示例#1
0
        void MakePosTextWidget()
        {
            DrawTextArgs args = new DrawTextArgs("", posFont, true);

            for (int i = 0; i < possibleChars.Length; i++)
            {
                args.Text = new String(possibleChars[i], 1);
                widths[i] = game.Drawer2D.MeasureChatSize(ref args).Width;
            }

            using (IDrawer2D drawer = game.Drawer2D) {
                args.Text = "Feet pos: ";
                Size size = game.Drawer2D.MeasureChatSize(ref args);
                baseWidth   = size.Width;
                size.Width += 16 * possibleChars.Length;
                posHeight   = size.Height;

                using (Bitmap bmp = IDrawer2D.CreatePow2Bitmap(size)) {
                    drawer.SetBitmap(bmp);
                    drawer.DrawChatText(ref args, 0, 0);

                    for (int i = 0; i < possibleChars.Length; i++)
                    {
                        args.Text = new String(possibleChars[i], 1);
                        drawer.DrawChatText(ref args, baseWidth + 16 * i, 0);
                    }

                    int y = fpsTextWidget.Height + 2;
                    posTexture       = drawer.Make2DTexture(bmp, size, 0, y);
                    posTexture.U2    = (float)baseWidth / bmp.Width;
                    posTexture.Width = baseWidth;
                    texWidth         = bmp.Width;
                }
            }
        }
        void DrawTitles( IDrawer2D drawer, Font font )
        {
            int x = 0;
            DrawTextArgs args = new DrawTextArgs( null, font, false );
            for( int i = 0; i < elements.Length; i++ ) {
                args.Text = elements[i].Title;
                FastColour col = i == selectedIndex ? new FastColour( 30, 30, 30, 200 ) :
                    new FastColour( 60, 60, 60, 200 );
                Size size = elements[i].TitleSize;

                drawer.Clear( col, x, 0, size.Width, size.Height );
                drawer.DrawChatText( ref args, x + titleSpacing / 2, 0 );
                x += size.Width;
            }
        }
示例#3
0
        void DrawTitles(IDrawer2D drawer, Font font)
        {
            int          x    = 0;
            DrawTextArgs args = new DrawTextArgs(null, font, false);

            for (int i = 0; i < elements.Length; i++)
            {
                args.Text = elements[i].Title;
                FastColour col = i == selectedIndex ? new FastColour(30, 30, 30, 200) :
                                 new FastColour(60, 60, 60, 200);
                Size size = elements[i].TitleSize;

                drawer.Clear(col, x, 0, size.Width, size.Height);
                drawer.DrawChatText(ref args, x + titleSpacing / 2, 0);
                x += size.Width;
            }
        }
        unsafe void DrawContent( IDrawer2D drawer, Font font, Element e, int yOffset )
        {
            string s = new String( '\0', e.CharsPerItem );
            int wrap = e.ItemsPerRow;
            DrawTextArgs args = new DrawTextArgs( s, font, false );

            fixed( char* ptr = s ) {
                for( int i = 0; i < e.Contents.Length; i += e.CharsPerItem ) {
                    for( int j = 0; j < e.CharsPerItem; j++ )
                        ptr[j] = e.Contents[i + j];
                    int item = i / e.CharsPerItem;

                    int x = (item % wrap) * elementSize.Width, y = (item / wrap) * elementSize.Height;
                    y += yOffset;
                    drawer.DrawChatText( ref args, x, y );
                }
            }
        }
        void MakeTexture(string text)
        {
            DrawTextArgs args = new DrawTextArgs(text, font, true);
            Size         size = game.Drawer2D.MeasureChatSize(ref args);

            int xOffset = Math.Max(size.Width, DesiredMaxWidth) - size.Width;

            size.Width = Math.Max(size.Width, DesiredMaxWidth);
            int yOffset = Math.Max(size.Height, DesiredMaxHeight) - size.Height;

            size.Height = Math.Max(size.Height, DesiredMaxHeight);

            using (Bitmap bmp = IDrawer2D.CreatePow2Bitmap(size))
                using (IDrawer2D drawer = game.Drawer2D)
                {
                    drawer.SetBitmap(bmp);
                    args.SkipPartsCheck = true;
                    drawer.DrawChatText(ref args, xOffset / 2, yOffset / 2);
                    texture = drawer.Make2DTexture(bmp, size, 0, 0);
                }
        }
示例#6
0
        unsafe void DrawContent(IDrawer2D drawer, Font font, Element e, int yOffset)
        {
            string       s    = new String('\0', e.CharsPerItem);
            int          wrap = e.ItemsPerRow;
            DrawTextArgs args = new DrawTextArgs(s, font, false);

