalConfig <int>("GodOpenLevel"); //100级开放心法

        Client.IPlayer mainPlayer = Client.ClientGlobal.Instance().MainPlayer;
        int            playerLv   = mainPlayer.GetProp((int)Client.CreatureProp.Level);
        int            playerJob  = mainPlayer.GetProp((int)Client.PlayerProp.Job);

        List <HeartSkillDataBase> heartSkillList = GameTableManager.Instance.GetTableList <HeartSkillDataBase>();

        heartSkillList = heartSkillList.FindAll((d) => { return(d.profession == playerJob); });//职业

        heartSkillList.Sort((x, y) => x.orderId.CompareTo(y.orderId));

        //heartSkillList = new List<HeartSkillDataBase>(orderList);

        List <uint> idList = new List <uint>();

        if (playerLv >= lvLimit)
        {
            for (int i = 0; i < heartSkillList.Count; i++)
            {
                if (idList.Contains(heartSkillList[i].id) == false)
                {
                    idList.Add(heartSkillList[i].id);
                    //Engine.Utility.Log.LogGroup(GameDefine.LogGroup.User_LCY, "--->>> 顺序为: {0}", heartSkillList[i].orderId);
                }
            }
        }

        return(idList);
    }
示例#2
0
    /// <summary>
    /// 使用瞬药
    /// </summary>
    public void UseAtOnceMedicine()
    {
        bool canRunning = Engine.Utility.EventEngine.Instance().DispatchVote((int)GameVoteEventID.AUTORECOVER, null);

        if (!canRunning)
        {
            Engine.Utility.Log.LogGroup("ZCX", "canRunning false");
            return;
        }

        //是否可以使用瞬药
        bool canUseAtOnce = Engine.Utility.EventEngine.Instance().DispatchVote((int)GameVoteEventID.AUTOAtOnceRECOVER, null);

        if (!canUseAtOnce)
        {
            Engine.Utility.Log.LogGroup("ZCX", "canUseAtOnce false");
            return;
        }

        Client.IPlayer mainPlayer = Client.ClientGlobal.Instance().MainPlayer;
        if (mainPlayer == null || mainPlayer.IsDead())
        {
            Engine.Utility.Log.LogGroup("ZCX", "player dead");
            return;
        }
        Dictionary <AutoRecoverGrid.MedicalType, UseMedicalInfo> .Enumerator iter = m_dicMedical.GetEnumerator();
        while (iter.MoveNext())
        {
            UseMedicalInfo medical = iter.Current.Value;
            if (medical != null && medical.select)
            {
                AutoRecoverGrid.MedicalType mtype = medical.Type;
                float rate = 1f;
                if (AutoRecoverGrid.MedicalType.HpAtOnce == mtype)
                {//瞬药 单独处理
                    rate = mainPlayer.GetProp((int)CreatureProp.Hp) * 1f / mainPlayer.GetProp((int)CreatureProp.MaxHp);

                    if (rate < medical.triggerValue)
                    {
                        uint itemid = medical.itemid;
                        if (itemid != 0 && CanUse(itemid))
                        {
                            List <BaseItem> itemdataList = DataManager.Manager <ItemManager>().GetItemByBaseId(itemid);
                            if (itemdataList.Count > 0)
                            {
                                DataManager.Instance.Sender.UseItem(
                                    mainPlayer.GetID(),
                                    (uint)GameCmd.SceneEntryType.SceneEntry_Player,
                                    itemdataList[0].QWThisID, 1);
                            }
                        }
                    }
                }
            }
        }
    }
示例#3
0
    //-------------------------------------------------------------------------------------------------------

    /**
     * @brief 添加玩家(木偶)
     * @param strName 名称
     * @param nJob 职业
     * @param nSex 性别
     * @param propList 外观属性
     * @param bMainHost 是否是主角对象
     */
    public IPuppet AddPuppet(string strName, int nJob, int nSex, EntityViewProp[] propList, bool bMainHost = false)
    {
        EntityCreateData data = new EntityCreateData();

        data.ID      = ++m_uEntityID;
        data.strName = strName;

        int speed = 0;

