void btnSave_Click(object sender, SdlDotNet.Widgets.MouseButtonEventArgs e) { rdungeon.DungeonName = txtDungeonName.Text; if (optUp.Checked) { rdungeon.Direction = Enums.Direction.Up; } else { rdungeon.Direction = Enums.Direction.Down; } rdungeon.MaxFloors = nudMaxFloors.Value; rdungeon.Recruitment = chkRecruiting.Checked; rdungeon.Exp = chkEXPGain.Checked; rdungeon.WindTimer = nudWindTimer.Value; Messenger.SendSaveRDungeon(rdungeon); rdungeon = null; pnlRDungeonGeneral.Visible = false; pnlRDungeonList.Visible = true; this.Size = new System.Drawing.Size(pnlRDungeonList.Width, pnlRDungeonList.Height); this.TitleBar.Text = "Random Dungeon Panel"; }
public void LoadRDungeon(string[] parse) { //load Rdungeon from packet rdungeon = new EditableRDungeon(parse[1].ToInt()); rdungeon.DungeonName = parse[2]; rdungeon.Direction = (Enums.Direction)parse[3].ToInt(); rdungeon.MaxFloors = parse[4].ToInt(); rdungeon.Recruitment = parse[5].ToBool(); rdungeon.Exp = parse[6].ToBool(); rdungeon.WindTimer = parse[7].ToInt(); rdungeon.DungeonIndex = parse[8].ToInt(); int n = 9; for (int i = 0; i < rdungeon.MaxFloors; i++) { rdungeon.Floors.Add(new EditableRDungeonFloor()); rdungeon.Floors[i].TrapMin = parse[n].ToInt(); rdungeon.Floors[i].TrapMax = parse[n + 1].ToInt(); rdungeon.Floors[i].ItemMin = parse[n + 2].ToInt(); rdungeon.Floors[i].ItemMax = parse[n + 3].ToInt(); rdungeon.Floors[i].Intricacy = parse[n + 4].ToInt(); rdungeon.Floors[i].RoomWidthMin = parse[n + 5].ToInt(); rdungeon.Floors[i].RoomWidthMax = parse[n + 6].ToInt(); rdungeon.Floors[i].RoomLengthMin = parse[n + 7].ToInt(); rdungeon.Floors[i].RoomLengthMax = parse[n + 8].ToInt(); rdungeon.Floors[i].HallTurnMin = parse[n + 9].ToInt(); rdungeon.Floors[i].HallTurnMax = parse[n + 10].ToInt(); rdungeon.Floors[i].HallVarMin = parse[n + 11].ToInt(); rdungeon.Floors[i].HallVarMax = parse[n + 12].ToInt(); rdungeon.Floors[i].WaterFrequency = parse[n + 13].ToInt(); rdungeon.Floors[i].Craters = parse[n + 14].ToInt(); rdungeon.Floors[i].CraterMinLength = parse[n + 15].ToInt(); rdungeon.Floors[i].CraterMaxLength = parse[n + 16].ToInt(); rdungeon.Floors[i].CraterFuzzy = parse[n + 17].ToBool(); rdungeon.Floors[i].MinChambers = parse[n + 18].ToInt(); rdungeon.Floors[i].MaxChambers = parse[n + 19].ToInt(); rdungeon.Floors[i].Darkness = parse[n + 20].ToInt(); rdungeon.Floors[i].GoalType = (Enums.RFloorGoalType)parse[n + 21].ToInt(); rdungeon.Floors[i].GoalMap = parse[n + 22].ToInt(); rdungeon.Floors[i].GoalX = parse[n + 23].ToInt(); rdungeon.Floors[i].GoalY = parse[n + 24].ToInt(); rdungeon.Floors[i].Music = parse[n + 25]; n += 26; rdungeon.Floors[i].StairsX = parse[n].ToInt(); rdungeon.Floors[i].StairsSheet = parse[n + 1].ToInt(); rdungeon.Floors[i].mGroundX = parse[n + 2].ToInt(); rdungeon.Floors[i].mGroundSheet = parse[n + 3].ToInt(); rdungeon.Floors[i].mTopLeftX = parse[n + 4].ToInt(); rdungeon.Floors[i].mTopLeftSheet = parse[n + 5].ToInt(); rdungeon.Floors[i].mTopCenterX = parse[n + 6].ToInt(); rdungeon.Floors[i].mTopCenterSheet = parse[n + 7].ToInt(); rdungeon.Floors[i].mTopRightX = parse[n + 8].ToInt(); rdungeon.Floors[i].mTopRightSheet = parse[n + 9].ToInt(); rdungeon.Floors[i].mCenterLeftX = parse[n + 10].ToInt(); rdungeon.Floors[i].mCenterLeftSheet = parse[n + 11].ToInt(); rdungeon.Floors[i].mCenterCenterX = parse[n + 12].ToInt(); rdungeon.Floors[i].mCenterCenterSheet = parse[n + 13].ToInt(); rdungeon.Floors[i].mCenterRightX = parse[n + 14].ToInt(); rdungeon.Floors[i].mCenterRightSheet = parse[n + 15].ToInt(); rdungeon.Floors[i].mBottomLeftX = parse[n + 16].ToInt(); rdungeon.Floors[i].mBottomLeftSheet = parse[n + 17].ToInt(); rdungeon.Floors[i].mBottomCenterX = parse[n + 18].ToInt(); rdungeon.Floors[i].mBottomCenterSheet = parse[n + 19].ToInt(); rdungeon.Floors[i].mBottomRightX = parse[n + 20].ToInt(); rdungeon.Floors[i].mBottomRightSheet = parse[n + 21].ToInt(); rdungeon.Floors[i].mInnerTopLeftX = parse[n + 22].ToInt(); rdungeon.Floors[i].mInnerTopLeftSheet = parse[n + 23].ToInt(); rdungeon.Floors[i].mInnerBottomLeftX = parse[n + 24].ToInt(); rdungeon.Floors[i].mInnerBottomLeftSheet = parse[n + 25].ToInt(); rdungeon.Floors[i].mInnerTopRightX = parse[n + 26].ToInt(); rdungeon.Floors[i].mInnerTopRightSheet = parse[n + 27].ToInt(); rdungeon.Floors[i].mInnerBottomRightX = parse[n + 28].ToInt(); rdungeon.Floors[i].mInnerBottomRightSheet = parse[n + 29].ToInt(); rdungeon.Floors[i].mIsolatedWallX = parse[n + 30].ToInt(); rdungeon.Floors[i].mIsolatedWallSheet = parse[n + 31].ToInt(); rdungeon.Floors[i].mColumnTopX = parse[n + 32].ToInt(); rdungeon.Floors[i].mColumnTopSheet = parse[n + 33].ToInt(); rdungeon.Floors[i].mColumnCenterX = parse[n + 34].ToInt(); rdungeon.Floors[i].mColumnCenterSheet = parse[n + 35].ToInt(); rdungeon.Floors[i].mColumnBottomX = parse[n + 36].ToInt(); rdungeon.Floors[i].mColumnBottomSheet = parse[n + 37].ToInt(); rdungeon.Floors[i].mRowLeftX = parse[n + 38].ToInt(); rdungeon.Floors[i].mRowLeftSheet = parse[n + 39].ToInt(); rdungeon.Floors[i].mRowCenterX = parse[n + 40].ToInt(); rdungeon.Floors[i].mRowCenterSheet = parse[n + 41].ToInt(); rdungeon.Floors[i].mRowRightX = parse[n + 42].ToInt(); rdungeon.Floors[i].mRowRightSheet = parse[n + 43].ToInt(); rdungeon.Floors[i].mGroundAltX = parse[n + 