public void Setup() { TheWorld = new World(); // Create a 3 x 3 room // which is really a 4 x 4 because the walls occupy // a single square unit a piece. var floorPlan = Room.CreateEmptyRoom(5, 5); floorPlan[2][2] = new EntryPoint(); floorPlan[1][2] = new ExitPoint(); TheRoom = TheWorld.CreateRoom(floorPlan); TheWarrior = new DumbBot(); TheWorld.CreateEntity(TheWarrior); TheWorld.EnterRoom(TheWarrior, TheRoom); Context(); Because(); }