示例#1
0
            public void It_should_trigger_the_current_pointer_choice_to_speak()
            {
                var choiceNode = A.Node.Build();
                var choice     = Substitute.For <IChoice>();

                choice.GetValidChildNode().Returns(choiceNode);

                var nodeNested = A.Node
                                 .WithChoice(choice)
                                 .Build();
                var node = A.Node
                           .WithNextResult(nodeNested)
                           .Build();

                _graph = A.Graph
                         .WithNextResult(node)
                         .Build();
                _playback = new DialoguePlayback(_graph, null, _events);

                _playback.Play();
                _playback.Next();
                _playback.SelectChoice(0);

                choiceNode.Received(1).Play(_playback);
            }
                public void It_should_clear_if_playing_graph_calls_end()
                {
                    var dialogueEmpty = new DialoguePlayback(A.Graph.Build(), null, new DialogueEvents());

                    _ctrl.Play(dialogueEmpty);

                    Assert.AreEqual(null, _ctrl.ActiveDialogue);
                }
                public void It_should_return_Play_dialogue_if_PlayChild_dialogue_calls_end_event()
                {
                    var dialogueEmpty = new DialoguePlayback(A.Graph.Build(), null, new DialogueEvents());

                    _ctrl.Play(_playback);
                    _ctrl.PlayChild(dialogueEmpty);

                    Assert.AreEqual(_playback, _ctrl.ActiveDialogue);
                }
示例#4
0
        public void BeforeEach()
        {
            _graph = A.Graph
                     .WithNextResult(A.Node.Build())
                     .Build();

            _events   = Substitute.For <IDialogueEvents>();
            _playback = new DialoguePlayback(_graph, null, _events);
        }
                    public void It_should_call_Next_on_the_parent_if_End_is_called()
                    {
                        var playback = new DialoguePlayback(A.Graph.Build(), null, new DialogueEvents());

                        // Automatically calls End since the graph is empty
                        _ctrl.PlayChild(playback);

                        _parentPlayback.Received(1).Next();
                    }
                public void It_should_bind_the_begin_event()
                {
                    var beginResult = false;

                    _ctrl.Events.Begin.AddListener(() => beginResult = true);
                    var playback = new DialoguePlayback(A.Graph.Build(), null, new DialogueEvents());

                    _ctrl.Play(playback);

                    Assert.IsTrue(beginResult);
                }
                public void It_should_restore_the_parent_child_if_a_nested_child_ends()
                {
                    var dialogueChild = Substitute.For <IDialoguePlayback>();
                    var dialogueEmpty = new DialoguePlayback(A.Graph.Build(), null, new DialogueEvents());

                    _ctrl.Play(_playback);
                    _ctrl.PlayChild(dialogueChild);
                    _ctrl.PlayChild(dialogueEmpty);

                    Assert.AreEqual(dialogueChild, _ctrl.ActiveDialogue);
                }
                public void It_should_bind_the_end_event()
                {
                    var endResult = false;

                    _ctrl.Events.End.AddListener(() => endResult = true);
                    var playbackEmpty = new DialoguePlayback(A.Graph.Build(), null, new DialogueEvents());

                    _ctrl.Play(playbackEmpty);

                    Assert.IsTrue(endResult);
                }
                    public void It_should_bind_the_choice_event()
                    {
                        var choiceResult = false;

                        _ctrl.Events.Choice.AddListener((x, y, z) => choiceResult = true);
                        var playback = new DialoguePlayback(A.Graph.Build(), null, new DialogueEvents());

                        _ctrl.PlayChild(playback);
                        playback.Events.Choice.Invoke(null, null, null);

                        Assert.IsTrue(choiceResult);
                    }
                    public void It_should_bind_the_speak_event()
                    {
                        var speakResult = false;

                        _ctrl.Events.Speak.AddListener((x, y) => speakResult = true);
                        var playback = new DialoguePlayback(A.Graph.Build(), null, new DialogueEvents());

                        _ctrl.PlayChild(playback);
                        playback.Events.Speak.Invoke(null, null);

                        Assert.IsTrue(speakResult);
                    }
示例#11
0
                public void It_should_trigger_play_on_the_root_child()
                {
                    var node = A.Node.Build();