44].ToInt(); rdungeon.Floors[i].mGroundAltSheet = parse[n + 45].ToInt(); rdungeon.Floors[i].mGroundAlt2X = parse[n + 46].ToInt(); rdungeon.Floors[i].mGroundAlt2Sheet = parse[n + 47].ToInt(); rdungeon.Floors[i].mTopLeftAltX = parse[n + 48].ToInt(); rdungeon.Floors[i].mTopLeftAltSheet = parse[n + 49].ToInt(); rdungeon.Floors[i].mTopCenterAltX = parse[n + 50].ToInt(); rdungeon.Floors[i].mTopCenterAltSheet = parse[n + 51].ToInt(); rdungeon.Floors[i].mTopRightAltX = parse[n + 52].ToInt(); rdungeon.Floors[i].mTopRightAltSheet = parse[n + 53].ToInt(); rdungeon.Floors[i].mCenterLeftAltX = parse[n + 54].ToInt(); rdungeon.Floors[i].mCenterLeftAltSheet = parse[n + 55].ToInt(); rdungeon.Floors[i].mCenterCenterAltX = parse[n + 56].ToInt(); rdungeon.Floors[i].mCenterCenterAltSheet = parse[n + 57].ToInt(); rdungeon.Floors[i].mCenterCenterAlt2X = parse[n + 58].ToInt(); rdungeon.Floors[i].mCenterCenterAlt2Sheet = parse[n + 59].ToInt(); rdungeon.Floors[i].mCenterRightAltX = parse[n + 60].ToInt(); rdungeon.Floors[i].mCenterRightAltSheet = parse[n + 61].ToInt(); rdungeon.Floors[i].mBottomLeftAltX = parse[n + 62].ToInt(); rdungeon.Floors[i].mBottomLeftAltSheet = parse[n + 63].ToInt(); rdungeon.Floors[i].mBottomCenterAltX = parse[n + 64].ToInt(); rdungeon.Floors[i].mBottomCenterAltSheet = parse[n + 65].ToInt(); rdungeon.Floors[i].mBottomRightAltX = parse[n + 66].ToInt(); rdungeon.Floors[i].mBottomRightAltSheet = parse[n + 67].ToInt(); rdungeon.Floors[i].mInnerTopLeftAltX = parse[n + 68].ToInt(); rdungeon.Floors[i].mInnerTopLeftAltSheet = parse[n + 69].ToInt(); rdungeon.Floors[i].mInnerBottomLeftAltX = parse[n + 70].ToInt(); rdungeon.Floors[i].mInnerBottomLeftAltSheet = parse[n + 71].ToInt(); rdungeon.Floors[i].mInnerTopRightAltX = parse[n + 72].ToInt(); rdungeon.Floors[i].mInnerTopRightAltSheet = parse[n + 73].ToInt(); rdungeon.Floors[i].mInnerBottomRightAltX = parse[n + 74].ToInt(); rdungeon.Floors[i].mInnerBottomRightAltSheet = parse[n + 75].ToInt(); rdungeon.Floors[i].mIsolatedWallAltX = parse[n + 76].ToInt(); rdungeon.Floors[i].mIsolatedWallAltSheet = parse[n + 77].ToInt(); rdungeon.Floors[i].mColumnTopAltX = parse[n + 78].ToInt(); rdungeon.Floors[i].mColumnTopAltSheet = parse[n + 79].ToInt(); rdungeon.Floors[i].mColumnCenterAltX = parse[n + 80].ToInt(); rdungeon.Floors[i].mColumnCenterAltSheet = parse[n + 81].ToInt(); rdungeon.Floors[i].mColumnBottomAltX = parse[n + 82].ToInt(); rdungeon.Floors[i].mColumnBottomAltSheet = parse[n + 83].ToInt(); rdungeon.Floors[i].mRowLeftAltX = parse[n + 84].ToInt(); rdungeon.Floors[i].mRowLeftAltSheet = parse[n + 85].ToInt(); rdungeon.Floors[i].mRowCenterAltX = parse[n + 