void Render3D(double delta, float t) { if (SkyboxRenderer.ShouldRender) { SkyboxRenderer.Render(delta); } AxisLinesRenderer.Render(delta); Entities.RenderModels(Graphics, delta, t); Entities.RenderNames(Graphics, delta); ParticleManager.Render(delta, t); Camera.GetPickedBlock(SelectedPos); // TODO: only pick when necessary EnvRenderer.Render(delta); MapRenderer.Update(delta); MapRenderer.RenderNormal(delta); MapBordersRenderer.RenderSides(delta); if (SelectedPos.Valid && !HideGui) { Picking.UpdateState(SelectedPos); Picking.Render(delta); } // Render water over translucent blocks when underwater for proper alpha blending Vector3 pos = LocalPlayer.Position; if (CurrentCameraPos.Y < World.Env.EdgeHeight && (pos.X < 0 || pos.Z < 0 || pos.X > World.Width || pos.Z > World.Length)) { MapRenderer.RenderTranslucent(delta); MapBordersRenderer.RenderEdges(delta); } else { MapBordersRenderer.RenderEdges(delta); MapRenderer.RenderTranslucent(delta); } // Need to render again over top of translucent block, as the selection outline // is drawn without writing to the depth buffer if (SelectedPos.Valid && !HideGui && BlockInfo.Draw[SelectedPos.Block] == DrawType.Translucent) { Picking.Render(delta); } Entities.DrawShadows(); SelectionManager.Render(delta); Entities.RenderHoveredNames(Graphics, delta); bool left = IsMousePressed(MouseButton.Left); bool middle = IsMousePressed(MouseButton.Middle); bool right = IsMousePressed(MouseButton.Right); Input.PickBlocks(true, left, middle, right); if (!HideGui) { HeldBlockRenderer.Render(delta); } }
void Render3D(double delta, float t) { CurrentCameraPos = Camera.GetCameraPos(LocalPlayer.EyePosition); if (SkyboxRenderer.ShouldRender) { SkyboxRenderer.Render(delta); } AxisLinesRenderer.Render(delta); Entities.RenderModels(Graphics, delta, t); Entities.RenderNames(Graphics, delta, t); ParticleManager.Render(delta, t); Camera.GetPickedBlock(SelectedPos); // TODO: only pick when necessary EnvRenderer.Render(delta); MapRenderer.Render(delta); MapBordersRenderer.RenderSides(delta); if (SelectedPos.Valid && !HideGui) { Picking.Render(delta, SelectedPos); } MapBordersRenderer.RenderEdges(delta); MapRenderer.RenderTranslucent(delta); Entities.DrawShadows(); SelectionManager.Render(delta); Entities.RenderHoveredNames(Graphics, delta, t); bool left = IsMousePressed(MouseButton.Left); bool middle = IsMousePressed(MouseButton.Middle); bool right = IsMousePressed(MouseButton.Right); InputHandler.PickBlocks(true, left, middle, right); if (!HideGui) { BlockHandRenderer.Render(delta, t); } }