protected override void OnInitialize() { seek = RequireBehaviour <Seek>(); arrive = loop ? null : RequireBehaviour <Arrive>(); }
protected override void OnInitialize() { neighbours = GetComponent <NeighbourAwareness>(); seek = RequireBehaviour <Seek>(); }
protected override void OnInitialize() { seek = RequireBehaviour <Seek>(); }
protected override void OnInitialize() { wanderTarget = (Vector2)transform.up * wanderRadius; seek = RequireBehaviour <Seek>(); }