private void Setup(int sameIdCount, int sceneCount = 1) { _generator = new SceneGenerator(sameIdCount, sceneCount); _scenePath = _generator.ScenePaths[0]; _id = _generator.Id; _report = new UniqueIdReporter(_generator.Path); }
private void Setup(int sameIdCount, int sceneCount = 1, int nullIdCount = 0) { _generator = new SceneGenerator(sameIdCount, sceneCount, nullIdCount); }