private void SetUpBasicUIComponents() { Canvas = new GameObject(); Canvas = UICanvas.AddUICreatorCompnent(Canvas, GameManager); CreateEventSystem(Canvas.transform); }
public static GameObject AddUICreatorCompnent(GameObject objectAddingUICreatorTo, GameManager gameManager) { objectAddingUICreatorTo.SetActive(false); UICanvas uiCreator = objectAddingUICreatorTo.AddComponent <UICanvas>() as UICanvas; uiCreator.GameManager = gameManager; objectAddingUICreatorTo.SetActive(true); return(objectAddingUICreatorTo); }