public void SetButton(Keys key, GMacroKeyButton btn) { int num; if (key == Keys.Shift) { num = 0x10000; } else if (key == Keys.Alt) { num = 0x10001; } else if (key == Keys.Control) { num = 0x10002; } else { num = (int)key; } if ((num >= 0) && (num < this.m_Buttons.Length)) { this.SetButton(this.m_Buttons, num, btn); } else { num -= 0x10000; if ((num >= 0) && (num < this.m_HighButtons.Length)) { this.SetButton(this.m_HighButtons, num, btn); } } }
public void PlaceKey(Keys key, string name, float w, float h) { GMacroKeyButton btn = new GMacroKeyButton(key, name, this.m_Bold, 4 + ((int)(this.m_fX * 28f)), 4 + ((int)(this.m_fY * 28f)), 1 + ((int)(w * 28f)), 1 + ((int)(h * 28f))); this.SetButton(key, btn); base.m_Children.Add(btn); this.m_fX += w; }
private void SetButton(object[] objs, int index, GMacroKeyButton btn) { object obj2 = objs[index]; if (!(obj2 is GMacroKeyButton[])) { if (obj2 is GMacroKeyButton) { objs[index] = new GMacroKeyButton[] { (GMacroKeyButton)obj2, btn }; } else { objs[index] = btn; } } }
public void Update() { ArrayList dataStore = Engine.GetDataStore(); Gump[] gumpArray = base.m_Children.ToArray(); for (int i = 0; i < gumpArray.Length; i++) { GMacroKeyButton button = gumpArray[i] as GMacroKeyButton; if ((button != null) && (button.Macro != null)) { dataStore.Add(button); } } bool flag = (this.m_Mods & MacroModifiers.All) != MacroModifiers.None; bool flag2 = (this.m_Mods & MacroModifiers.Ctrl) != MacroModifiers.None; bool flag3 = (this.m_Mods & MacroModifiers.Alt) != MacroModifiers.None; bool flag4 = (this.m_Mods & MacroModifiers.Shift) != MacroModifiers.None; ArrayList list = Macros.List; for (int j = 0; j < list.Count; j++) { Macro mc = (Macro)list[j]; if (flag || (((mc.Control == flag2) && (mc.Alt == flag3)) && (mc.Shift == flag4))) { object obj2 = this.GetButton(mc.Key); if (obj2 is GMacroKeyButton[]) { GMacroKeyButton[] buttonArray = (GMacroKeyButton[])obj2; for (int m = 0; m < buttonArray.Length; m++) { this.SetMacro(dataStore, buttonArray[m], mc); } } else if (obj2 is GMacroKeyButton) { this.SetMacro(dataStore, (GMacroKeyButton)obj2, mc); } } } for (int k = 0; k < dataStore.Count; k++) { ((GMacroKeyButton)dataStore[k]).Macro = null; } Engine.ReleaseDataStore(dataStore); }
private void SetMacro(ArrayList list, GMacroKeyButton btn, Macro mc) { if (list.Contains(btn) || (btn.Macro == null)) { list.Remove(btn); btn.Macro = mc; } else if (btn.Macro is Macro) { btn.Macro = new Macro[] { (Macro)btn.Macro, mc }; } else if (btn.Macro is Macro[]) { Macro[] macro = (Macro[])btn.Macro; Macro[] macroArray2 = new Macro[macro.Length + 1]; for (int i = 0; i < macro.Length; i++) { macroArray2[i] = macro[i]; } macroArray2[macro.Length] = mc; btn.Macro = macroArray2; } }
private void SetMacro(ArrayList list, GMacroKeyButton btn, Macro mc) { if (list.Contains(btn) || (btn.Macro == null)) { list.Remove(btn); btn.Macro = mc; } else if (btn.Macro is Macro) { btn.Macro = new Macro[] { (Macro) btn.Macro, mc }; } else if (btn.Macro is Macro[]) { Macro[] macro = (Macro[]) btn.Macro; Macro[] macroArray2 = new Macro[macro.Length + 1]; for (int i = 0; i < macro.Length; i++) { macroArray2[i] = macro[i]; } macroArray2[macro.Length] = mc; btn.Macro = macroArray2; } }
private void SetButton(object[] objs, int index, GMacroKeyButton btn) { object obj2 = objs[index]; if (!(obj2 is GMacroKeyButton[])) { if (obj2 is GMacroKeyButton) { objs[index] = new GMacroKeyButton[] { (GMacroKeyButton) obj2, btn }; } else { objs[index] = btn; } } }
public void SetButton(Keys key, GMacroKeyButton btn) { int num; if (key == Keys.Shift) { num = 0x10000; } else if (key == Keys.Alt) { num = 0x10001; } else if (key == Keys.Control) { num = 0x10002; } else { num = (int) key; } if ((num >= 0) && (num < this.m_Buttons.Length)) { this.SetButton(this.m_Buttons, num, btn); } else { num -= 0x10000; if ((num >= 0) && (num < this.m_HighButtons.Length)) { this.SetButton(this.m_HighButtons, num, btn); } } }
public void PlaceKey(Keys key, string name, float w, float h) { GMacroKeyButton btn = new GMacroKeyButton(key, name, this.m_Bold, 4 + ((int) (this.m_fX * 28f)), 4 + ((int) (this.m_fY * 28f)), 1 + ((int) (w * 28f)), 1 + ((int) (h * 28f))); this.SetButton(key, btn); base.m_Children.Add(btn); this.m_fX += w; }