public void DrawUpBlend(int index, Point point) { if (!CheckImage(index)) { return; } MImage mi = _images[index]; point.Y -= mi.Height; if (point.X >= Settings.ScreenWidth || point.Y >= Settings.ScreenHeight || point.X + mi.Width < 0 || point.Y + mi.Height < 0) { return; } bool oldBlend = DXManager.Blending; DXManager.SetBlend(true, 1); DXManager.Sprite.Draw2D(mi.Image, Point.Empty, 0, point, Color.White); DXManager.SetBlend(oldBlend); mi.CleanTime = CMain.Time + Settings.CleanDelay; }
public void DrawBlend(int index, Point point, Color colour, bool offSet = false, float rate = 1) { if (!CheckImage(index)) { return; } MImage mi = _images[index]; if (offSet) { point.Offset(mi.X, mi.Y); } if (point.X >= Settings.ScreenWidth || point.Y >= Settings.ScreenHeight || point.X + mi.Width < 0 || point.Y + mi.Height < 0) { return; } bool oldBlend = DXManager.Blending; DXManager.SetBlend(true, rate); DXManager.Sprite.Draw2D(mi.Image, Point.Empty, 0, point, colour); DXManager.SetBlend(oldBlend); mi.CleanTime = CMain.Time + Settings.CleanDelay; }
public void Draw(int index, Rectangle section, Point point, Color colour, float opacity) { if (!CheckImage(index)) { return; } MImage mi = _images[index]; if (point.X >= Settings.ScreenWidth || point.Y >= Settings.ScreenHeight || point.X + mi.Width < 0 || point.Y + mi.Height < 0) { return; } if (section.Right > mi.Width) { section.Width -= section.Right - mi.Width; } if (section.Bottom > mi.Height) { section.Height -= section.Bottom - mi.Height; } float oldOpacity = DXManager.Opacity; DXManager.SetOpacity(opacity); DXManager.Sprite.Draw2D(mi.Image, section, section.Size, point, colour); DXManager.SetOpacity(oldOpacity); mi.CleanTime = CMain.Time + Settings.CleanDelay; }
public static void ResetDevice() { DXManager.CleanUp(); DXManager.DeviceLost = true; if (DXManager.Parameters == null) { return; } Size clientSize = Program.Form.ClientSize; if (clientSize.Width == 0 || clientSize.Height == 0) { return; } DXManager.Parameters.Windowed = !Settings.FullScreen; DXManager.Parameters.BackBufferWidth = clientSize.Width; DXManager.Parameters.BackBufferHeight = clientSize.Height; DXManager.Parameters.PresentationInterval = Settings.FPSCap ? PresentInterval.Default : PresentInterval.Immediate; DXManager.Device.Reset(DXManager.Parameters); DXManager.LoadTextures(); }
public void Draw(int index, Point point, Color colour, bool offSet, float opacity) { if (!CheckImage(index)) { return; } MImage mi = _images[index]; if (offSet) { point.Offset(mi.X, mi.Y); } if (point.X >= Settings.ScreenWidth || point.Y >= Settings.ScreenHeight || point.X + mi.Width < 0 || point.Y + mi.Height < 0) { return; } float oldOpacity = DXManager.Opacity; DXManager.SetOpacity(opacity); DXManager.Sprite.Draw2D(mi.Image, Point.Empty, 0, point, colour); DXManager.SetOpacity(oldOpacity); mi.CleanTime = CMain.Time + Settings.CleanDelay; }
public void DrawUpBlend(int index, Point point) { if (!CheckImage(index)) { return; } MImage mi = _images[index]; point.Y -= mi.Height; if (point.X >= Settings.ScreenWidth || point.Y >= Settings.ScreenHeight || point.X + mi.Width < 0 || point.Y + mi.Height < 0) { return; } bool oldBlend = DXManager.Blending; DXManager.SetBlend(true, 1); DXManager.Sprite.Draw(mi.Image, new Rectangle(0, 0, mi.Width, mi.Height), Vector3.Zero, new Vector3((float)point.X, (float)point.Y, 0.0F), Color.White); DXManager.SetBlend(oldBlend); mi.CleanTime = CMain.Time + Settings.CleanDelay; }