            fixed(char *ptr = s)
            {
                for (int i = 0; i < e.Contents.Length; i += e.CharsPerItem)
                {
                    for (int j = 0; j < e.CharsPerItem; j++)
                    {
                        ptr[j] = e.Contents[i + j];
                    }
                    int item = i / e.CharsPerItem;

                    int x = (item % wrap) * elementSize.Width, y = (item / wrap) * elementSize.Height;
                    y += yOffset;
                    drawer.DrawChatText(ref args, x, y);
                }
            }
        }
        void DrawString()
        {
            int totalHeight = 0;

            for (int i = 0; i < lines; i++)
            {
                totalHeight += sizes[i].Height;
            }
            Size size = new Size(maxWidth, totalHeight);

            int realHeight = 0;

            using (Bitmap bmp = IDrawer2D.CreatePow2Bitmap(size))
                using (IDrawer2D drawer = game.Drawer2D)
                {
                    drawer.SetBitmap(bmp);
                    DrawTextArgs args = new DrawTextArgs(null, font, true);

                    for (int i = 0; i < parts.Length; i++)
                    {
                        if (parts[i] == null)
                        {
                            break;
                        }
                        args.Text = parts[i];

                        drawer.DrawChatText(ref args, 0, realHeight);
                        realHeight += sizes[i].Height;
                    }
                    inputTex = drawer.Make2DTexture(bmp, size, 10, 0);
                }

            Height       = realHeight == 0 ? defaultHeight : realHeight;
            Y            = game.Height - Height - YOffset;
            inputTex.Y1  = Y;
            caretTex.Y1 += Y;
            Width        = size.Width;
        }
示例#8
0
        unsafe Texture DrawAdvanced(ref DrawTextArgs args, int index, string text)
        {
            LinkData data      = Split(index, text);
            Size     total     = Size.Empty;
            Size *   partSizes = stackalloc Size[data.parts.Length];

            linkData[index] = data;

            for (int i = 0; i < data.parts.Length; i++)
            {
                args.Text    = data.parts[i];
                args.Font    = (i & 1) == 0 ? font : underlineFont;
                partSizes[i] = game.Drawer2D.MeasureChatSize(ref args);
                total.Height = Math.Max(partSizes[i].Height, total.Height);
                total.Width += partSizes[i].Width;
            }

            using (IDrawer2D drawer = game.Drawer2D)
                using (Bitmap bmp = IDrawer2D.CreatePow2Bitmap(total))
                {
                    drawer.SetBitmap(bmp);
                    int x = 0;

                    for (int i = 0; i < data.parts.Length; i++)
                    {
                        args.Text = data.parts[i];
                        args.Font = (i & 1) == 0 ? font : underlineFont;
                        Size size = partSizes[i];

                        drawer.DrawChatText(ref args, x, 0);
                        data.bounds[i].X     = x;
                        data.bounds[i].Width = size.Width;
                        x += size.Width;
                    }
                    return(drawer.Make2DTexture(bmp, total, 0, 0));
                }
        }
        Texture DrawAdvanced(ref DrawTextArgs args, int index, string text)
        {
            string[] items = Split(index, text);
            Size     total = Size.Empty;

            Size[] partSizes = new Size[items.Length];

            for (int i = 0; i < items.Length; i++)
            {
                args.Text    = items[i];
                args.Font    = (i & 1) == 0 ? font : underlineFont;
                partSizes[i] = game.Drawer2D.MeasureChatSize(ref args);
                total.Height = Math.Max(partSizes[i].Height, total.Height);
                total.Width += partSizes[i].Width;
            }

            using (IDrawer2D drawer = game.Drawer2D)
                using (Bitmap bmp = IDrawer2D.CreatePow2Bitmap(total))
                {
                    drawer.SetBitmap(bmp);
                    int x = 0;

                    for (int i = 0; i < items.Length; i++)
                    {
                        args.Text = items[i];
                        args.Font = (i & 1) == 0 ? font : underlineFont;
                        Size size = partSizes[i];

                        drawer.DrawChatText(ref args, x, 0);
                        urlBounds[index][i].X     = x;
                        urlBounds[index][i].Width = size.Width;
                        x += size.Width;
                    }
                    return(drawer.Make2DTexture(bmp, total, 0, 0));
                }
        }