static void SkillButton_Click(object sender, EventArgs e) { if (CharacterDialog.Window.Visible && CharacterDialog.SkillPage.Visible) { CharacterDialog.Hide(); } else { CharacterDialog.Show(); CharacterDialog.SkillButton_Click(null, EventArgs.Empty); } }
static void Scene_KeyDown(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.Up: ChatPanel.StartIndex--; ChatPanel.UpdateChatList(); break; case Keys.Down: ChatPanel.StartIndex++; ChatPanel.UpdateChatList(); break; case Keys.V: MiniMap.Toggle(); break; case Keys.F9: case Keys.I: if (InventoryDialog.Window.Visible) { InventoryDialog.Hide(); } else { InventoryDialog.Show(); } break; case Keys.F10: case Keys.C: if (CharacterDialog.Window.Visible && CharacterDialog.CharacterPage.Visible) { CharacterDialog.Hide(); } else { CharacterDialog.Show(); CharacterDialog.CharacterButton_Click(null, EventArgs.Empty); } break; case Keys.F11: case Keys.S: if (CharacterDialog.Window.Visible && CharacterDialog.SkillPage.Visible) { CharacterDialog.Hide(); } else { CharacterDialog.Show(); CharacterDialog.SkillButton_Click(null, EventArgs.Empty); } break; case Keys.Escape: InventoryDialog.Hide(); CharacterDialog.Hide(); break; case Keys.Tab: if (Main.Timer.ElapsedMilliseconds > Main.PickUpTime) { Main.PickUpTime = Main.Timer.ElapsedMilliseconds + 200; for (int I = 0; I < ItemObject.ItemList.Count; I++) { if (ItemObject.ItemList[I].Location == MapObject.User.Location) { OutBound.PickUp(); return; } } } break; case Keys.X: if (!Alt) { break; } LogOut(); break; case Keys.Q: if (!Alt) { break; } QuitGame(); break; case Keys.Z: if (Ctrl) { BeltPanel.Flip(); } else { if (BeltPanel.Window.Visible) { BeltPanel.Hide(); } else { BeltPanel.Show(); } } break; case Keys.NumPad1: case Keys.D1: if (Main.Time > Main.UseItemTime) { BeltPanel.Grid[0].UseItem(); } break; case Keys.NumPad2: case Keys.D2: if (Main.Time > Main.UseItemTime) { BeltPanel.Grid[1].UseItem(); } break; case Keys.NumPad3: case Keys.D3: if (Main.Time > Main.UseItemTime) { BeltPanel.Grid[2].UseItem(); } break; case Keys.NumPad4: case Keys.D4: if (Main.Time > Main.UseItemTime) { BeltPanel.Grid[3].UseItem(); } break; case Keys.NumPad5: case Keys.D5: if (Main.Time > Main.UseItemTime) { BeltPanel.Grid[4].UseItem(); } break; case Keys.NumPad6: case Keys.D6: if (Main.Time > Main.UseItemTime) { BeltPanel.Grid[5].UseItem(); } break; } }