86].ToInt(); rdungeon.Floors[i].mRowCenterAltSheet = parse[n + 87].ToInt(); rdungeon.Floors[i].mRowRightAltX = parse[n + 88].ToInt(); rdungeon.Floors[i].mRowRightAltSheet = parse[n + 89].ToInt(); n += 90; rdungeon.Floors[i].mWaterX = parse[n].ToInt(); rdungeon.Floors[i].mWaterSheet = parse[n + 1].ToInt(); rdungeon.Floors[i].mWaterAnimX = parse[n + 2].ToInt(); rdungeon.Floors[i].mWaterAnimSheet = parse[n + 3].ToInt(); rdungeon.Floors[i].mShoreTopLeftX = parse[n + 4].ToInt(); rdungeon.Floors[i].mShoreTopLeftSheet = parse[n + 5].ToInt(); rdungeon.Floors[i].mShoreTopRightX = parse[n + 6].ToInt(); rdungeon.Floors[i].mShoreTopRightSheet = parse[n + 7].ToInt(); rdungeon.Floors[i].mShoreBottomRightX = parse[n + 8].ToInt(); rdungeon.Floors[i].mShoreBottomRightSheet = parse[n + 9].ToInt(); rdungeon.Floors[i].mShoreBottomLeftX = parse[n + 10].ToInt(); rdungeon.Floors[i].mShoreBottomLeftSheet = parse[n + 11].ToInt(); rdungeon.Floors[i].mShoreDiagonalForwardX = parse[n + 12].ToInt(); rdungeon.Floors[i].mShoreDiagonalForwardSheet = parse[n + 13].ToInt(); rdungeon.Floors[i].mShoreDiagonalBackX = parse[n + 14].ToInt(); rdungeon.Floors[i].mShoreDiagonalBackSheet = parse[n + 15].ToInt(); rdungeon.Floors[i].mShoreTopX = parse[n + 16].ToInt(); rdungeon.Floors[i].mShoreTopSheet = parse[n + 17].ToInt(); rdungeon.Floors[i].mShoreRightX = parse[n + 18].ToInt(); rdungeon.Floors[i].mShoreRightSheet = parse[n + 19].ToInt(); rdungeon.Floors[i].mShoreBottomX = parse[n + 20].ToInt(); rdungeon.Floors[i].mShoreBottomSheet = parse[n + 21].ToInt(); rdungeon.Floors[i].mShoreLeftX = parse[n + 22].ToInt(); rdungeon.Floors[i].mShoreLeftSheet = parse[n + 23].ToInt(); rdungeon.Floors[i].mShoreVerticalX = parse[n + 24].ToInt(); rdungeon.Floors[i].mShoreVerticalSheet = parse[n + 25].ToInt(); rdungeon.Floors[i].mShoreHorizontalX = parse[n + 26].ToInt(); rdungeon.Floors[i].mShoreHorizontalSheet = parse[n + 27].ToInt(); rdungeon.Floors[i].mShoreInnerTopLeftX = parse[n + 28].ToInt(); rdungeon.Floors[i].mShoreInnerTopLeftSheet = parse[n + 29].ToInt(); rdungeon.Floors[i].mShoreInnerTopRightX = parse[n + 30].ToInt(); rdungeon.Floors[i].mShoreInnerTopRightSheet = parse[n + 31].ToInt(); rdungeon.Floors[i].mShoreInnerBottomRightX = parse[n + 32].ToInt(); rdungeon.Floors[i].mShoreInnerBottomRightSheet = parse[n + 33].ToInt(); rdungeon.Floors[i].mShoreInnerBottomLeftX = parse[n + 34].ToInt(); rdungeon.Floors[i].mShoreInnerBottomLeftSheet = parse[n + 35].ToInt(); rdungeon.Floors[i].mShoreInnerTopX = parse[n + 36].ToInt(); rdungeon.Floors[i].mShoreInnerTopSheet = parse[n + 37].ToInt(); rdungeon.Floors[i].mShoreInnerRightX = parse[n + 