public static void AttemptReset() { try { Result result = DXManager.Device.TestCooperativeLevel(); if (result.Code == ResultCode.DeviceLost.Code) { return; } int code = result.Code; if (code == ResultCode.DeviceNotReset.Code) { DXManager.ResetDevice(); } else { if (code != ResultCode.Success.Code) { return; } DXManager.DeviceLost = false; } } catch { } }
public void Draw(int index, Point point, Color colour, bool offSet, float opacity) { if (!CheckImage(index)) { return; } MImage mi = _images[index]; if (offSet) { point.Offset(mi.X, mi.Y); } if (point.X >= Settings.ScreenWidth || point.Y >= Settings.ScreenHeight || point.X + mi.Width < 0 || point.Y + mi.Height < 0) { return; } float oldOpacity = DXManager.Opacity; DXManager.SetOpacity(opacity); DXManager.Sprite.Draw(mi.Image, new Rectangle(0, 0, mi.Width, mi.Height), Vector3.Zero, new Vector3((float)point.X, (float)point.Y, 0.0F), colour); DXManager.SetOpacity(oldOpacity); mi.CleanTime = CMain.Time + Settings.CleanDelay; }
public void DrawBlend(int index, Point point, Color colour, bool offSet = false, float rate = 1) { if (!CheckImage(index)) { return; } MImage mi = _images[index]; if (offSet) { point.Offset(mi.X, mi.Y); } if (point.X >= Settings.ScreenWidth || point.Y >= Settings.ScreenHeight || point.X + mi.Width < 0 || point.Y + mi.Height < 0) { return; } bool oldBlend = DXManager.Blending; DXManager.SetBlend(true, rate); DXManager.Sprite.Draw(mi.Image, new Rectangle(0, 0, mi.Width, mi.Height), Vector3.Zero, new Vector3((float)point.X, (float)point.Y, 0.0F), colour); CMain.DPSCounter++; DXManager.SetBlend(oldBlend); mi.CleanTime = CMain.Time + Settings.CleanDelay; }
public void Draw(int Index, Point Location, Color Colour, float Opacity = 1F, bool OffSet = false) { if (!CheckImage(Index)) { return; } if (OffSet) { Location.Offset(ImageList[Index].OffSet); } float OldOpacity = DXManager.Opacity; if (Opacity < 1F) { DXManager.SetOpacity(Opacity); } DXManager.Sprite.Draw2D(ImageList[Index].ImageTexture, Point.Empty, 0, Location, Colour.ToArgb()); if (Opacity < 1F) { DXManager.SetOpacity(OldOpacity); } }
public void DrawBlend(int Index, Point Location, Color Colour, bool OffSet = false) { if (!CheckImage(Index)) { return; } if (OffSet) { Location.Offset(ImageList[Index].OffSet); } DXManager.SetBlend(true); DXManager.Sprite.Draw2D(ImageList[Index].ImageTexture, Point.Empty, 0, Location, Colour); DXManager.SetBlend(false); }
public void Draw(int index, int x, int y) { if (x >= Settings.ScreenWidth || y >= Settings.ScreenHeight) { return; } if (!CheckImage(index)) { return; } MImage mi = _images[index]; if (x + mi.Width < 0 || y + mi.Height < 0) { return; } DXManager.Draw(mi.Image, new Rectangle(0, 0, mi.Width, mi.Height), new Vector3((float)x, (float)y, 0.0F), Color.White); mi.CleanTime = CMain.Time + Settings.CleanDelay; }
public void Draw(int Index, Rectangle Section, Point Location, Color Colour, float Opacity = 1F, bool OffSet = false) { if (!CheckImage(Index)) { return; } if (OffSet) { Section.Offset(ImageList[Index].OffSet); } if (Section.Right > ImageList[Index].Size.Width) { Section.Width -= Section.Right - ImageList[Index].Size.Width; } if (Section.Bottom > ImageList[Index].Size.Height) { Section.Height -= Section.Bottom - ImageList[Index].Size.Height; } float OldOpacity = DXManager.Opacity; if (Opacity < 1F) { DXManager.SetOpacity(Opacity); } DXManager.Sprite.Draw2D(ImageList[Index].ImageTexture, Section, Section.Size, Location, Colour); if (Opacity < 1F) { DXManager.SetOpacity(OldOpacity); } }