public GDesktopBorder() : base(Engine.GameX - 4, Engine.GameY - 4, Engine.GameWidth + 8, Engine.GameHeight + 8, 0xa8c, 0xa8c, 0xa8c, 0xa8d, 0, 0xa8d, 0xa8c, 0xa8c, 0xa8c) { Instance = this; base.m_CanDrag = true; base.m_QuickDrag = true; base.m_DragClipX = Engine.GameWidth + 4; base.m_DragClipY = Engine.GameHeight + 4; base.CanClose = false; }