38].ToInt(); rdungeon.Floors[i].mShoreInnerRightSheet = parse[n + 39].ToInt(); rdungeon.Floors[i].mShoreInnerBottomX = parse[n + 40].ToInt(); rdungeon.Floors[i].mShoreInnerBottomSheet = parse[n + 41].ToInt(); rdungeon.Floors[i].mShoreInnerLeftX = parse[n + 42].ToInt(); rdungeon.Floors[i].mShoreInnerLeftSheet = parse[n + 43].ToInt(); rdungeon.Floors[i].mShoreSurroundedX = parse[n + 44].ToInt(); rdungeon.Floors[i].mShoreSurroundedSheet = parse[n + 45].ToInt(); rdungeon.Floors[i].mShoreTopLeftAnimX = parse[n + 46].ToInt(); rdungeon.Floors[i].mShoreTopLeftAnimSheet = parse[n + 47].ToInt(); rdungeon.Floors[i].mShoreTopRightAnimX = parse[n + 48].ToInt(); rdungeon.Floors[i].mShoreTopRightAnimSheet = parse[n + 49].ToInt(); rdungeon.Floors[i].mShoreBottomRightAnimX = parse[n + 50].ToInt(); rdungeon.Floors[i].mShoreBottomRightAnimSheet = parse[n + 51].ToInt(); rdungeon.Floors[i].mShoreBottomLeftAnimX = parse[n + 52].ToInt(); rdungeon.Floors[i].mShoreBottomLeftAnimSheet = parse[n + 53].ToInt(); rdungeon.Floors[i].mShoreDiagonalForwardAnimX = parse[n + 54].ToInt(); rdungeon.Floors[i].mShoreDiagonalForwardAnimSheet = parse[n + 55].ToInt(); rdungeon.Floors[i].mShoreDiagonalBackAnimX = parse[n + 56].ToInt(); rdungeon.Floors[i].mShoreDiagonalBackAnimSheet = parse[n + 57].ToInt(); rdungeon.Floors[i].mShoreTopAnimX = parse[n + 58].ToInt(); rdungeon.Floors[i].mShoreTopAnimSheet = parse[n + 59].ToInt(); rdungeon.Floors[i].mShoreRightAnimX = parse[n + 60].ToInt(); rdungeon.Floors[i].mShoreRightAnimSheet = parse[n + 61].ToInt(); rdungeon.Floors[i].mShoreBottomAnimX = parse[n + 62].ToInt(); rdungeon.Floors[i].mShoreBottomAnimSheet = parse[n + 63].ToInt(); rdungeon.Floors[i].mShoreLeftAnimX = parse[n + 64].ToInt(); rdungeon.Floors[i].mShoreLeftAnimSheet = parse[n + 65].ToInt(); rdungeon.Floors[i].mShoreVerticalAnimX = parse[n + 66].ToInt(); rdungeon.Floors[i].mShoreVerticalAnimSheet = parse[n + 67].ToInt(); rdungeon.Floors[i].mShoreHorizontalAnimX = parse[n + 68].ToInt(); rdungeon.Floors[i].mShoreHorizontalAnimSheet = parse[n + 69].ToInt(); rdungeon.Floors[i].mShoreInnerTopLeftAnimX = parse[n + 70].ToInt(); rdungeon.Floors[i].mShoreInnerTopLeftAnimSheet = parse[n + 71].ToInt(); rdungeon.Floors[i].mShoreInnerTopRightAnimX = parse[n + 72].ToInt(); rdungeon.Floors[i].mShoreInnerTopRightAnimSheet = parse[n + 73].ToInt(); rdungeon.Floors[i].mShoreInnerBottomRightAnimX = parse[n + 74].ToInt(); rdungeon.Floors[i].mShoreInnerBottomRightAnimSheet = parse[n + 75].ToInt(); rdungeon.Floors[i].mShoreInnerBottomLeftAnimX = parse[n + 76].ToInt(); rdungeon.Floors[i].mShoreInnerBottomLeftAnimSheet = parse[n + 77].ToInt(); rdungeon.Floors[i].mShoreInnerTopAnimX = parse[n + 78].ToInt(); rdungeon.Floors[i].mShoreInnerTopAnimSheet = parse[n + 79].ToInt(); rdungeon.Floors[i].mShoreInnerRightAnimX = parse[n + 80].ToInt(); rdungeon.Floors[i].mShoreInnerRightAnimSheet = parse[n + 81].ToInt(); rdungeon.Floors[i].mShoreInnerBottomAnimX = parse[n + 82].ToInt(); rdungeon.Floors[i].mShoreInnerBottomAnimSheet = parse[n + 83].ToInt(); rdungeon.Floors[i].mShoreInnerLeftAnimX = parse[n + 84].ToInt(); rdungeon.Floors[i].mShoreInnerLeftAnimSheet = parse[n + 85].ToInt(); rdungeon.Floors[i].mShoreSurroundedAnimX = parse[n + 86].ToInt(); rdungeon.Floors[i].mShoreSurroundedAnimSheet = parse[n + 87].ToInt(); n += 88; rdungeon.Floors[i].GroundTile.Type = (Enums.TileType)parse[n].ToInt(); rdungeon.Floors[i].GroundTile.Data1 = parse[n + 1].ToInt(); rdungeon.Floors[i].GroundTile.Data2 = parse[n + 2].ToInt(); rdungeon.Floors[i].GroundTile.Data3 = parse[n + 3].ToInt(); rdungeon.Floors[i].GroundTile.String1 = parse[n + 4]; rdungeon.Floors[i].GroundTile.String2 = parse[n + 5]; rdungeon.Floors[i].GroundTile.String3 = parse[n + 6]; rdungeon.Floors[i].HallTile.Type = (Enums.TileType)parse[n + 7].ToInt(); rdungeon.Floors[i].HallTile.Data1 = parse[n + 8].ToInt(); rdungeon.Floors[i].HallTile.Data2 = parse[n + 9].ToInt(); rdungeon.Floors[i].HallTile.Data3 = parse[n + 10].ToInt(); rdungeon.Floors[i].HallTile.String1 = parse[n + 11]; rdungeon.Floors[i].HallTile.String2 = parse[n + 12]; rdungeon.Floors[i].HallTile.String3 = parse[n + 13]; rdungeon.Floors[i].WaterTile.Type = (Enums.TileType)parse[n + 14].ToInt(); rdungeon.Floors[i].WaterTile.Data1 = parse[n + 15].ToInt(); rdungeon.Floors[i].WaterTile.Data2 = parse[n + 16].ToInt(); rdungeon.Floors[i].WaterTile.Data3 = parse[n + 17].ToInt(); rdungeon.Floors[i].WaterTile.String1 = parse[n + 18]; rdungeon.Floors[i].WaterTile.String2 = parse[n + 19]; rdungeon.Floors[i].WaterTile.String3 = parse[n + 20]; rdungeon.Floors[i].WallTile.Type = (Enums.TileType)parse[n + 21].ToInt(); rdungeon.Floors[i].WallTile.Data1 = parse[n + 22].ToInt(); rdungeon.Floors[i].WallTile.Data2 = parse[n + 23].ToInt(); rdungeon.Floors[i].WallTile.Data3 = parse[n + 24].ToInt(); rdungeon.Floors[i].WallTile.String1 = parse[n + 25]; rdungeon.Floors[i].WallTile.String2 = parse[n + 26]; rdungeon.Floors[i].WallTile.String3 = parse[n + 27]; rdungeon.Floors[i].NpcSpawnTime = parse[n + 28].ToInt(); rdungeon.Floors[i].NpcMin = parse[n + 29].ToInt(); rdungeon.Floors[i].NpcMax = parse[n + 30].ToInt(); n += 31; for (int item = 0; item < parse[n].ToInt(); item++) { EditableRDungeonItem newItem = new EditableRDungeonItem(); newItem.ItemNum = parse[n + item * 10 + 