        Client.IPlayer player = ClientGlobal.Instance().MainPlayer;
        if (player != null)
        {
            speed = player.GetProp((int)WorldObjProp.MoveSpeed);
        }


        data.PropList = new EntityAttr[(int)PuppetProp.End - (int)EntityProp.Begin];
        int index = 0;

        data.PropList[index++] = new EntityAttr((int)PuppetProp.Job, nJob);
        data.PropList[index++] = new EntityAttr((int)PuppetProp.Sex, nSex);
        data.PropList[index++] = new EntityAttr((int)EntityProp.BaseID, 0);
        data.PropList[index++] = new EntityAttr((int)WorldObjProp.MoveSpeed, speed);
        data.ViewList          = propList;

        IEntitySystem es = ClientGlobal.Instance().GetEntitySystem();

        if (es == null)
        {
            Engine.Utility.Log.Error("严重错误:EntitySystem is null!");
            return(null);
        }

        IPuppet entity = es.CreateEntity(EntityType.EntityType_Puppet, data) as IPuppet;

        if (entity == null)
        {
            Engine.Utility.Log.Error("AddEntity:创建家园对象失败!");
            return(null);
        }

        if (bMainHost)
        {
            IControllerSystem cs = ClientGlobal.Instance().GetControllerSystem();
            if (cs == null)
            {
                return(null);
            }

            cs.GetActiveCtrl().SetHost(entity);
            CameraFollow.Instance.target = entity;
        }

        m_dicPuppet.Add((int)entity.GetID(), entity);

        return(entity);
    }
示例#4
0
    //-------------------------------------------------------------------------------------------------------
    public bool Create(Client.IPlayer player, int nSize, GameObject parentObj, Client.SkillSettingState eState = Client.SkillSettingState.StateOne)
    {
        if (player == null)
        {
            return(false);
        }

        Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
        if (rs == null)
        {
            Engine.Utility.Log.Error("获取RenderSystem失败!");
            return(false);
        }

        // 对象创建
        if (m_Root == null)
        {
            m_Root = new GameObject("RTObj");
            if (parentObj != null)
            {
                m_Root.transform.parent = parentObj.transform;
            }
        }

        //
        m_RenderObj = null;

        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return(false);
        }

        List <GameCmd.SuitData> lstSuit = null;

        player.GetSuit(out lstSuit);

        return(Create(lstSuit, player.GetProp((int)PlayerProp.Job), player.GetProp((int)PlayerProp.Sex), nSize, parentObj, eState));
    }
示例#5
0
    public bool IsRecommend(uint lvMin, uint lvMax)
    {
        Client.IPlayer mainPlayer = Client.ClientGlobal.Instance().MainPlayer;
        if (mainPlayer != null)
        {
            uint lv = (uint)mainPlayer.GetProp((int)CreatureProp.Level);
            if (lv >= lvMin && lv <= lvMax)
            {
                return(true);
            }
        }

        return(false);
    }
示例#6
0
    /// <summary>
    /// 根据玩家等级判断是否开放心法
    /// </summary>
    /// <returns></returns>
    public bool IsHeartSkillOpen()
    {
        int lvLimit = GameTableManager.Instance.GetGlobalConfig <int>("GodOpenLevel");

        Client.IPlayer mainPlayer = Client.ClientGlobal.Instance().MainPlayer;
        int            playerLv   = mainPlayer.GetProp((int)Client.CreatureProp.Level);

        if (playerLv >= lvLimit)
        {
            return(true);
        }
        else
        {
            return(false);
        }
    }
示例#7
0
    /// <summary>
    /// 点心法按钮
    /// </summary>
    void OnClickHeartSkillBtn()
    {
        int lvLimit = GameTableManager.Instance.GetGlobalConfig <int>("GodOpenLevel");

        Client.IPlayer mainPlayer = Client.ClientGlobal.Instance().MainPlayer;
        int            playerLv   = mainPlayer.GetProp((int)Client.CreatureProp.Level);

        if (playerLv >= lvLimit)
        {
            m_trans_LearnSkillContent.gameObject.SetActive(false);
            m_trans_HeartSkillContent.gameObject.SetActive(true);

