static FrameSet() { FrameSet frame; Player = new FrameSet(); //Default NPC DefaultNPC = new FrameSet { { MirAction.Standing, new Frame(0, 4, 0, 450) }, { MirAction.Harvest, new Frame(12, 10, 0, 200) } }; //Default Monster DefaultMonster = new FrameSet { { MirAction.Standing, new Frame(0, 4, 0, 500) }, { MirAction.Walking, new Frame(32, 6, 0, 100) }, { MirAction.Attack1, new Frame(80, 6, 0, 100) }, { MirAction.Struck, new Frame(128, 2, 0, 200) }, { MirAction.Die, new Frame(144, 10, 0, 100) }, { MirAction.Dead, new Frame(153, 1, 9, 1000) }, { MirAction.Revive, new Frame(144, 10, 0, 100) { Reverse = true } } }; #region DragonStatue //DragonStatue 1 DragonStatue = new List <FrameSet> { (frame = new FrameSet()) }; frame.Add(MirAction.Standing, new Frame(300, 1, -1, 1000)); frame.Add(MirAction.AttackRange1, new Frame(300, 1, -1, 120)); frame.Add(MirAction.Struck, new Frame(300, 1, -1, 200)); //DragonStatue 2 DragonStatue.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(301, 1, -1, 1000)); frame.Add(MirAction.AttackRange1, new Frame(301, 1, -1, 120)); frame.Add(MirAction.Struck, new Frame(301, 1, -1, 200)); //DragonStatue 3 DragonStatue.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(302, 1, -1, 1000)); frame.Add(MirAction.AttackRange1, new Frame(302, 1, -1, 120)); frame.Add(MirAction.Struck, new Frame(302, 1, -1, 200)); //DragonStatue 4 DragonStatue.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(320, 1, -1, 1000)); frame.Add(MirAction.AttackRange1, new Frame(320, 1, -1, 120)); frame.Add(MirAction.Struck, new Frame(320, 1, -1, 200)); //DragonStatue 5 DragonStatue.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(321, 1, -1, 1000)); frame.Add(MirAction.AttackRange1, new Frame(321, 1, -1, 120)); frame.Add(MirAction.Struck, new Frame(321, 1, -1, 200)); //DragonStatue 6 DragonStatue.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(322, 1, -1, 1000)); frame.Add(MirAction.AttackRange1, new Frame(322, 1, -1, 120)); frame.Add(MirAction.Struck, new Frame(322, 1, -1, 200)); #endregion #region GreatFoxSpirit //GreatFoxSpirit level 0 GreatFoxSpirit = new List <FrameSet> { (frame = new FrameSet()) }; frame.Add(MirAction.Standing, new Frame(0, 20, -20, 100)); frame.Add(MirAction.Attack1, new Frame(22, 8, -8, 120)); frame.Add(MirAction.Struck, new Frame(20, 2, -2, 200)); frame.Add(MirAction.Die, new Frame(300, 18, -18, 120)); frame.Add(MirAction.Dead, new Frame(317, 1, -1, 1000)); frame.Add(MirAction.Revive, new Frame(300, 18, -18, 150) { Reverse = true }); //GreatFoxSpirit level 1 GreatFoxSpirit.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(60, 20, -20, 100)); frame.Add(MirAction.Attack1, new Frame(82, 8, -8, 120)); frame.Add(MirAction.Struck, new Frame(80, 2, -2, 200)); frame.Add(MirAction.Die, new Frame(300, 18, -18, 120)); frame.Add(MirAction.Dead, new Frame(317, 1, -1, 1000)); frame.Add(MirAction.Revive, new Frame(300, 18, -18, 150) { Reverse = true }); //GreatFoxSpirit level 2 GreatFoxSpirit.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(120, 20, -20, 100)); frame.Add(MirAction.Attack1, new Frame(142, 8, -8, 120)); frame.Add(MirAction.Struck, new Frame(140, 2, -2, 200)); frame.Add(MirAction.Die, new Frame(300, 18, -18, 120)); frame.Add(MirAction.Dead, new Frame(317, 1, -1, 1000)); frame.Add(MirAction.Revive, new Frame(300, 18, -18, 150) { Reverse = true }); //GreatFoxSpirit level 3 GreatFoxSpirit.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(180, 20, -20, 100)); frame.Add(MirAction.Attack1, new Frame(202, 8, -8, 120)); frame.Add(MirAction.Struck, new Frame(200, 2, -2, 200)); frame.Add(MirAction.Die, new Frame(300, 18, -18, 120)); frame.Add(MirAction.Dead, new Frame(317, 1, -1, 1000)); frame.Add(MirAction.Revive, new Frame(300, 18, -18, 150) { Reverse = true }); //GreatFoxSpirit level 4 GreatFoxSpirit.