1].ToInt(); newItem.MinAmount = parse[n + item * 10 + 2].ToInt(); newItem.MaxAmount = parse[n + item * 10 + 3].ToInt(); newItem.AppearanceRate = parse[n + item * 10 + 4].ToInt(); newItem.StickyRate = parse[n + item * 10 + 5].ToInt(); newItem.Tag = parse[n + item * 10 + 6]; newItem.Hidden = parse[n + item * 10 + 7].ToBool(); newItem.OnGround = parse[n + item * 10 + 8].ToBool(); newItem.OnWater = parse[n + item * 10 + 9].ToBool(); newItem.OnWall = parse[n + item * 10 + 10].ToBool(); rdungeon.Floors[i].Items.Add(newItem); } n += rdungeon.Floors[i].Items.Count * 10 + 1; for (int npc = 0; npc < parse[n].ToInt(); npc++) { MapNpcSettings newNpc = new MapNpcSettings(); newNpc.NpcNum = parse[n + npc * 7 + 1].ToInt(); newNpc.MinLevel = parse[n + npc * 7 + 2].ToInt(); newNpc.MaxLevel = parse[n + npc * 7 + 3].ToInt(); newNpc.AppearanceRate = parse[n + npc * 7 + 4].ToInt(); newNpc.StartStatus = (Enums.StatusAilment)parse[n + npc * 7 + 5].ToInt(); newNpc.StartStatusCounter = parse[n + npc * 7 + 6].ToInt(); newNpc.StartStatusChance = parse[n + npc * 7 + 7].ToInt(); rdungeon.Floors[i].Npcs.Add(newNpc); } n += rdungeon.Floors[i].Npcs.Count * 7 + 1; for (int traps = 0; traps < parse[n].ToInt(); traps++) { EditableRDungeonTrap newTile = new EditableRDungeonTrap(); newTile.SpecialTile.Type = (Enums.TileType)parse[n + traps * 29 + 1].ToInt(); newTile.SpecialTile.Data1 = parse[n + traps * 29 + 2].ToInt(); newTile.SpecialTile.Data2 = parse[n + traps * 29 + 3].ToInt(); newTile.SpecialTile.Data3 = parse[n + traps * 29 + 4].ToInt(); newTile.SpecialTile.String1 = parse[n + traps * 29 + 5]; newTile.SpecialTile.String2 = parse[n + traps * 29 + 6]; newTile.SpecialTile.String3 = parse[n + traps * 29 + 7]; newTile.SpecialTile.Ground = parse[n + traps * 29 + 8].ToInt(); newTile.SpecialTile.GroundSet = parse[n + traps * 29 + 9].ToInt(); newTile.SpecialTile.GroundAnim = parse[n + traps * 29 + 10].ToInt(); newTile.SpecialTile.GroundAnimSet = parse[n + traps * 29 + 11].ToInt(); newTile.SpecialTile.Mask = parse[n + traps * 29 + 12].ToInt(); newTile.SpecialTile.MaskSet = parse[n + traps * 29 + 13].ToInt(); newTile.SpecialTile.Anim = parse[n + traps * 29 + 14].ToInt(); newTile.SpecialTile.AnimSet = parse[n + traps * 29 + 15].ToInt(); newTile.SpecialTile.Mask2 = parse[n + traps * 29 + 16].ToInt(); newTile.SpecialTile.Mask2Set = parse[n + traps * 29 + 17].ToInt(); newTile.SpecialTile.M2Anim = parse[n + traps * 29 + 18].ToInt(); newTile.SpecialTile.M2AnimSet = parse[n + traps * 29 + 19].ToInt(); newTile.SpecialTile.Fringe = parse[n + traps * 29 + 20].ToInt(); newTile.SpecialTile.FringeSet = parse[n + traps * 29 + 