Inheritance: IAIAlgorithm
 public void MinimaxSearchLevel0()
 {
     var minmax = new MinimaxSearch();
     IState state = new TestState(0);
     AbstractStep step = minmax.MakeDecision(state);
     Assert.AreEqual(null, step);
 }
        public void MinimaxSearchLevel1()
        {
            var minmax = new MinimaxSearch(2);
            var state = new TestState(1);
            var left = new TestState(4);
            var right = new TestState(3);

            state.AddChilds(left, right);

            minmax.AddToGame(new TestGame(), PlayerType.PlayerOne);
            AbstractStep step = minmax.MakeDecision(state);
            Assert.AreEqual(1, ((TestStep) step).GetStep());
            Assert.AreEqual(right, ((TestStep) step).GetState());
        }
        public void MinimaxSearchLevel2()
        {
            var minmax = new MinimaxSearch(4);
            var state = new TestState(0);
            var level1_0 = new TestState(0);
            var level1_1 = new TestState(0);
            var level2_0 = new TestState(2);
            var level2_1 = new TestState(7);
            var level2_2 = new TestState(1);
            var level2_3 = new TestState(8);
            state.AddChilds(level1_0, level1_1);
            level1_0.AddChilds(level2_0, level2_1);
            level1_1.AddChilds(level2_2, level2_3);

            minmax.AddToGame(new TestGame(), PlayerType.PlayerOne);
            AbstractStep step = minmax.MakeDecision(state);
            Assert.AreEqual(level1_0, ((TestStep) step).GetState());
        }