public BundlePathInfoHelepr()
        {
            string path = null;

            projectConfig = ProjectInfoDati.GetActualInstance();

            if (UnityModeUtility.IsEditorMode)
            {
                path = /*projectConfig.Helper.LocalHttpRootDir +*/ $"{projectConfig.DevelopProjectName}_AssetBundleInfo.bytes";
                var bytes = File.ReadAllBytes(path);
                projectAssetToBundleMap = SerializeUtility.DeSerialize <ProjectAssetsToBundleMapInfo>(bytes);
            }
        }
        public void SetBundleInfo(byte[] bytes)
        {
            try
            {
                var info = SerializeUtility.DeSerialize <ProjectAssetsToBundleMapInfo>(bytes);
                if (info != null)
                {
                    projectAssetToBundleMap = info;
                }
#if DEBUG
                if (projectAssetToBundleMap == null)
                {
                    Debug.LogError("设置Bundle数据失败");
                }
#endif
            }
            catch (Exception e)
            {
#if DEBUG
                Debug.LogError("设置Bundle数据失败:" + e.Message + e.StackTrace);
#endif
            }
        }