public static void Clean() { for (int i = TextureList.Count - 1; i >= 0; i--) { MImage m = TextureList[i]; if (m == null) { TextureList.RemoveAt(i); continue; } if (CMain.Time <= m.CleanTime) { continue; } m.DisposeTexture(); } for (int i = ControlList.Count - 1; i >= 0; i--) { MirControl c = ControlList[i]; if (c == null) { ControlList.RemoveAt(i); continue; } if (CMain.Time <= c.CleanTime) { continue; } c.DisposeTexture(); } }
private static void CleanUp() { if (Sprite != null) { if (!Sprite.Disposed) { Sprite.Dispose(); } Sprite = null; } if (Line != null) { if (!Line.Disposed) { Line.Dispose(); } Line = null; } if (CurrentSurface != null) { if (!CurrentSurface.Disposed) { CurrentSurface.Dispose(); } CurrentSurface = null; } if (PoisonDotBackground != null) { if (!PoisonDotBackground.Disposed) { PoisonDotBackground.Dispose(); } PoisonDotBackground = null; } if (RadarTexture != null) { if (!RadarTexture.Disposed) { RadarTexture.Dispose(); } RadarTexture = null; } if (FloorTexture != null) { if (!FloorTexture.Disposed) { FloorTexture.Dispose(); } DXManager.FloorTexture = null; GameScene.Scene.MapControl.FloorValid = false; if (DXManager.FloorSurface != null && !DXManager.FloorSurface.Disposed) { DXManager.FloorSurface.Dispose(); } DXManager.FloorSurface = null; } if (LightTexture != null) { if (!LightTexture.Disposed) { LightTexture.Dispose(); } DXManager.LightTexture = null; if (DXManager.LightSurface != null && !DXManager.LightSurface.Disposed) { DXManager.LightSurface.Dispose(); } DXManager.LightSurface = null; } if (Lights != null) { for (int i = 0; i < Lights.Count; i++) { if (!Lights[i].Disposed) { Lights[i].Dispose(); } } Lights.Clear(); } for (int i = TextureList.Count - 1; i >= 0; i--) { MImage m = TextureList[i]; if (m == null) { continue; } m.DisposeTexture(); } TextureList.Clear(); for (int i = ControlList.Count - 1; i >= 0; i--) { MirControl c = ControlList[i]; if (c == null) { continue; } c.DisposeTexture(); } ControlList.Clear(); }