示例#1
0
 public GDesktopBorder() : base(Engine.GameX - 4, Engine.GameY - 4, Engine.GameWidth + 8, Engine.GameHeight + 8, 0xa8c, 0xa8c, 0xa8c, 0xa8d, 0, 0xa8d, 0xa8c, 0xa8c, 0xa8c)
 {
     Instance         = this;
     base.m_CanDrag   = true;
     base.m_QuickDrag = true;
     base.m_DragClipX = Engine.GameWidth + 4;
     base.m_DragClipY = Engine.GameHeight + 4;
     base.CanClose    = false;
 }
示例#2
0
 public GDesktopBorder()
     : base(Engine.GameX - 4, Engine.GameY - 4, Engine.GameWidth + 8, Engine.GameHeight + 8, 0xa8c, 0xa8c, 0xa8c, 0xa8d, 0, 0xa8d, 0xa8c, 0xa8c, 0xa8c)
 {
     Instance = this;
     base.m_CanDrag = true;
     base.m_QuickDrag = true;
     base.m_DragClipX = Engine.GameWidth + 4;
     base.m_DragClipY = Engine.GameHeight + 4;
     base.CanClose = false;
 }