public Client.EquipPos GetPosBySuitType(uint type) { /* * 0.初始外观 1.服装 2.奇兵 3.背饰 4.脸饰 100.萌宠 */ Client.EquipPos pos = Client.EquipPos.EquipPos_Null; if (type == 1) { pos = Client.EquipPos.EquipPos_Body; } else if (type == 2) { pos = Client.EquipPos.EquipPos_Weapon; } else if (type == 3) { pos = Client.EquipPos.EquipPos_Back; } else if (type == 4) { pos = Client.EquipPos.EquipPos_Face; } else if (type == 0) { pos = Client.EquipPos.EquipPos_Null; } return(pos); }
//------------------------------------------------------------------------------------------------------- private static void BuildPlayerViewProp(GameCmd.t_MapUserData data, ref EntityViewProp[] propList) { if (propList == null) { return; } if (propList.Length < 0 || propList.Length > (int)Client.EquipPos.EquipPos_Max) { Engine.Utility.Log.Error("BuildPlayerPropList:外观列表长度非法"); return; } // 处理时装外观数据 int index = 0; propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Body, 0); propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Weapon, 0); if (data.userdata.equip_suit == null) { return; } if (data.userdata.equip_suit.Count > 0) { for (int i = 0; i < data.userdata.equip_suit.Count; ++i) { if (data.userdata.equip_suit[i] == null) { continue; } // 忽略萌宠 if (GameCmd.EquipSuitType.Magic_Pet_Type == data.userdata.equip_suit[i].suit_type) { continue; } int pos = GetPropPos((Client.EquipPos)data.userdata.equip_suit[i].suit_type, propList); if (pos >= 0) { propList[pos] = new EntityViewProp((int)data.userdata.equip_suit[i].suit_type, (int)data.userdata.equip_suit[i].baseid); } else { Client.EquipPos equipPos = (Client.EquipPos)data.userdata.equip_suit[i].suit_type; propList[index++] = new EntityViewProp((int)equipPos, (int)data.userdata.equip_suit[i].baseid); } } } }
//------------------------------------------------------------------------------------------------------- /** * @brief 修改装备部位 * @param */ public void ChangeSuit(Client.EquipPos pos, int nSuitID) { if (m_PuppetObj == null) { return; } ChangeEquip changeEquip = new ChangeEquip(); changeEquip.pos = pos; changeEquip.nSuitID = nSuitID; changeEquip.nLayer = (int)Engine.RenderLayer.ShowModel; if (changeEquip.pos == EquipPos.EquipPos_Body) { changeEquip.evt = OnChangeEquip; changeEquip.param = pos; } changeEquip.nStateType = (int)DataManager.Manager <LearnSkillDataManager>().CurState; m_PuppetObj.SendMessage(EntityMessage.EntityCommand_ChangeEquip, changeEquip); }
private static int GetPropPos(Client.EquipPos pos, EntityViewProp[] propList) { if (propList == null) { return(-1); } for (int i = 0; i < propList.Length; ++i) { if (propList[i] == null) { continue; } if (propList[i].nPos == (int)pos) { return(i); } } return(-1); }
//------------------------------------------------------------------------------------------------------- private static bool IsExistProp(Client.EquipPos pos, EntityViewProp[] propList) { if (propList == null) { return(false); } for (int i = 0; i < propList.Length; ++i) { if (propList[i] == null) { continue; } if (propList[i].nPos == (int)pos) { return(true); } } return(false); }
public bool Create(List <GameCmd.SuitData> lstSuit, int nJob, int nSex, int nSize, GameObject parentObj, SkillSettingState eState = SkillSettingState.StateOne) { Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem(); if (rs == null) { Engine.Utility.Log.Error("获取RenderSystem失败!"); return(false); } // 对象创建 if (m_Root == null) { m_Root = new GameObject("RTObj"); if (parentObj != null) { m_Root.transform.parent = parentObj.transform; } } // m_RenderObj = null; Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); if (es == null) { return(false); } Client.EntityCreateData data = new Client.EntityCreateData(); data.ID = ++s_uPuppetID; data.strName = ""; //int speed = player.GetProp((int)WorldObjProp.MoveSpeed); data.PropList = new EntityAttr[(int)PuppetProp.End - (int)EntityProp.Begin]; int index = 0; data.PropList[index++] = new EntityAttr((int)PuppetProp.Job, nJob); data.PropList[index++] = new