                    _graph = A.Graph
                             .WithNextResult(node)
                             .Build();
                    _playback = new DialoguePlayback(_graph, null, _events);

                    _playback.Play();

                    node.Received(1).Play(_playback);
                }
示例#12
0
                public void BeforeEachMethod()
                {
                    _enterAction = A.Action
                                   .WithTickStatus(ActionStatus.Continue)
                                   .Build();
                    _node = A.Node
                            .WithEnterAction(_enterAction)
                            .Build();
                    _graph = A.Graph
                             .WithNextResult(_node)
                             .Build();

                    _playback = new DialoguePlayback(_graph, null, _events);
                }
示例#13
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                public void It_should_trigger_a_speak_event_with_the_root_child_dialogue()
                {
                    var node = A.Node.Build();

                    node.Play(Arg.Do <IDialoguePlayback>(p => p.Events.Speak.Invoke(null, null)));

                    _graph = A.Graph
                             .WithNextResult(node)
                             .Build();
                    _playback = new DialoguePlayback(_graph, null, _events);

                    _playback.Play();

                    _playback.Events.Speak.ReceivedWithAnyArgs(1).Invoke(null, null);
                }
示例#14
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                public void If_root_enter_action_returns_false_do_not_call_speak()
                {
                    var node = A.Node.Build();

                    _graph = A.Graph
                             .WithNextResult(node)
                             .Build();
                    _graph.Root.EnterActions.Returns(new List <IAction> {
                        _action
                    });
                    _playback = new DialoguePlayback(_graph, null, _events);

                    _playback.Play();

                    node.DidNotReceive().Play(_playback);
                }
示例#15
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                public void If_no_next_result_trigger_end_event()
                {
                    var node = A.Node
                               .WithNextResult(null)
                               .Build();

                    _graph = A.Graph
                             .WithNextResult(node)
                             .Build();
                    _playback = new DialoguePlayback(_graph, null, _events);

                    _playback.Play();
                    _playback.Next();

                    _playback.Events.End.Received(1).Invoke();
                }
示例#16
0
                public void It_should_trigger_speak_on_the_next_sibling_node()
                {
                    var nodeNested = A.Node.Build();
                    var node       = A.Node
                                     .WithNextResult(nodeNested)
                                     .Build();

                    _graph = A.Graph
                             .WithNextResult(node)
                             .Build();
                    _playback = new DialoguePlayback(_graph, null, _events);

                    _playback.Play();
                    _playback.Next();

                    nodeNested.Received(1).Play(_playback);
                }
示例#17
0
                public void It_should_trigger_end_event_only_once_when_an_action_is_present()
                {
                    var action = A.Action.Build();
                    var node   = A.Node
                                 .WithNextResult(null)
                                 .WithEnterAction(action)
                                 .Build();

                    _graph = A.Graph
                             .WithNextResult(node)
                             .Build();
                    _playback = new DialoguePlayback(_graph, null, _events);

                    _playback.Play();
                    _playback.Next();

                    _playback.Events.End.Received(1).Invoke();
                }
示例#18
0
                public void It_should_emit_a_choice_event_if_next_node_has_choices()
                {
                    var choice     = Substitute.For <IChoice>();
                    var nodeNested = A.Node
                                     .WithChoice(choice)
                                     .Build();
                    var node = A.Node
                               .WithNextResult(nodeNested)
                               .Build();

                    _graph = A.Graph
                             .WithNextResult(node)
                             .Build();
                    _playback = new DialoguePlayback(_graph, null, _events);

                    _playback.Play();
                    _playback.Next();

                    nodeNested.Received(1).Play(_playback);
                }
示例#19
0
            public void It_should_not_crash_when_updating_multiple_actions_at_the_same_time()
            {
                var action = A.Action
                             .WithTickStatus(ActionStatus.Continue)
                             .Build();
                var node = A.Node
                           .WithExitAction(action)
                           .WithExitAction(action)
                           .Build();
                var graph = A.Graph
                            .WithNextResult(node)
                            .Build();

                _playback = new DialoguePlayback(graph, null, _events);

                _playback.Play();
                _playback.Next();
                action.Tick().Returns(ActionStatus.Success);
                _playback.Tick();
            }