            InitHeartSkillUI();  //初始化心法界面
        }
        else
        {
            string des = string.Format("需要玩家等级达到{0}级才开放心法", lvLimit);
            TipsManager.Instance.ShowTips(des);
        }
    }
示例#8
0
        private IEntity GetNearestMonster()
        {
            Client.IPlayer mainplayer = ControllerSystem.m_ClientGlobal.MainPlayer;
            if (mainplayer == null)
            {
                return(null);
            }
            IEntitySystem es = ControllerSystem.m_ClientGlobal.GetEntitySystem();

            if (es == null)
            {
                return(null);
            }

            IMapSystem ms = ControllerSystem.m_ClientGlobal.GetMapSystem();

            if (ms == null)
            {
                return(null);
            }

            IEntity monster = null;

            if (m_nTargetID != 0)
            {
                monster = es.FindNPCByBaseId(m_nTargetID, true);
            }
            else
            {
                PLAYERPKMODEL     pkmodel = (PLAYERPKMODEL)mainplayer.GetProp((int)PlayerProp.PkMode);
                MapAreaType       atype   = ms.GetAreaTypeByPos(mainplayer.GetPos());
                IControllerHelper ch      = GetControllerHelper();
                if (ch != null)
                {
                    uint attackPriority = ch.GetAttackPriority();
                    monster = es.FindEntityByArea_PkModel(atype, pkmodel, m_centerPos, m_nSearchRang, attackPriority);
                }
            }

            return(monster);
        }
示例#9
0
    private void UseMedicine()
    {
        bool canRunning = Engine.Utility.EventEngine.Instance().DispatchVote((int)GameVoteEventID.AUTORECOVER, null);

        if (!canRunning)
        {
            Engine.Utility.Log.LogGroup("ZCX", "canRunning false");
            return;
        }

        Client.IPlayer mainPlayer = Client.ClientGlobal.Instance().MainPlayer;
        if (mainPlayer == null || mainPlayer.IsDead())
        {
            Engine.Utility.Log.LogGroup("ZCX", "player dead");
            return;
        }
        Dictionary <AutoRecoverGrid.MedicalType, UseMedicalInfo> .Enumerator iter = m_dicMedical.GetEnumerator();
        while (iter.MoveNext())
        {
            UseMedicalInfo medical = iter.Current.Value;
            if (medical != null && medical.select)
            {
                AutoRecoverGrid.MedicalType mtype = medical.Type;
                float rate = 1f;
                if (AutoRecoverGrid.MedicalType.HpAtOnce == mtype)
                {//瞬药 单独处理
                    continue;
                }
                if (AutoRecoverGrid.MedicalType.Hp == mtype || (AutoRecoverGrid.MedicalType.HpAtOnce == mtype))
                {
                    rate = mainPlayer.GetProp((int)CreatureProp.Hp) * 1f / mainPlayer.GetProp((int)CreatureProp.MaxHp);
                }
                else if (AutoRecoverGrid.MedicalType.Mp == mtype)
                {
                    rate = mainPlayer.GetProp((int)CreatureProp.Mp) * 1f / mainPlayer.GetProp((int)CreatureProp.MaxMp);
                    // string log = string.Format("rate = {0} trigger = {1} mp = {2} max= {3}", rate, medical.triggerValue, mainPlayer.GetProp((int)CreatureProp.Mp), mainPlayer.GetProp((int)CreatureProp.MaxMp));
                    //UnityEngine.Debug.LogError(log);
                }
                else if (AutoRecoverGrid.MedicalType.PetHp == mtype)
                {
                    if (DataManager.Manager <PetDataManager>().CurFightingPet == 0)
                    {
                        continue;
                    }
                    Client.INPC pet = DataManager.Manager <PetDataManager>().GetNpcByPetID(DataManager.Manager <PetDataManager>().CurFightingPet);
                    if (pet != null)
                    {
                        int a = pet.GetProp((int)CreatureProp.Hp);
                        rate = pet.GetProp((int)CreatureProp.Hp) * 1f / pet.GetProp((int)CreatureProp.MaxHp);
                    }
                }

