public static Map.Map HarmlessCleric(SlimDX.Direct3D9.Device device)
        {
            var m = Tiny(device);

            Map.Units.Cleric c = new Map.Units.Cleric
            {
                Position = new SlimDX.Vector3(5, 10, 0),
            };
            c.ClearAbilities();
            c.AddAbility(new Map.Units.FireBreath
            {
                Damage = 0
            });
            m.DynamicsRoot.AddChild(c);
            return(m);
        }
 public static Map.Map HarmlessCleric(SlimDX.Direct3D9.Device device)
 {
     var m = Tiny(device);
     Map.Units.Cleric c = new Map.Units.Cleric
     {
         Position = new SlimDX.Vector3(5, 10, 0),
     };
     c.ClearAbilities();
     c.AddAbility(new Map.Units.FireBreath
     {
         Damage = 0
     });
     m.DynamicsRoot.AddChild(c);
     return m;
 }