EntityAttr((int)PuppetProp.Sex, nSex); //data.PropList[index++] = new EntityAttr((int)EntityProp.BaseID, 0); //data.PropList[index++] = new EntityAttr((int)WorldObjProp.MoveSpeed, speed); data.eSkillState = eState; data.bViewModel = true; // 处理时装外观数据 EntityViewProp[] propList = new EntityViewProp[(int)Client.EquipPos.EquipPos_Max]; index = 0; propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Body, 0); propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Weapon, 0); if (lstSuit.Count > 0) { for (int i = 0; i < lstSuit.Count; ++i) { if (lstSuit[i] == null) { continue; } int pos = GetPropPos((Client.EquipPos)lstSuit[i].suit_type, propList); if (pos >= 0) { propList[pos] = new EntityViewProp((int)lstSuit[i].suit_type, (int)lstSuit[i].baseid); } else { Client.EquipPos equipPos = (Client.EquipPos)lstSuit[i].suit_type; propList[index++] = new EntityViewProp((int)equipPos, (int)lstSuit[i].baseid); } } } data.ViewList = propList; data.nLayer = LayerMask.NameToLayer("ShowModel"); m_PuppetObj = es.CreateEntity(Client.EntityType.EntityType_Puppet, data, true) as Client.IPuppet; if (m_PuppetObj == null) { Engine.Utility.Log.Error("创建Renderobj失败{0}!", ""); return(false); } m_RenderObj = m_PuppetObj.renderObj; if (m_RenderObj == null) { return(false); } // 默认播放站立动作 m_RenderObj.Play(Client.EntityAction.Stand); m_RenderObj.SetLayer((int)Engine.RenderLayer.ShowModel); // showModel // CreateCamera Camera cam = CreateCamera(); m_RenderText = new RenderTexture(nSize, nSize, 24, RenderTextureFormat.ARGB32); if (m_RenderText == null) { return(false); } cam.targetTexture = m_RenderText; // 对象挂在父节点上 if (m_Root != null) { m_RenderObj.GetNode().GetTransForm().parent = m_Root.transform; m_Camera.transform.parent = m_Root.transform; } return(true); }
private static void BuildNPCViewProp(GameCmd.t_MapNpcDataPos data, ref EntityViewProp[] propList) { if (propList == null) { return; } if (propList.Length < 0 || propList.Length > (int)Client.EquipPos.EquipPos_Max) { Engine.Utility.Log.Error("BuildPlayerPropList:外观列表长度非法"); return; } // 处理时装外观数据 if (data.mapnpcdata.npcdata.arenanpctype == ArenaNpcType.ArenaNpcType_Player || data.mapnpcdata.npcdata.arenanpctype == ArenaNpcType.ArenaNpcType_Npc) { int index = 0; if (data.mapnpcdata.npcdata.sex == 0) { Engine.Utility.Log.Error("BuildPlayerPropList:性别数据{0}非法!", data.mapnpcdata.npcdata.sex); data.mapnpcdata.npcdata.sex = 1; } var table_data = table.SelectRoleDataBase.Where((GameCmd.enumProfession)data.mapnpcdata.npcdata.job, (GameCmd.enmCharSex)data.mapnpcdata.npcdata.sex); if (table_data == null) { Engine.Utility.Log.Error("BuildPlayerPropList:job{0}或者sex{1}数据非法!", data.mapnpcdata.npcdata.job, data.mapnpcdata.npcdata.sex); return; } uint uClothID = table_data.bodyPathID; uint uWeaponID = table_data.weaponPath; propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Body, (int)uClothID); propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Weapon, (int)uWeaponID); for (int i = 0; i < data.mapnpcdata.npcdata.suit_data.Count; ++i) { if (data.mapnpcdata.npcdata.suit_data[i] == null) { return; } uint nSultID = 0; int pos = GetPropPos((Client.EquipPos)data.mapnpcdata.npcdata.suit_data[i].suit_type, propList); if (pos >= 0) { if (data.mapnpcdata.npcdata.suit_data[i].suit_type == EquipSuitType.Clothes_Type && data.mapnpcdata.npcdata.suit_data[i].suit_type == 0) { nSultID = uClothID; } else { nSultID = data.mapnpcdata.npcdata.suit_data[i].baseid; } if (data.mapnpcdata.npcdata.suit_data[i].suit_type == EquipSuitType.Qibing_Type && data.mapnpcdata.npcdata.suit_data[i].suit_type == 0) { nSultID = uWeaponID; } else { nSultID = data.mapnpcdata.npcdata.suit_data[i].baseid; } propList[pos] = new EntityViewProp((int)data.mapnpcdata.npcdata.suit_data[i].suit_type, (int)nSultID); } else { Client.EquipPos equipPos = (Client.EquipPos)data.mapnpcdata.npcdata.suit_data[i].suit_type; propList[index++] = new EntityViewProp((int)equipPos, (int)nSultID); } } } else { propList = null; } }