public static void OnWelcomeResponse(Packet packet) { string msg = packet.ReadString(); int id = packet.ReadInt(); int tickRate = packet.ReadInt(); Console.WriteLine("Message from the server : " + msg); Client.myId = id; ClientSend.WelcomeReceived(); Client.udp.Connect(((IPEndPoint)Client.tcp.socket.Client.LocalEndPoint).Port); }
public static void Welcome(Packet _packet) { //Look out with the order, it's important int _myId = _packet.ReadInt(); string _msg = _packet.ReadString(); Console.WriteLine($"Server: {_msg}"); Client.Instance.myId = _myId; //send welcome received packet ClientSend.WelcomeReceived(); }