public static Map.Map HarmlessCleric(SlimDX.Direct3D9.Device device) { var m = Tiny(device); Map.Units.Cleric c = new Map.Units.Cleric { Position = new SlimDX.Vector3(5, 10, 0), }; c.ClearAbilities(); c.AddAbility(new Map.Units.FireBreath { Damage = 0 }); m.DynamicsRoot.AddChild(c); return(m); }
public static Map.Map HarmlessCleric(SlimDX.Direct3D9.Device device) { var m = Tiny(device); Map.Units.Cleric c = new Map.Units.Cleric { Position = new SlimDX.Vector3(5, 10, 0), }; c.ClearAbilities(); c.AddAbility(new Map.Units.FireBreath { Damage = 0 }); m.DynamicsRoot.AddChild(c); return m; }