21].ToInt(); newTile.SpecialTile.FAnim = parse[n + traps * 29 + 22].ToInt(); newTile.SpecialTile.FAnimSet = parse[n + traps * 29 + 23].ToInt(); newTile.SpecialTile.Fringe2 = parse[n + traps * 29 + 24].ToInt(); newTile.SpecialTile.Fringe2Set = parse[n + traps * 29 + 25].ToInt(); newTile.SpecialTile.F2Anim = parse[n + traps * 29 + 26].ToInt(); newTile.SpecialTile.F2AnimSet = parse[n + traps * 29 + 27].ToInt(); newTile.SpecialTile.RDungeonMapValue = parse[n + traps * 29 + 28].ToInt(); newTile.AppearanceRate = parse[n + traps * 29 + 29].ToInt(); rdungeon.Floors[i].SpecialTiles.Add(newTile); } n += rdungeon.Floors[i].SpecialTiles.Count * 29 + 1; for (int weather = 0; weather < parse[n].ToInt(); weather++) { rdungeon.Floors[i].Weather.Add((Enums.Weather)parse[n + 1 + weather].ToInt()); } n += rdungeon.Floors[i].Weather.Count + 1; for (int chamber = 0; chamber < parse[n].ToInt(); chamber++) { EditableRDungeonChamber newChamber = new EditableRDungeonChamber(); newChamber.ChamberNum = parse[n + chamber * 4 + 1].ToInt(); newChamber.String1 = parse[n + chamber * 4 + 2]; newChamber.String2 = parse[n + chamber * 4 + 3]; newChamber.String3 = parse[n + chamber * 4 + 4]; rdungeon.Floors[i].Chambers.Add(newChamber); } n += rdungeon.Floors[i].Chambers.Count * 4 + 1; } pnlRDungeonList.Visible = false; btnEdit.Text = "Edit"; txtDungeonName.Text = rdungeon.DungeonName; if (rdungeon.Direction == Enums.Direction.Up) { optUp.Checked = true; } else { optDown.Checked = true; } nudMaxFloors.Value = rdungeon.MaxFloors; chkRecruiting.Checked = rdungeon.Recruitment; chkEXPGain.Checked = rdungeon.Exp; nudWindTimer.Value = rdungeon.WindTimer; pnlRDungeonGeneral.Visible = true; this.Size = new System.Drawing.Size(pnlRDungeonGeneral.Width, pnlRDungeonGeneral.Height); //btnGeneral.Visible = true; //btnFloors.Visible = true; //btnTerrain.Visible = true; //btnGeneral.Size = new Size((pnlRDungeonGeneral.Width - 21) / 3, 32); //btnFloors.Location = new Point((pnlRDungeonGeneral.Width - 21) / 3 + 10, 0); //btnFloors.Size = new Size((pnlRDungeonGeneral.Width - 21) / 3, 32); //btnFloors.Visible = true; //btnTerrain.Location = new Point((pnlRDungeonGeneral.Width - 21) / 3 * 2 + 10, 0); //btnTerrain.Size = new Size((pnlRDungeonGeneral.Width - 21) / 3, 32); //btnGeneral.Selected = true; //this.TitleBar.Text = "General Random Dungeon Options"; }
void btnEditorCancel_Click(object sender, SdlDotNet.Widgets.MouseButtonEventArgs e) { rdungeon = null; pnlRDungeonGeneral.Visible = false; pnlRDungeonList.Visible = true; this.Size = new System.Drawing.Size(pnlRDungeonList.Width, pnlRDungeonList.Height); this.TitleBar.Text = "Random Dungeon Panel"; }