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(240, 20, -20, 100)); frame.Add(MirAction.Attack1, new Frame(262, 8, -8, 120)); frame.Add(MirAction.Struck, new Frame(260, 2, -2, 200)); frame.Add(MirAction.Die, new Frame(300, 18, -18, 120)); frame.Add(MirAction.Dead, new Frame(317, 1, -1, 1000)); frame.Add(MirAction.Revive, new Frame(300, 18, -18, 150) { Reverse = true }); #endregion #region HellBombs //HellBomb1 HellBomb = new List <FrameSet> { (frame = new FrameSet()) }; frame.Add(MirAction.Standing, new Frame(52, 9, -9, 100) { Blend = true }); frame.Add(MirAction.Attack1, new Frame(999, 1, -1, 120) { Blend = true }); frame.Add(MirAction.Struck, new Frame(52, 9, -9, 100) { Blend = true }); //HellBomb2 HellBomb.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(70, 9, -9, 100) { Blend = true }); frame.Add(MirAction.Attack1, new Frame(999, 1, -1, 120) { Blend = true }); frame.Add(MirAction.Struck, new Frame(70, 9, -9, 100) { Blend = true }); //HellBomb3 HellBomb.Add(frame = new FrameSet()); frame.Add(MirAction.Standing, new Frame(88, 9, -9, 100) { Blend = true }); frame.Add(MirAction.Attack1, new Frame(999, 1, -1, 120) { Blend = true }); frame.Add(MirAction.Struck, new Frame(88, 9, -9, 100) { Blend = true }); #endregion #region Player //Common Player.Add(MirAction.Standing, new Frame(0, 4, 0, 500, 0, 8, 0, 250)); Player.Add(MirAction.Walking, new Frame(32, 6, 0, 100, 64, 6, 0, 100)); Player.Add(MirAction.Running, new Frame(80, 6, 0, 100, 112, 6, 0, 100)); Player.Add(MirAction.Stance, new Frame(128, 1, 0, 1000, 160, 1, 0, 1000)); Player.Add(MirAction.Stance2, new Frame(300, 1, 5, 1000, 332, 1, 5, 1000)); Player.Add(MirAction.Attack1, new Frame(136, 6, 0, 100, 168, 6, 0, 100)); Player.Add(MirAction.Attack2, new Frame(184, 6, 0, 100, 216, 6, 0, 100)); Player.Add(MirAction.Attack3, new Frame(232, 8, 0, 100, 264, 8, 0, 100)); Player.Add(MirAction.Attack4, new Frame(416, 6, 0, 100, 448, 6, 0, 100)); Player.Add(MirAction.Spell, new Frame(296, 6, 0, 100, 328, 6, 0, 100)); Player.Add(MirAction.Harvest, new Frame(344, 2, 0, 300, 376, 2, 0, 300)); Player.Add(MirAction.Struck, new Frame(360, 3, 0, 100, 392, 3, 0, 100)); Player.Add(MirAction.Die, new Frame(384, 4, 0, 100, 416, 4, 0, 100)); Player.Add(MirAction.Dead, new Frame(387, 1, 3, 1000, 419, 1, 3, 1000)); Player.Add(MirAction.Revive, new Frame(384, 4, 0, 100, 416, 4, 0, 100) { Reverse = true }); Player.Add(MirAction.Mine, new Frame(184, 6, 0, 100, 216, 6, 0, 100)); Player.Add(MirAction.Lunge, new Frame(139, 1, 5, 1000, 300, 1, 5, 1000)); //Assassin Player.Add(MirAction.Sneek, new Frame(464, 6, 0, 100, 496, 6, 0, 100)); Player.Add(MirAction.DashAttack, new Frame(80, 3, 3, 100, 112, 3, 3, 100)); //Archer Player.Add(MirAction.WalkingBow, new Frame(0, 6, 0, 100, 0, 6, 0, 100)); Player.Add(MirAction.RunningBow, new Frame(48, 6, 0, 100, 48, 6, 0, 100)); Player.Add(MirAction.AttackRange1, new Frame(96, 8, 0, 100, 96, 8, 0, 100)); Player.Add(MirAction.AttackRange2, new Frame(160, 8, 0, 100, 160, 8, 0, 100)); Player.Add(MirAction.AttackRange3, new Frame(224, 8, 0, 100, 224, 8, 0, 100)); Player.Add(MirAction.Jump, new Frame(288, 8, 0, 100, 288, 8, 0, 100)); //Mounts Player.Add(MirAction.MountStanding, new Frame(416, 4, 0, 500, 448, 4, 0, 500)); Player.Add(MirAction.MountWalking, new Frame(448, 8, 0, 100, 480, 8, 0, 500)); Player.Add(MirAction.MountRunning, new Frame(512, 6, 0, 100, 544, 6, 0, 100)); Player.Add(MirAction.MountStruck, new Frame(560, 3, 0, 100, 592, 3, 0, 100)); Player.Add(MirAction.MountAttack, new Frame(584, 6, 0, 100, 616, 6, 0, 100)); //Fishing Player.Add(MirAction.FishingCast, new Frame(632, 8, 0, 100)); Player.Add(MirAction.FishingWait, new Frame(696, 6, 0, 120)); Player.Add(MirAction.FishingReel, new Frame(744, 8, 0, 100)); #endregion }