                if (rate < medical.triggerValue)
                {
                    uint itemid = medical.itemid;
                    if (AutoRecoverGrid.MedicalType.Hp == mtype)
                    {
                        if (UnityEngine.Time.realtimeSinceStartup - m_nhpsendTime < 5f)
                        {
                            continue;
                        }
                        itemid = GetUseItemId(mtype);
                    }
                    else if (AutoRecoverGrid.MedicalType.Mp == mtype)
                    {
                        if (UnityEngine.Time.realtimeSinceStartup - m_nmpsendTime < 5f)
                        {
                            continue;
                        }
                        itemid = GetUseItemId(mtype);
                    }
                    if (itemid != 0 && CanUse(itemid))
                    {
                        List <BaseItem> itemdataList = DataManager.Manager <ItemManager>().GetItemByBaseId(itemid);
                        if (itemdataList.Count > 0)
                        {
                            if (AutoRecoverGrid.MedicalType.PetHp == mtype)
                            {
                                uint petID = DataManager.Manager <PetDataManager>().GetNpcIDByPetID(DataManager.Manager <PetDataManager>().CurFightingPet);
                                DataManager.Instance.Sender.UseItem(
                                    petID,
                                    (uint)GameCmd.SceneEntryType.SceneEntry_NPC,
                                    itemdataList[0].QWThisID, 1);
                            }
                            else
                            {
                                DataManager.Instance.Sender.UseItem(
                                    mainPlayer.GetID(),
                                    (uint)GameCmd.SceneEntryType.SceneEntry_Player,
                                    itemdataList[0].QWThisID, 1);

                                if (AutoRecoverGrid.MedicalType.Hp == mtype)
                                {
                                    m_nhpsendTime = UnityEngine.Time.realtimeSinceStartup;
                                }
                                else if (AutoRecoverGrid.MedicalType.Mp == mtype)
                                {
                                    m_nmpsendTime = UnityEngine.Time.realtimeSinceStartup;
                                }
                            }

                            //                            if (UnityEngine.Application.isEditor)
                            //                           {
                            //                               UnityEngine.Debug.Log(string.Format("使用物品 {0}" , itemid));
                            //                          }
                        }
                    }
                }
            }
        }
    }
示例#10
0
    /// <summary>
    /// 设置切换技能
    /// </summary>
    void SetChangeStateSkill()
    {
        Client.IPlayer    player    = ClientGlobal.Instance().MainPlayer;
        int               level     = player.GetProp((int)CreatureProp.Level);
        int               job       = player.GetProp((int)PlayerProp.Job);
        string            secondKey = job.ToString();
        SkillSettingState curState  = DataManager.Manager <LearnSkillDataManager>().CurState;

        if (curState == SkillSettingState.StateTwo)
        {
            secondKey = (10 + job).ToString();
        }
        m_skillid = GameTableManager.Instance.GetGlobalConfig <uint>("ChangeStateSkillID", secondKey);
        int needLevel = GameTableManager.Instance.GetGlobalConfig <int>("ChangeStateLevel");

        if (level < needLevel)
        {
            ResetBtn();
            //skillIcon.spriteName = "icon_lock";
            skillIcon.mainTexture = null;
            if (skillName != null)
            {
                skillName.text = needLevel.ToString();
            }
            SetBtnEnable(false);
            SetLongPressEvent(false);
            return;
        }
        else
        {
            if (skillBtn != null)
            {
                ResetBtn();
            }
            table.SkillDatabase db = GameTableManager.Instance.GetTableItem <table.SkillDatabase>((uint)m_skillid, 1);
            if (db != null)
            {
                UIManager.GetTextureAsyn(DataManager.Manager <UIManager>().GetResIDByFileName(false, db.iconPath, true), ref iuiIconAtlas, () =>
                {
                    if (null != skillIcon)
                    {
                        skillIcon.mainTexture = null;
                    }
                }, skillIcon, false);
            }
        }
        if (skillIcon != null)
        {
            skillIcon.width  = overlay.width;
            skillIcon.height = overlay.height;
            skillIcon.alpha  = 1f;
        }

        if (skillBtn != null)
        {
            SetLongPressEvent(true);
            SetBtnEnable(true);
        }

        RunCD();
    }